GokutheG

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Oct 20, 2022
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I genuinely think theyre all overexaggerating on it. Though that said, i have only made it just over half way through the third area and from what i understand, the last area has extremely cheap enemies, but i cannot personally verify that. (ive honestly been struggling with the third area, not because it is difficult, but because im not a big fan of preg xD so i keep trying to cut corners and get through it just so i can get to the next area...)

The combat is wholely unique and a little quirky, but its still totally serviceable. Im pretty sure the game also expects you to retry the third night on every cycle multiple times, which i will agree is bad game design. However i can say that up to where i am, the game has been largely incredibly easy outside of the very early game. So long as you fight every encounter atleast once, and every encounter that catches you, abuse the resting feature often, and learn when to end the night, the game will be cake.

If youre not interested in that, and just wanna jump into encounters once or twice per area, then the game is going to stomp you unforgivingly.

outside of that the story is... there. its ok. its not getting oscars.
the lewd content is very much like their earlier titles (veronicas body or victorias body come to mind) but there doesnt seem to be many 'you must have this bodypart to progress the game' type of puzzles. Theres only i three or so that come to mind, with two of them being in the starting area, the third has a forced preg. And outside of those, i can only think of two others where its not required to progress at all. This might change in the final area though, im not sure.

Genuinely i would rate this as pretty mid. Its alright. Theres not as much transformation stuff as there is in earlier games, but it utilizes whats there pretty well enough. Its not very weird kinky like their earlier games either, a lot of it comes off as pretty vanilla with a smattering of bdsm.
This rating might change when i get through the final area though.
This really feels like a system prototype for a much larger game. The customizable dice system while interesting left much to be desired. For their next game they really should ditch the rng dice and go back to regular skills but with added customization to them. The exhaustion system is one of the worst systems I've ever dealt with. I'm sure that the added skills that you learn was supposed to mitigate the issue but I got annoyed before I could go further. Seems like the dev focused too much on the kink and dice mechanics to the detriment to the overall game. It also didn't help that there was no lesbian content to act as the carrot to try and carry on with the game and it's short comings past the jail. I am looking forward to seeing how Lustfall ends tho because I actually enjoyed that game because it focused on the characters/story with some good lesbian content.
 

millyrainbow

Member
May 11, 2018
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This really feels like a system prototype for a much larger game. The customizable dice system while interesting left much to be desired. For their next game they really should ditch the rng dice and go back to regular skills but with added customization to them. The exhaustion system is one of the worst systems I've ever dealt with. I'm sure that the added skills that you learn was supposed to mitigate the issue but I got annoyed before I could go further. Seems like the dev focused too much on the kink and dice mechanics to the detriment to the overall game. It also didn't help that there was no lesbian content to act as the carrot to try and carry on with the game and it's short comings past the jail. I am looking forward to seeing how Lustfall ends tho because I actually enjoyed that game because it focused on the characters/story with some good lesbian content.
I actually kind of like the dice? but not as the way the dev intended it. This might just me being used to playing iso rpgs where everything is a dice roll, and this lets me totally manipulate them.
The reason why i say its not the way the dev intended it, is because the dev intended for it to be akin to a slot machine, where you stop on what you want, which is ridiculous. I used it like an rng dice set.

The biggest issue i do have with the dice tho is that the game, whether the dev intended it or not, heavily relies on dice rolls rather than traditional stats, entirely because spell and sword faces multiply damage. I can roll 3 spell faces with cold shower, one of the very first aoe spells, and do well over 600 damage to everything on the field. And if i roll 1 or 2, its somewhere around 200-400, and takes two, maybe 3 hits to clear the board.
But if i focused on damage, using things like risky spell, my damage would never reach those numbers, AND id be exposing myself to taking even MORE damage.
The heavy reliance on these dice faces also means that the best dice in the game are the ones that have the most unlocked slots. And, outside of a handful of equipment's, ive also noticed that pretty much everythings stats relies totally on what faces are slotted into them, meaning if you strip out all the faces, they would have +1 in every stat by default. So there is almost NO specialness to the equipment unless youre looking for a very specific status thing, but imo, those come secondary to open face slots.

The entire system is mishandled, and i would love it if they leaned more into the controlled rng, rather than pretending its a slot machine (because no one has the time for that). I personally would totally ditch equipment stats, and make faces more interesting than stat manipulators, and make damage itself flat so the progression solely comes from how you build the dice.

outside of that, yeah, if youre not interested in the content, this game is definitely a snoozefest. The story does very little to hold it up. its neat enough to get from point a to b, and relies on you being into the content rather than the story.
 
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millyrainbow

Member
May 11, 2018
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What is there to understand? They couldn't finish their casts. They reset my action timer with born anew. They permastunned because the game doesn't allow you to do anything if your afflicted with the debuff of born anew, which I have no idea how you would call it... entombed? maybe, idk nor care. This isn't a mechanic, this is bashing your head against a wall and then going "oh, you see, you played it wrong, you're supposed to do XYZ" no, if I didn't alt-f4, I would've stayed there for ages, because they wouldn't even allow me to cum and lose. The spell I mentioned RESETS everything, along with your orgasm meter. It's not a well balanced game.



Comparing this to dark souls must be another level of copium I've ever seen... Are you paid by the dev or something to be bootlicking this?
Today i got to the fourth area, and just like every other area, im totally roflstomping everything in two to three hits. I have to actively sabatoge myself to actually see their stunlocking, and the only thing that ive been slightly annoyed by is hypno. I havent seen this nun move that stunlocks yet, but maybe its an enemy later in the area?
Either way:
This leads me to question what your level is, what your dice set up is, etc.

Here is my character, and my chosen equipment and their setup:

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Also, i never compared the game to darksouls. It was an analogy for how difficult it would be to play this game without actually fighting encounters, and/or using the dice system correctly. Another would be; Playing only up would have lighter punches to your balls.
 

GokutheG

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Oct 20, 2022
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I actually kind of like the dice? but not as the way the dev intended it. This might just me being used to playing iso rpgs where everything is a dice roll, and this lets me totally manipulate them.
The reason why i say its not the way the dev intended it, is because the dev intended for it to be akin to a slot machine, where you stop on what you want, which is ridiculous. I used it like an rng dice set.

The biggest issue i do have with the dice tho is that the game, whether the dev intended it or not, heavily relies on dice rolls rather than traditional stats, entirely because spell and sword faces multiply damage. I can roll 3 spell faces with cold shower, one of the very first aoe spells, and do well over 600 damage to everything on the field. And if i roll 1 or 2, its somewhere around 200-400, and takes two, maybe 3 hits to clear the board.
But if i focused on damage, using things like risky spell, my damage would never reach those numbers, AND id be exposing myself to taking even MORE damage.
The heavy reliance on these dice faces also means that the best dice in the game are the ones that have the most unlocked slots. And, outside of a handful of equipment's, ive also noticed that pretty much everythings stats relies totally on what faces are slotted into them, meaning if you strip out all the faces, they would have +1 in every stat by default. So there is almost NO specialness to the equipment unless youre looking for a very specific status thing, but imo, those come secondary to open face slots.

The entire system is mishandled, and i would love it if they leaned more into the controlled rng, rather than pretending its a slot machine (because no one has the time for that). I personally would totally ditch equipment stats, and make faces more interesting than stat manipulators, and make damage itself flat so the progression solely comes from how you build the dice.

outside of that, yeah, if youre not interested in the content, this game is definitely a snoozefest. The story does very little to hold it up. its neat enough to get from point a to b, and relies on you being into the content rather than the story.
Yeah the dice were interesting but only on paper. It seems that the dev did intend for them to be used as a slot since the update slowed the slot aspect down so you can try and get the faces you wanted. I really think the dev was inspired by Tyranny(which is a great RPG) so they should just let players adjust the spells directly without the rng slot aspect.

I think one of the biggest mistakes was letting statuses completely block an attack if you happen to land on a single face. In the beginning you don't get enough beneficial faces to mitigate this so combat can feel extremely unpleasant. The exhaust mechanic also goes against the set time limit each area has. The main problem is that once exhausted you can't do enough damage the help level to unlock new skills to mitigate exhaustion and get stronger since the longer you play the stronger the enemies.

Yeah some of the equipment I'd set up for either melee or magic but there's no unique aspect to the equipment. Well besides the "cursed" items with an overwhelming number of negatives for kink reasons but hurt you in combat.

Today i got to the fourth area, and just like every other area, im totally roflstomping everything in two to three hits. I have to actively sabatoge myself to actually see their stunlocking, and the only thing that ive been slightly annoyed by is hypno. I havent seen this nun move that stunlocks yet, but maybe its an enemy later in the area?
Either way:
This leads me to question what your level is, what your dice set up is, etc.

Here is my character, and my chosen equipment and their setup:

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Also, i never compared the game to darksouls. It was an analogy for how difficult it would be to play this game without actually fighting encounters, and/or using the dice system correctly. Another would be; Playing only up would have lighter punches to your balls.
Wow. How were you able to level up in the first level once exhausted? I was able to clear alot of the area before the gate before exhaustion kicked in. Do you remember if you were fighting single or multiple enemies?
 

millyrainbow

Member
May 11, 2018
118
72
Yeah the dice were interesting but only on paper. It seems that the dev did intend for them to be used as a slot since the update slowed the slot aspect down so you can try and get the faces you wanted. I really think the dev was inspired by Tyranny(which is a great RPG) so they should just let players adjust the spells directly without the rng slot aspect.

I think one of the biggest mistakes was letting statuses completely block an attack if you happen to land on a single face. In the beginning you don't get enough beneficial faces to mitigate this so combat can feel extremely unpleasant. The exhaust mechanic also goes against the set time limit each area has. The main problem is that once exhausted you can't do enough damage the help level to unlock new skills to mitigate exhaustion and get stronger since the longer you play the stronger the enemies.

Yeah some of the equipment I'd set up for either melee or magic but there's no unique aspect to the equipment. Well besides the "cursed" items with an overwhelming number of negatives for kink reasons but hurt you in combat.
I still stand by what i said about the dice. It would have been very interesting, and a mechanic that i dont think ive seen done quite like the way i described before.
But yeah, theres probably a dozen ways they could have handled it better.

In either case yeah, the first area is easily the most brutal. It takes a long time before you can start rolling, and you absolutely need those new moves asap.
That said, later you get moves like Liberation, or Silent Passion that let you totally bypass a bunch of the bindings or outright remove them in one attack. Blind isnt nearly as bad as gag because you need at least 2 blinds to outright miss attacks, where as only one just lowers damage. Gag always misses on one gag tho. That said, i wonder if you could totally remove that from the equation if you stuffed things into the first and second slot of all your equipment, because blanks supposedly turn into bondage faces (which im assuming is gag and/or blind) I have no clue how hypno works tho.
Wow. How were you able to level up in the first level once exhausted? I was able to clear alot of the area before the gate before exhaustion kicked in. Do you remember if you were fighting single or multiple enemies?
The first area sucks ass. I actually faceplanted into the last day of the first area because i had no idea what i was doing. In the early game, exhaustion is good, you want to build it up as much as you can because thats how you learn new moves. I only found this out by the second day because i assumed the day cycle would continue to let me boost stats instead of reset you on day 3. boy howdy i was wrong xD Once i got to day 3 i just let the exhaustion catch up to me, and i powerleveled through that, because i had totally screwed myself in the first two days. ( i literally fought 4 encounters total in the first two days. It was BRUTAL bad)

Also in case youre curious, imo, the best Day routine is to build agility(piano), phys attack(lift at the gym), all stats(after school sports. This only shows up once per day), and magic attack(the chair thing at the apartment) (This is also the order i do it too.)

Edit: Now that i ponder on this, i do wonder if learned moves is through level and not exhaustion meter. I always assumed it was exhaustion because it tells you to use them more so good things happen, and when you get the skills post day, it says 'through slashing enemies constantly, she gained this' or soemthing like that. One thing i know is that the game caps what you can learn per area. You physically cannot learn all the moves in the first area, and you cannot learn any moves until you get post day, which means you cant learn moves on day 3 of any area! (i definitely tried!)
 
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millyrainbow

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May 11, 2018
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when i first started the last area, i was at level 20-ish. Just like every other in their catalogue, i fight every encounter once, and nearly every encounter that catches me.
I just realized i should probably clarify what i mean by this:

Every screen has enemies that roam in set areas. I will fight each one of these once. what this means is if i return to the same screen again, i will straight up ignore them, unless i get caught by one, or one impedes my progress (sometimes this happens in the prison area especially.)

This right here is where i will once more totally admit that exhaustion is an absolute terrible mechanic that is only there to introduce added tedium, as youre pushed to either ignore enemies entirely because you dont want to waste your skills on fodder which inadvertantly makes you significantly weaker, or, you do what i did, and let the exhaustion take you, then get back to where you were and continue. And this is why i think its expected for the player to redo the last day of every area over and over and over, because this one stupid system makes the game ridiculously tedious.

i actually ended up just giving myself infinite money to buy coffee just so i could skip the walk back entirely, and i highly suggest anyone playing to do the same just for the sake of sanity. And i will note that this is the only thing i used it for, as it really only saves my time, rather than changing how the game is played, as i would still be playing it exactly the same way even without coffee. Exhaustion is terrible and tedious for the sake of it.

The moment you stop caring about exhaustion, either by having infinite coffee, or restarting day 3 of every cycle, the game becomes a breeze. The combat is not difficult if you play the game instead of avoiding all encounters all the time. Your character cannot grow, you cannot get good dice faces, better moves, etc, unless you actively participate in the combat.
If there could be one mod that could be made for this game, it should be to remove exhaustion entirely, and if it isnt already, tie learned moves to levels instead.

I have a lot more to say on this, like how the mechanic reminds me of some of the persona games that had a similar feature, except this game has NONE of the benefits.... but ive said plenty today -w-
 
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GokutheG

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Oct 20, 2022
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Yeah exhaustion is pretty much the reason i stopped playing. Felt like the game was saying I couldn't play it at my own pace. I know that having orgasms was supossed to make her stronger but how exactly? I enjoyed the art but between the tedium of exhaustion and no lesbian content it just wasn't worth the effort of mastering the game's dice system.

I have a lot more to say on this, like how the mechanic reminds me of some of the persona games that had a similar feature, except this game has NONE of the benefits
You can't just bring up Persona and stop there. Which one(s) had an exhaustion machanic?
 

millyrainbow

Member
May 11, 2018
118
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Yeah exhaustion is pretty much the reason i stopped playing. Felt like the game was saying I couldn't play it at my own pace. I know that having orgasms was supossed to make her stronger but how exactly? I enjoyed the art but between the tedium of exhaustion and no lesbian content it just wasn't worth the effort of mastering the game's dice system.


You can't just bring up Persona and stop there. Which one(s) had an exhaustion machanic?
I think it was 5? i dont actually know xD i havent played them, but i do remember watching a friend play one of them. I remember there was a mechanic that you could only do so much in a dungeon per day, i think it had something to do with how many times you could use skills, or that you just didnt have many ways to replenish mp or something like that. I genuinely do not remember. But the result is, you would go in and do a bit of the dungeon, then you'd leave to recover. But unlike in this game, you could do stuff to buff your characters and get items, and all that fun stuff every day, similar to how the first two days of every cycle in this game. But this game stops that on day three DX< and its so dumb! I feel like they could have done so much more with the mechanic to make it interesting, but as it is, all it does is hinder the player and punish you for playing the game.
 
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HikkiG

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Dec 12, 2020
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I think it was 5? i dont actually know xD i havent played them, but i do remember watching a friend play one of them. I remember there was a mechanic that you could only do so much in a dungeon per day, i think it had something to do with how many times you could use skills, or that you just didnt have many ways to replenish mp or something like that. I genuinely do not remember. But the result is, you would go in and do a bit of the dungeon, then you'd leave to recover. But unlike in this game, you could do stuff to buff your characters and get items, and all that fun stuff every day, similar to how the first two days of every cycle in this game. But this game stops that on day three DX< and its so dumb! I feel like they could have done so much more with the mechanic to make it interesting, but as it is, all it does is hinder the player and punish you for playing the game.
Persona 3 had the exhaustion mechanic, though it got nerfed pretty hard with Portable and Remake. It wasn't too debilitating even in the OG or anything, wish they kept it as is.
 
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GokutheG

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Oct 20, 2022
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I think it was 5? i dont actually know xD i havent played them, but i do remember watching a friend play one of them. I remember there was a mechanic that you could only do so much in a dungeon per day, i think it had something to do with how many times you could use skills, or that you just didnt have many ways to replenish mp or something like that. I genuinely do not remember. But the result is, you would go in and do a bit of the dungeon, then you'd leave to recover. But unlike in this game, you could do stuff to buff your characters and get items, and all that fun stuff every day, similar to how the first two days of every cycle in this game. But this game stops that on day three DX< and its so dumb! I feel like they could have done so much more with the mechanic to make it interesting, but as it is, all it does is hinder the player and punish you for playing the game.
Yeah that's something else the dev has changed due to feedback. Now when you're defeated you can decide whether the day progresses or not.

Persona 3 had the exhaustion mechanic, though it got nerfed pretty hard with Portable and Remake. It wasn't too debilitating even in the OG or anything, wish they kept it as is.
Yeah I played FES so that's why i didn't remember an exhaustion system(tho i haven't played for years). I think you just couldn't progress deeper into the dungeon based on the day.
 

HikkiG

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Dec 12, 2020
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Yeah that's something else the dev has changed due to feedback. Now when you're defeated you can decide whether the day progresses or not.


Yeah I played FES so that's why i didn't remember an exhaustion system(tho i haven't played for years). I think you just couldn't progress deeper into the dungeon based on the day.
Yeah, the dungeon would be artificially locked based on story progress.

And damn, you can choose not to progress on defeat now? Now that's a legitimately good QoL change.
 

millyrainbow

Member
May 11, 2018
118
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And damn, you can choose not to progress on defeat now? Now that's a legitimately good QoL change.
yeah, its too bad the threads abandoned by the OP, and everyone is being turned away by the 1 star. Once i get finished with it, i'll give it a higher review than the ridiculous undeserved 1 star it has right now.
 
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1.20 star(s) 11 Votes