I didn't know this thread would be active, but looking at their twitter I'm still a bit saddened. It's partially budget sure, but their initial "x body" game really stood out. And even the artist chosen after the first game is someone I (rather controversally apparently) like despite the weird quirks. But alot of their new games feel like they're somehow becoming worse when I'd really anticipated they could only get better after playing Hanaja's body. Alot of the previous games had commissioned art & cg for enemies that felt like they fit the chapter & area very well, for both the superhero & monster hunter games.
But this & Capture Games borderline just have them recycle a bunch of the elements with weird integration into actual gameplay, not to mention the fact that the gameplay actually got way more tedious than it already was for my liking during the "Body" games. Their new game demo looks pretty fun, but whether the artist's charging rates are limiting the CG & new enemy budget massively idk. Maybe, and more likely the dev is too afraid to put more commitment into the NSFW + Gameplay aspect atm. And it's sadly a shame since it really has only helped in working to make their games a bit worse each time somehow. Sad too, since this is their first game I bought as she hyped this up alot. Hoped that Capture Games was just a somewhat failed side experiment.