Let's start with Seenko's message about the pricing:
It's hard to believe that we released Unreal Lust Theory almost six months ago!
During that time, we've released over 10 updates, received tons of feedback, and so much love and support from our amazing players.
From the start, the game was priced at $5.99, and we made sure not to raise the price with each update... until now.
To everyone who bought the game early or supported us on Patreon by selecting the "I'm here because of Unreal Lust Theory" option, we want to say thank you from the bottom of our hearts. Your support means everything to us, and we're committed to delivering the best experience possible. We know there's still a LOT of work ahead, and we appreciate both the good and bad reviews as they help us improve.
As of now, the game’s price will be $7.99
On another note, the Unreal team is working hard on a new Main Menu, which should be ready sometime this month. This update will fix several key bugs, and we'll finally have our own custom menu, not some plugin that's difficult to manage. The idea behind this is to quickly change and update settings for you with our own preferences that will be way easier then with the one that we have right now. Hopefully we'll delete the plugin completely from the project.
Here’s a sneak peek of the current design—hope you like it! Not everything is visualized on the Main Menu screen here of course, it's mostly now programming stuff that's left.. Rest of the team is working on a new blackout of the map. We’re taking houses from version 0.1 and creating a new layouts. The houses will largely stay the same, but the rest of the map will be completely different. The layout will still follow the original flow: suburbs at the bottom, college and store in the middle, with the mall and skyscrapers at the top, and the seaside for potential side stories.
The plan is to make it interactive and packed with fun things to do.
We’ll share more images soon, once it’s more developed.
Since version 0.1, we've received some great feedback on the open world. If you have any thoughts or suggestions, now’s the time to share! We always listen to our players, so feel free to tell us what you think or want. We’ll definitely consider your ideas.