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nutka

Member
Dec 30, 2022
132
105
All seasons are separated programs. Start with S1
That's what i mean: don't understand how one can simple handle three games in one thread. What feels like two percent of the conversation in this thread consists of asking and answering this dilemma. One is also unable to rate each season individually.
 

Hopet

New Member
Dec 2, 2024
4
0
I have finished the latest update. All the quests in the hints say 'to be continued' I have also completed both hidden events, and found all the photos and videos. However where it says active quests, it states 3/9. Have I missed something somewhere? Because I'm just walking around with nothing happening
I'm in the same situation! I'm playing Season 3 and stuck with no further option to progress, it just says to be continued!

Does anyone have any info on when the new content will come?
 
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Retrofyyy

Newbie
Mar 13, 2022
21
32
My season 2 game keeps crashing. Ive never had any issues with any game other then this one idk what to do. Its always something it seems with this game. First I have to download 3 different parts, find all the stuff in the seasons to see like 20 second scenes because the MC nuts in like 5 seconds give or take. (which is a whole different issue). Then I have to download a cracked version just to get this shit game to open up and run right. This is sad tbh
 

Radical_Dreamer

Member
Donor
Aug 26, 2018
299
474
I've done both options. hint tells me to go back in the morning to say I have feelings, but nothing changes, it's just the same thing with the same two previous options.

EDIT: ok so completing Sophie's event allowed this to actually move forward. which make no sense and 'm sure that it wasn't intentional, but whatever.
Just FYI, I know this is a post from 2020, but this is still a thing.

On Nicole's story, when you have feelings for her, you get two options about either asking about her texts, or confronting how she feels about you. Until you complete Sophie's storyline in S2 (up the the mentioned special event), neither option works.

This might be by design, but I wanted to point it out to anyone stuck on Nicole's questline. :)

EDIT: Nope, I'm still stuck. I realize I still have Ellie's scene to do in front of the college, but Nicole's overrides it, and I am stuck in this loop. Not sure what to do. :/

EDIT 2: Looks like the text option got me out of the loop. I feel like I had to select it several times for it to work. Very weird.
 
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Nemo56

Forum Fanatic
Jan 7, 2018
5,387
4,408
What you need to do is to stop focusing on one storyline and just play the rest. It will unlock sooner or later.
The game 'seems' to be sandbox, but is really more adventure like. And the hints are not always completely accurate, since - as you mentioned - sometimes the preconditions are not always clear.
But there is no known progress bug, unless you modified the games somehow and that causes it.
 
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Oct 27, 2022
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been ages i havent played this one ive dropped it beginning of season2, i remember a little disappointment with the new voice over and therefore my strong desire to see some real action with jessica pretty much vanish and i never relaunch it, At that time i even bought the steam version ive loved s1 this much so maybe i'll continue someday but between ofc i discover pleny other good games deserving my attention
 

MerlinUSA

Member
Mar 1, 2018
365
158
OK, I seem to be stuck in Season 2. I've gotten all characters except Jessica to the point where their hints say I have to complete a "special event" in order to proceed. But, Jessica's Hint just has me repeating the same thing over, and over again, with no end in sight. I think I've tried all of the available options, but it just won't move on. I'm attaching a screen cap to show the hint I'm getting for her.

Jessica Season 2.jpg
 

nutka

Member
Dec 30, 2022
132
105
anyone knows how to solve Rachel talk with Tom and MC ?
im kinda getting stuck or all the time Tom is winning
what is the questlog telling you to do? … you know you re living in a time loop? Are you doing the exact same thing over and over again and expecting different results?
 
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Kaftan

Member
Jan 12, 2020
105
30
what is the questlog telling you to do?
the review ends with statement that MC can come once again using his superpower - and once rollback of the day applies the review is once again the same

anyway I started the new game - it seems somehow bug occured, right now i made a progress
 

nutka

Member
Dec 30, 2022
132
105
right now i made a progress
I'm glad, you could resolve it by yourself. I can only remember I solved this on the 2nd try. It's long time ago so I don't remember the details. Something with looking inside Tom's file and something about Amy being independent on a leash so that she is not too independent.
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,154
7,792
What you need to do is to stop focusing on one storyline and just play the rest. It will unlock sooner or later.
The game 'seems' to be sandbox, but is really more adventure like. And the hints are not always completely accurate, since - as you mentioned - sometimes the preconditions are not always clear.
But there is no known progress bug, unless you modified the games somehow and that causes it.
The game is really a VN or often more like a KN, because although it has loads of freeroams, often the only way to progress is to follow one single very restricted path. Visit one place out of the correct sequence and the story order flies out the window or you might even get stuck and locked out of progress. The same goes for you if you intentionally try to avoid some of the events. Pretty much all events in this game are meant to be played, all paths to be followed

In season 2 there was one occasion where the player had multiple places on the map unlocked, so he could visit all of them, with at least two places where the story would progress, but only one of them the correct one.

The first time I made a wrong choice and the story progress went out of order, the characters (Sophie in particular) started talking about things that never happened. Then I actually changed the script myself in a way that locked out the wrong path - just to make sure that it's possible and rather easy to achieve. That particular logical bug was never fixed by Inceton and I'm pretty sure that later on other similar bugs were introduced, so I stopped paying attention to them, just tried to follow the intended path.

By following each update you're less likely to get stuck, but if you try to start a season from the beginning without knowing the order each event was added to the game, you are likely to get stuck somewhere, miss something or play the story out of order.
 
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Nemo56

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Jan 7, 2018
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As I said, very much adventure like :) The classic ones work just like this - just with less hints and usually combined with inventory handling, but that became less popular during the last years. The only "item" I can think about in S1 is the bottle of wine you need to buy and that's not even handled as item.
You need to figure out what to do and do it to prorgrss in the story. Sometimes you need to do several things and only then unlock the next step.
 

Penfold Mole

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Respected User
May 22, 2017
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As I said, very much adventure like :) The classic ones work just like this - just with less hints and usually combined with inventory handling, but that became less popular during the last years. The only "item" I can think about in S1 is the bottle of wine you need to buy and that's not even handled as item.
You need to figure out what to do and do it to prorgrss in the story. Sometimes you need to do several things and only then unlock the next step.
Adventure games I've played in the past would usually indicate somehow that you've chosen a wrong path. Likely with a large "GAME OVER" message :LOL:

In games where you could step out of the map and fall out of the world or step through the walls meant to be solid and skip a part or get stuck without an option to turn back and choose a different path were considered to be bugged.

I'm not talking about the indie games I've played since I joined F95. I'm talking about all the adventure games way-way back, would they be in 3D (like Unreal series, for example) or even older, text-based adventures where you could go N, E, S, W, pick up stuff and "fight" trolls. Getting stuck without an option to turn back or getting killed has always been considered a bug.
At least in games where you could get killed and got stuck somewhere, you might of had an option to "commit suicide" to get unstuck.

As a programmer, you have to be able to see all the possibilities and code your product to be resistant to wrongful inputs. These games are definitely not.
 
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ZenoMod

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Nov 12, 2022
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As a programmer, you have to be able to see all the possibilities and code your product to be resistant to wrongful inputs. These games are definitely not.

Visiting active places in an order which is different from the order they were added is hardly considerable a "wrongful input".

It's a bug.

Either you foresee all the possible paths and code different dialogues consequently (which is a hell both in programming and in storytelling), OR you only unlock the places in the correct order.

And in the latest case the "sandbox" is just an illusion. It all boils down to a multiple choiche based VN with a series of forced clicks to move around on the map in the only possible order.
 

Nemo56

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Jan 7, 2018
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Adventure games I've played in the past would usually indicate somehow that you've chosen a wrong path. Likely with a large "GAME OVER" message :LOL:

In games where you could step out of the map and fall out of the world or step through the walls meant to be solid and skip a part or get stuck without an option to turn back and choose a different path were considered to be bugged.

I'm not talking about the indie games I've played since I joined F95. I'm talking about all the adventure games way-way back, would they be in 3D (like Unreal series, for example) or even older, text-based adventures where you could go N, E, S, W, pick up stuff and "fight" trolls. Getting stuck without an option to turn back or getting killed has always been considered a bug.
At least in games where you could get killed and got stuck somewhere, you might of had an option to "commit suicide" to get unstuck.

As a programmer, you have to be able to see all the possibilities and code your product to be resistant to wrongful inputs. These games are definitely not.
Haven't seen a "Game Over" message since Monkey Island :) Before that you could indeed die, but LucasArts put an end to that.

ps: Unreal is not an adventure. The term "adventure" is not about the game sending someone on an adventure, but about games with similar gameplay mechanics as in the game called "Adventure". I do consider "fight troll" games RPGs usually :)
Your mention of text adventures is correct (my first AIF games were infact text adventures, and damn ... you **could** end up dead in "Moist"), but dying has been abandoned for a long time by now.

Sadly it still happens once in a while that designers don't notice dead ends. And yes, I consider that to be a bug. I don't think there are dead ends here. you just can't progress until you did something else first.
 

Penfold Mole

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May 22, 2017
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I can not claim that there are dead ends in any of the 3 seasons of this game, but there are multiple places to mess up continuity of the story line where the dialog stops making sense if you visit places in a wrong time of day or in wrong order.
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,387
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Don't play commercial adventures then :) Happens in the newest ones as well.

Yesterday, I played one: MC was standing before a trashcan:

Right Click: "XYZ's comb is in there."
Left Click: "The trashcan is empty."
Right Click: "XYZ's comb is in there."
Left Click: "The trashcan is empty."

And in another one I get hints for actions that I already performed.
Stuff like this can be annoying and should not happen, but it happens to every dev.

And I think it's safe to say that the guys at Inceton are not even half as experienced at scripting and planning as the guys in professional developer studios.
(where I have to admit that also the two studios for the examples I just mentioned are rather new to the business).
 
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