- Feb 10, 2020
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It's pretty damn good already in my personal opinion. Still has a long ways to go but concerning the steady progress being made it's gonna arrive at SDTs versatility and scope in no time. Just gotta wait for modding support and it's really gonna explode in content from there I'm sure.Is this SDT quality yet?
not even close imoIs this SDT quality yet?
Depends on how you define that. It has some features that SDT doesn't have, like solid 60 FPS, built-in belly expansion, female orgasm and squirting, x-ray, and built-in doggystle. But, it lacks the Dialogues, Really Nice Cum Effects, and Responsiveness of the Female Character.Is this SDT quality yet?
Male Nipples and New Hairs
Hello, happy Saturday!
On the eves of our October 17 update (since 16 is a Sunday) we have some visual updates to show you all which are very exciting. These latest additions are part of our rummaging through the simpler suggestions and making them readily available while we clean up the scenes and the game. So let's get to them!
Male Nipples
This is a request that has been hanging around for some time, but since we've added nipple piercings in our previous update it just makes sense to bring them to the male/muscular trunk as well. Not only that, this trunk is a nice alternative for us tomboy lovers, at least until ripped body textures are implemented!
New Hairs
We have also prepared for the next update a few extra hairstyles! It's been some time since we've done any meaningful addition to our hairstyle options ever since hair length was introduced, so this is definitely a good time to introduce some fresh material. With this update, we're adding 5 new bangs and 3 new back hair pieces, hopefully players will find some good uses for these.
If you feel some specific haircut is missing and you'd like to see it added to the game, let us know and we can add them, either the haircut itself or one inspired by it, depending on how generic it is -- we don't want to straight up copy any specific character, but derivative bangs, side hairs and back hair pieces can often be created!
♀️ So! ♀
As always feel free to message us if there is anything you would like to see added to Lust's Cupid, and we are always open to hear your opinions about the game as well.
Thanks for joining us this week, talk to you soon!
D.
Pretty fun game :3 would love to see more detailed insertions (zoom ins) or exits...have been away for a while out of boredom.
here's a new post.
Story Mode first steps: Moods and Likes/Dislikes
Hi, good day everyone!
We're already starting to lay the groundwork for Story mode, and we wanted to write a bit about what the next steps will look like. This is a rough outline of what we have described in our Game Design Document (GDD), and I'd love to hear your thoughts about it.
Story Mode
The main game will revolve around story characters you will meet in the game world. Many will be scripted, and we also have plans to create procedural ones that players can find and romance using in-game dating apps! You'll be able to follow each scripted character's storyline, and advance through them by building your relationship and affection through dialogues and playing within our current and future sex scenes.
So for context, the first character we have a first chapter written for is our hostess! After having a rough time at their first day in college, the main character finds themselves at the Bunny Club, where they meet someone who can help them take the load off. . .
~
So in order to get to that level of gameplay, we'll spend some time working on the underlying structure related to relationship stats, improved personality traits, affection meters, and likes and dislikes scores that will influence how well players progress with a given character.
Likes and Dislikes
These are linked to actions during sex scenes, some of them being:
This also introduces the concept of Moods, that vary based on the sum of likes and dislikes within a sex scene. Moods can be tracked by the player through the arousal gauge and visual feedback like vfx and character expressions, as they will get increasingly more aroused or annoyed when likes and dislikes are triggered. Not only that, to give good variety likes and dislikes will be based on a character's Personality.
- Penetration duration
- Sex toys
- Arm position
- Penetration depth
- Cumshot target
The Moods mentioned will be all within a spectrum of which some of them are
And a few planned special Moods
- Neutral (default of each personality and relationship level)
- Horny
- Annoyed
- Angry
Moods influence in-scene dialogues and animations but have no effect outside of it, since after each sex scene a value is derived and applied to Affection.
- Tired (after a few orgasms)
- Ahegao
Affection
Much like experience, this is a measure of progress within a Relationship, and hitting a target value progresses the Relationship to the next level.
Relationship Level
And finally, Relationships are planned to have 10 different levels, with higher relationship levels unlocking fetishes and neutralizing dislikes. These unlockable features will vary depending on scripted characters and RNG character personalities.
~
So we have some road to travel on our way to Story mode, but thankfully every step will be rewarding for players, as the mechanics described here can be applied one by one to the sex scenes we currently have. We'll start this off by implementing the Moods and Likes/Dislikes I just described, and with them bring in improved animations and in-scene progression, hopefully making gameplay feel more natural overall!
So!
As always feel free to message us if there is anything you would like to see added to Lust's Cupid, and we are always open to hear your opinions about the game as well.
Thanks for joining us this week, talk to you soon!
D.
yeah, i'd prefer to just have the simulator and more features within that. but it's their game.ahh, i do not like this idea.
it could do a better job as an advanced simulator in future, rather than story/simulation game
next months? tons of not working or unnecessary things in game, but still no more outfits, better animations etc
one point that has been brought up from the start of the project is moddability, just like SDT.ahh, i do not like this idea.
it could do a better job as an advanced simulator in future, rather than story/simulation game
next months? tons of not working or unnecessary things in game, but still no more outfits, better animations etc
Same here, but i don't think that's an "old mobile" proplem cuz snapdragon 8 and 12 gigs of ram shat themself on my phone...Wouldn't recommend for mobile if you don't have a relatively new one. Optimization feels horrible for it, got my phone into hang and forced me to restart.
I think that card is a little bit underpowered for this game. It runs on my pc but I've got a dedicated nvidia card. Usually an integrated graphic card can't run 3d games at playable frame rates, also I've heard that intel driver are quite bad on linuxCan anyone confirm if this card is supposed to work with this game (on linux) or not. This is the only thing I can think of that's causing my issues.
VGA compatible controller: Intel Corporation Atom Processor Z36xxx/Z37xxx Series Graphics & Display (rev 0e)