- Dec 5, 2018
- 12
- 17
hm the human male protag and female furry was the only thing that atracted me to forbiden fruit now meh, good luck tho with the new game
Hello Team,Hello guys, thank you all for your comments
Let me give you some answers.
1 There aren't many activities in the game right now. We decided to show you the game like this to see if we're moving in the right direction or not. Next, we want to add such mechanics as
- Movement through locations
- Closet
- Gallery
- Store with items
- Quest to find items
- Mini-games
- Ability to build relationships with characters
It will take us a few months to implement all of this, but we'll try to gradually add more mechanics one by one.
2 The limited content in the game is a bonus for our subscribers. We didn't completely limit the scenes in the game. But we decided to give subscribers a small bonus as a reward for their investment in the project. Since we have a project at the very beginning stage and we appreciate every dollar we get. This helps us to further develop the project and improve the quality and quantity of content in the game.
3 Now in the game there are a few bugs. Thank you to those who helped us find them. We are already working on the bugfix and will upload it soon.
4 We plan to release updates once a month like we did with Forbidden Fruit. If we have more money in the project, then we will have the opportunity to increase the team and release updates more often
Special thanks to everyone who has written positive comments and valid criticism. The team is very pleased to read your feedback. And also thanks to those who understand that the game is at an early stage and did not write bad comments.
Subscribe to our social networks, there we post sprites of new characters and write news on the development of the game.
Also if you liked the game, you can support us here -You must be registered to see the links
thank you for playing
yeah, when you see games like these you want to hack it, not support it, lets wait for fun stuff^^All 18+ Content is for Subscriber.
The Game is bugged somtimes the texts for the dialogues don't come and the massage can't be completed at all in freeplay mode.
Or I paid I think? Content hidden behind a pay wall and more nonsense, theres little to no content, its dragged out by replaying the same stuff over and over. Where can I see the scenes?All 18+ Content is for Subscriber.
The Game is bugged somtimes the texts for the dialogues don't come and the massage can't be completed at all in freeplay mode.
The new art is clearly better. Now it's like many have already stated here: if we have a Furry game, use these humanoid animals with the proper characteristics and not a mere human with "mask or body paint". Tula, Raj and the wolves look ok, but the dicks should at least have the characteristics of the respective animals in such a proportion. So dull this Tiger with a human dick.Hello guys, thank you all for your comments
Let me give you some answers.
1 There aren't many activities in the game right now. We decided to show you the game like this to see if we're moving in the right direction or not. Next, we want to add such mechanics as
- Movement through locations
- Closet
- Gallery
- Store with items
- Quest to find items
- Mini-games
- Ability to build relationships with characters
It will take us a few months to implement all of this, but we'll try to gradually add more mechanics one by one.
2 The limited content in the game is a bonus for our subscribers. We didn't completely limit the scenes in the game. But we decided to give subscribers a small bonus as a reward for their investment in the project. Since we have a project at the very beginning stage and we appreciate every dollar we get. This helps us to further develop the project and improve the quality and quantity of content in the game.
3 Now in the game there are a few bugs. Thank you to those who helped us find them. We are already working on the bugfix and will upload it soon.
4 We plan to release updates once a month like we did with Forbidden Fruit. If we have more money in the project, then we will have the opportunity to increase the team and release updates more often
Special thanks to everyone who has written positive comments and valid criticism. The team is very pleased to read your feedback. And also thanks to those who understand that the game is at an early stage and did not write bad comments.
Subscribe to our social networks, there we post sprites of new characters and write news on the development of the game.
Also if you liked the game, you can support us here -You must be registered to see the links
thank you for playing
I'll comment only on this since this was, so far, my only issue with the game. You are, in fact, selling your game. While yes, you may be releasing the "game" itself for free you are locking a majority of the game behind a paywall as many have said prior to me. This isn't exactly reassuring anyone to invest in said game, and isn't a business practice I'd recommend. There are plenty of people who use this site to decide whether they want to invest in a game by playing it before actually investing into it. Locking a majority of the game behind a paywall, and a larger than normal one at that, isn't going to get you more investors quickly.5 Paywalls and siphoning off money. If you think that limiting sex scenes in the game is a money drain, that's your right. We don't sell our game, it's free, everyone has the opportunity to play. If you want all the scenes for free - wait for the game release ( 8-10 episodes).
You have to understand that with the current budget of the project ( $1800 per patreon) I need to pay the salary of the whole team.
This can be remedied by simply making both your prices more reasonable and the benefits, well, more beneficial. There are several other games that have a team as well, multiple writers, multiple artists, multiple programmers. The reason they have so many backers, past making a brilliant game (which I wholly believe yours has the potential to be despite what people say) is that they keep the prices for backing within reason and the benefits for those tiers are well balanced. As it stands locking a majority of the scenes behind a paywall isn't a good "benefit" for supporting the game. Even your "secret scene" tier is outrageously high and I can only assume by the description those who invest in that tier get ONE extra scene. That's insane, a game that's quite similar in gameplay to yours isn't locking the main scenes behind a paywall, and on top of that their bonus scenes are locked behind a paywall that is only $15 USD. They have a team quite similar to yours, however the reason that they have so many more backers than you is twofold. Their prices are reasonable, and their main game isn't locked behind a paywall, so this excuse, as well as the excuse of having to pay your team, falls flat when other teams have managed just fine.I don't have the ability to open all the scenes for free because we don't have that big of a budget.
No one here is asking you to make a perfect game at the snap of your fingers, we are giving you constructive criticism (or atleast most of us are trying.) and giving you solutions and things that you could do better and can only hope you'll take these criticisms to heart.I don't have the ability to make a perfect game at once.
Instead of waiting for the "donations to increase" to start improving the game start improving it now. You improve the game now, add the things people have request, taking into account the criticisms that people have brought forth and your investors will start coming in more often. As it stands now, people are most likely hesitant because of how you're running your business model. Give a little, get a little as they say.But I will try to improve it as donations increase. So all the money that comes from the sites I fully invest in the game.
Thanks for the recommendationI'll comment only on this since this was, so far, my only issue with the game. You are, in fact, selling your game. While yes, you may be releasing the "game" itself for free you are locking a majority of the game behind a paywall as many have said prior to me. This isn't exactly reassuring anyone to invest in said game, and isn't a business practice I'd recommend. There are plenty of people who use this site to decide whether they want to invest in a game by playing it before actually investing into it. Locking a majority of the game behind a paywall, and a larger than normal one at that, isn't going to get you more investors quickly.
This can be remedied by simply making both your prices more reasonable and the benefits, well, more beneficial. There are several other games that have a team as well, multiple writers, multiple artists, multiple programmers. The reason they have so many backers, past making a brilliant game (which I wholly believe yours has the potential to be despite what people say) is that they keep the prices for backing within reason and the benefits for those tiers are well balanced. As it stands locking a majority of the scenes behind a paywall isn't a good "benefit" for supporting the game. Even your "secret scene" tier is outrageously high and I can only assume by the description those who invest in that tier get ONE extra scene. That's insane, a game that's quite similar in gameplay to yours isn't locking the main scenes behind a paywall, and on top of that their bonus scenes are locked behind a paywall that is only $15 USD. They have a team quite similar to yours, however the reason that they have so many more backers than you is twofold. Their prices are reasonable, and their main game isn't locked behind a paywall, so this excuse, as well as the excuse of having to pay your team, falls flat when other teams have managed just fine.
No one here is asking you to make a perfect game at the snap of your fingers, we are giving you constructive criticism (or atleast most of us are trying.) and giving you solutions and things that you could do better and can only hope you'll take these criticisms to heart.
Instead of waiting for the "donations to increase" to start improving the game start improving it now. You improve the game now, add the things people have request, taking into account the criticisms that people have brought forth and your investors will start coming in more often. As it stands now, people are most likely hesitant because of how you're running your business model. Give a little, get a little as they say.
Hmm...I'll comment only on this since this was, so far, my only issue with the game. You are, in fact, selling your game. While yes, you may be releasing the "game" itself for free you are locking a majority of the game behind a paywall as many have said prior to me. This isn't exactly reassuring anyone to invest in said game, and isn't a business practice I'd recommend. There are plenty of people who use this site to decide whether they want to invest in a game by playing it before actually investing into it. Locking a majority of the game behind a paywall, and a larger than normal one at that, isn't going to get you more investors quickly.
This can be remedied by simply making both your prices more reasonable and the benefits, well, more beneficial. There are several other games that have a team as well, multiple writers, multiple artists, multiple programmers. The reason they have so many backers, past making a brilliant game (which I wholly believe yours has the potential to be despite what people say) is that they keep the prices for backing within reason and the benefits for those tiers are well balanced. As it stands locking a majority of the scenes behind a paywall isn't a good "benefit" for supporting the game. Even your "secret scene" tier is outrageously high and I can only assume by the description those who invest in that tier get ONE extra scene. That's insane, a game that's quite similar in gameplay to yours isn't locking the main scenes behind a paywall, and on top of that their bonus scenes are locked behind a paywall that is only $15 USD. They have a team quite similar to yours, however the reason that they have so many more backers than you is twofold. Their prices are reasonable, and their main game isn't locked behind a paywall, so this excuse, as well as the excuse of having to pay your team, falls flat when other teams have managed just fine.
No one here is asking you to make a perfect game at the snap of your fingers, we are giving you constructive criticism (or atleast most of us are trying.) and giving you solutions and things that you could do better and can only hope you'll take these criticisms to heart.
Instead of waiting for the "donations to increase" to start improving the game start improving it now. You improve the game now, add the things people have request, taking into account the criticisms that people have brought forth and your investors will start coming in more often. As it stands now, people are most likely hesitant because of how you're running your business model. Give a little, get a little as they say.