If you open his Status from the Friend menu, can you click "return" on the bottom left of the Status window to reset his location? (This assumes that you previously set his area.) If not, but he's still in the friend list, I'd look for him back where you originally found him, then have him follow you if you have enough leadership, or just keep moving his range until you're back in your base. In the future you'd be able to warp him back to the center of the area you placed him in by clicking on return.
Dev's on Steam can moderate Steam forums, workshop, screenshots, artwork, etc - ie they do have the ability to delete post's/threads/images, or close threads, etc. You can read up on it on
You must be registered to see the links
page.
However if you read this post by John, you'll see that the Dev's had been ignoring Steam Discussions, artwork, etc... and got a letter from Steam telling them to clean it up or the game will be removed from Steam.
waning for a bug in native house with leaf bed.
if you put the bed too close to the inside edge, the NPC using it might fall out of the world and stuck down there.
in my game, my NPC just keep randomly disappearing one by one, and i just notice about this after 20h+ lol.
took sometime to find the reason, after a while I see the NPC sleep and woke up from the bed and slowly slide down into the abyss (they woke up *outside* the inside area of the house, they are no floor there, so they sink into the abyss).
if anyone has the NPC disappearing problem, just put the bed further from the edge, and using command /resetpos to bring all of the NPC back from the void (they go back to set location that you select).
Sigh, well guys. They said they will delete this game if you guys keep posting small natives screenshots and dlc topic or maybe guro stuff screenshots on steam discussion (Well, just anything that will violate steam rules). So plz stop posting those kind of stuff.
Damn, that's bad. I had this game on my wishlist after two days of playing the version we have here. I just it survive to the end of the month at least, that's when I receive my poorfag money.
The construction system must be improved, the walls and defenses are not placed correctly, and are not displayed correctly. It seems that the walls are placed too low or in the ground, and it seems that the enemies can pass over the walls. In addition, it does not seem possible to make rotations with furniture and walls.
The number of enemies attacking during raids seems to be intrinsically related to the character’s level. I cheated with the menu in the game, increased skills and level, and there are hundreds of enemies in each raid. It would be necessary to modify that, it’s a pity.
Added to every command an Description, hover over the "?" of the Button to display it. (That wasnt a fun experience to find out what each does.. ☠)
**Togglable:** (in UI at the left side of the screen)
- Free Crafting
- Infinite Carry Count (no debuffs and travel limitations)
- Invincible
- No Consume Item
- Drops x100
- 100% Pregnancy & No Miscarriage
- Generate maxStackDrops | NPC Drops +100 to +500 - Drops always generate the highest possible stack drop chance or sometimes higher. NPC drops are +100 to +500 more drops.
- Inf. Lives Cheat
- Inf. Food and Water Cheat(NPCs included)
IMPORTANT: Checked thoroughly and coudn't recreate a bricked save file, I stemple it as safe.. so long its used on the right version of the game.(Tho the last updates from dev really changes many save features, so new game would be preferable)
Info: Dev changed good amount of save features maybe the old saves can work again also added an SteamWorkshopControl EA Build V0.0.9 Beta Steam → Assembly-CSharp_v19.rar Latest Update at 2024.06.20
Installation: First Create a Backup of the dll, if smth does break..
Mad Island_Data → Managed → Override the dll.
EDIT:
looked into the code of the bought version, there is no difference.
It will work with the bought version just pay attention to the version of the game
its the BETA version you have to select it in the steam properties.