- May 5, 2019
- 160
- 92
Not sure it'll work, but try pressing WIN+ArrowUP. That usually maximizes a window. Alternatively, try ALT+ENTER, which often enters fullscreen mode.View attachment 4024515
need help, why is the game like this? i was playing it yesterday but today when i try launching it, its like this
i tried deleting the game and extracting another copy but still the same
M/F sleep sex when the woman is pregnant.
Not sure if it will work but try deleting your settings profile. It's probably somewhere in AppData.
many thanks! ALT+ENTER workedNot sure it'll work, but try pressing WIN+ArrowUP. That usually maximizes a window. Alternatively, try ALT+ENTER, which often enters fullscreen mode.
Can I do terrible things to men yet? Can I do things that make men looks twice behind their back?
View attachment 4024704
I don't want to kill the first boss, I want to scare him, I want him to know that whatever his "donkey rod" was meant to scare me but I can do him better
There are already gallows, guillotines, meat hooks and a lot of variations of things to display corpses, dismembered or not.i dont think you can do stuff to male npcs yet, would be cool if they added them
i can make a field of men being torture for attacking my village, call it Garden of Pain as a reminder to others
That seems awfully specific to claim the game "needs" it. If anything I'd say the game "needs" proper fleshing out of its existing core mechanics more than anything, to ensure any future systems and content aren't built on a broken foundation and collapse later when things get fixed. For example right now the "most efficient" way to play is to spam a ton of traps, tame the rabbits and chickens, and have them generate all the resources for you while you ignore most of the natives. The moment you have human female characters in more than 1 location raids become an annoying nightmare, most buildings are not worth the cost or are outright cosmetics, and the entire cooking system is just stupidly imbalanced no matter how you look at it. No idea why you want to encourage fishing or coral collection either as those are some of the most boring, grindy and disconnected aspects of the game in contrast to e.g. mining or farming which should in theory make you engage with the exploration, combat, equipment and base building systems (except you can just run the same section of cave over and over or plop down a mine staffed by chickens so it doesn't really work in practice).There are already gallows, guillotines, meat hooks and a lot of variations of things to display corpses, dismembered or not.
What the game needs is more crafting recipes for items like breast/penis growth/reduction drugs, an actual animal ear/tail growth medicines and more use for things like corals/fishes along with new mechanics like if you put your tamed natives into human bodypart diet they will turn into cannibalistic berserkers which gains attack power but cannot be ordered to do complex job like farming etc and they will automatically collect enemy limbs and cook them if equipped with axes. That, along with some thematic furnitures like whole human grilling station would make a good addition to the game.
Oh, and don't forget alternate endings. So far the game looks like it's setting up at least 4-5 type of endings: normal ending, where you go back to the mainland, special endings where you only escape with a chosen NPC, 'true' ending where you go to mainland but comes back to the island and conquest ending where you tamed the whole island and become the leader of the natives. Why don't add one more ending, the genocide ending where you killed and ate everybody in the island including the main characters?
Hey now in the case of H games there really, really needs to be a balance between H and game. There is an inherent attraction to the genre, if i might project, i think we want some interactivity, some immersion in our smut. If there is a lot of h but barely any game why make it a game and not some other passive medium? that's why there'll always be people wanting the cg rips from VNs or gallery unlocks with barely a minute in game. On the other hand if there's more game than H you're gonna be asking several things depending on whether game play is good or bad but mainly is the juice worth the squeeze? if i might project again, no one wants to play 10-20 hours for variations of 5 base cgs, cheat engines and gallery unlock coming in clutch again.Yeah I notice this trend a lot with H games. They forget that nobody would play them without the H. I certainly would never touch this game if it didn't have any H content
It doesn't really sound crazy, Yona has the magic wand and with a few tweaks she can cast a magic ray.I want this game to have more bestiality content. Like breeding the girls with pigs to create some pig-human hybrid, call them orcs or something. A sex scene with the bull like boss monster.
Another thing is more types of weapons and magic. Sadako is the first human like enemy using magic type attacks. Let the player do it too. It gets boring just using the same animations to whack enemies. At least add some powerful bows and arrows., the animations are already there but the standard bow is not viable.
Low chance of either of these two happening though.
I'm just waiting for the ability to impregnate and milk the big female native and elder sister native, which I hope will become reality eventually.
Some of the endgame weapons have magic for their heavy attacks. On one hand this is good for us because it makes them spammable at low durability cost, no additional resource investment, and they're affected by the heavy attack skill bonuses. On the other the balancing is just as awful as the rest of the game and it's still just 1 move tied to a big melee weapon.I want this game to have more bestiality content. Like breeding the girls with pigs to create some pig-human hybrid, call them orcs or something. A sex scene with the bull like boss monster.
Another thing is more types of weapons and magic. Sadako is the first human like enemy using magic type attacks. Let the player do it too. It gets boring just using the same animations to whack enemies. At least add some powerful bows and arrows., the animations are already there but the standard bow is not viable.
Low chance of either of these two happening though.
I'm just waiting for the ability to impregnate and milk the big female native and elder sister native, which I hope will become reality eventually.
Well of course I'm biased, I want to play the game the way I want. Why should I suggest something that I didn't like in the first place? Everybody has their own fetish and I'm not judging them based on it, why should you judge other people's fetish as 'biased' then? The most efficient way of playing is not evading level ups by using traps and not harvesting anything, but rather actively triggering a raid that kidnaps a tamed native so you can obtain the alert necklace which will make anyone it is equipped the target of any future raids. Therefore you can make a sky base, put your other main character on it and see the raid fails to generate because there's nothing to stand on. That, or create a chaos totem so you can set the level and number of invader to 1/1, which will get them killed by anything else. You can perfectly subsist on berry alone, and once you got your stomach to high enough point you can eat meat raw without cooking, so you don't actually need all those involved farm mechanics to survive (aside from getting that one lady to join).That seems awfully specific to claim the game "needs" it. If anything I'd say the game "needs" proper fleshing out of its existing core mechanics more than anything, to ensure any future systems and content aren't built on a broken foundation and collapse later when things get fixed. For example right now the "most efficient" way to play is to spam a ton of traps, tame the rabbits and chickens, and have them generate all the resources for you while you ignore most of the natives. The moment you have human female characters in more than 1 location raids become an annoying nightmare, most buildings are not worth the cost or are outright cosmetics, and the entire cooking system is just stupidly imbalanced no matter how you look at it. No idea why you want to encourage fishing or coral collection either as those are some of the most boring, grindy and disconnected aspects of the game in contrast to e.g. mining or farming which should in theory make you engage with the exploration, combat, equipment and base building systems (except you can just run the same section of cave over and over or plop down a mine staffed by chickens so it doesn't really work in practice).
And as far as adult content goes you seem a little biased too. Nothing wrong with what you suggest but why should animal hybrid features have a higher priority than allowing the female protagonist to grapple and rape enemies for example? She's perfectly competent swinging a giant axe or club at monsters, but somehow slipping her hand down someone's pants is a no-go? Or why can't the male protagonist wear the dresses? Why are androids incapable of wearing anything? Why can't we piss and shit on our victims to humiliate them before we kill them? Why can't we breed an army of magical half-giants? There are so many things which could be added, and as far as sex and gore go it only boils down to personal preference.
Too tame, they still haven't double check their back yetThere are already gallows, guillotines, meat hooks and a lot of variations of things to display corpses, dismembered or not.
What the game needs is more crafting recipes for items like breast/penis growth/reduction drugs, an actual animal ear/tail growth medicines and more use for things like corals/fishes along with new mechanics like if you put your tamed natives into human bodypart diet they will turn into cannibalistic berserkers which gains attack power but cannot be ordered to do complex job like farming etc and they will automatically collect enemy limbs and cook them if equipped with axes. That, along with some thematic furnitures like whole human grilling station would make a good addition to the game.
Oh, and don't forget alternate endings. So far the game looks like it's setting up at least 4-5 type of endings: normal ending, where you go back to the mainland, special endings where you only escape with a chosen NPC, 'true' ending where you go to mainland but comes back to the island and conquest ending where you tamed the whole island and become the leader of the natives. Why don't add one more ending, the genocide ending where you killed and ate everybody in the island including the main characters?
And then you'd have to gather the ingredients to make gunpowder. It would only take 20lbs of bird shit and/or bat shit to get enough potassium nitrate to make one bullet. Then you'd need sulfur which you can get from volcano's and charcoal.i wish someone make gun mod, because we have boss using shotgun that mean guns is lore accurate here.
so beat the boss get the shotgun, then able to learn craft a guns.
Considering the tech level the mad scientists have here, and how we're completely ignoring the complexity of many other things, we might as well make smokeless powder out of wood.And then you'd have to gather the ingredients to make gunpowder. It would only take 20lbs of bird shit and/or bat shit to get enough potassium nitrate to make one bullet. Then you'd need sulfur which you can get from volcano's and charcoal.
And we can somehow make food to force thing to be made of a set gender.Considering the tech level the mad scientists have here, and how we're completely ignoring the complexity of many other things, we might as well make smokeless powder out of wood.
Think of it - main characters can weave cloth by hand, with no loom or anything, almost instantly.