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Purple_Heart

Engaged Member
Oct 15, 2021
2,511
4,123
I've created BepInEx mods for this game. All of them have .cfg files that you can edit for various effects.
How to install mods:
  1. BepInEx, extract it to game's folder(where Mad Island.exe is).
  2. Run the game once, reach main menu and close the game.
  3. [OPTIONAL] Go to BepInEx\config folder and open BepInEx.cfg with notepad or notepad++ and change Enabled = false to Enabled = true under [Logging.Console]
  4. Go to BepInEx folder and see if a folder named plugins exists. If it doesn't, there is a problem, most likely you didn't extract BepInEx to correct folder.
  5. Download mods and extract them into BepInEx\plugins folder.
  6. [OPTIONAL] BepInEx.ConfigurationManager if you want to be able to configure mods using an in-game ui. How to install: Extract ConfigurationManager folder from the archive into your BepInEx\plugins folder. Here's how it looks in the game(menu can be opened/closed by pressing F1):
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NOTE: Each mod's .cfg file will be created automatically in BepInEx\config folder AFTER you run the game with the mod once.
NOTE 2: All of the mods are created for [v0.16 Beta Steam] version of the game. I have no idea if they'll work with newer versions of the game. Also, no guarantees I'll be fixing them if they stop working with newer versions of the game.
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Last edited:

akari12

Newbie
Dec 17, 2020
49
11
I've created BepInEx mods for this game. All of them have .cfg files that you can edit for various effects.
How to install mods:
  1. BepInEx, extract it to game's folder(where Mad Island.exe is).
  2. Run the game once, reach main menu and close the game.
  3. [OPTIONAL] Go to BepInEx\config folder and open BepInEx.cfg with notepad or notepad++ and change Enabled = false to Enabled = true under [Logging.Console]
  4. Go to BepInEx folder and see if a folder named plugins exists. If it doesn't, there is a problem, most likely you didn't extract BepInEx to correct folder.
  5. Download mods and extract them into BepInEx\plugins folder.
  6. [OPTIONAL] BepInEx.ConfigurationManager if you want to be able to configure mods using an in-game ui. How to install: Extract ConfigurationManager folder from the archive into your BepInEx\plugins folder. Here's how it looks in the game(menu can be opened/closed by pressing F1):
    You don't have permission to view the spoiler content. Log in or register now.
NOTE: Each mod's .cfg file will be created automatically in BepInEx\config folder AFTER you run the game with the mod once.
NOTE 2: All of the mods are created for [v0.16 Beta Steam] version of the game. I have no idea if they'll work with newer versions of the game. Also, no guarantees I'll be fixing them if they stop working with newer versions of the game.
You don't have permission to view the spoiler content. Log in or register now.
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is there plugin about free craft?
 

akari12

Newbie
Dec 17, 2020
49
11
anyone know why this become green when to try move it
btw already place in field
1724127951050.png

and im using BepInEx latest vers with universal demosaic
 
Last edited:

akari12

Newbie
Dec 17, 2020
49
11
It seems it is a bug caused by the universal demosaic. If you save and reload all the green buildings return to normal
hmm already test with save and reload i think yeah it's bug with universal demosaic, thank you
 
Last edited:

Saucepot

New Member
Aug 14, 2019
7
9
I've been looking for old natives for crafting and I don't know if I'm just unlucky or not because I can't find them. Do they have a specific place they spawn at?
 

blulaz

Active Member
Nov 23, 2017
736
875
Beta 0.16
This update includes several critical bug fixes and adjustments. No additional content has been included.

■ Fixes and Adjustments
- Enabled the protagonist to open each individual inventory
- Fixed a bug where the generation of raiding NPCs could be delayed after loading, depending on the game's startup time
- Fixed a bug where the waiting position would not load correctly if the game was saved while the protagonist was inside the house and waiting
- Fixed a bug where the required experience points were not calculated correctly for levels above 716,327
- Fixed a bug where saving more than a certain number of status points would cause them not to be reflected correctly
- Fixed a bug where the calculation of reflected stun damage on the meat wall was ten times higher than intended
- Adjusted NPC behavior, primarily for underwater NPCs and mermaids
- Adjusted so that raiding enemies do not spawn while the game is paused
- Added an option to limit the number of raiders generated

Mega

Thanks.
This should be updated on the OP.
 

DADDDAAA

Member
Jan 6, 2018
460
262
Beta 0.16
This update includes several critical bug fixes and adjustments. No additional content has been included.

■ Fixes and Adjustments
- Enabled the protagonist to open each individual inventory
- Fixed a bug where the generation of raiding NPCs could be delayed after loading, depending on the game's startup time
- Fixed a bug where the waiting position would not load correctly if the game was saved while the protagonist was inside the house and waiting
- Fixed a bug where the required experience points were not calculated correctly for levels above 716,327
- Fixed a bug where saving more than a certain number of status points would cause them not to be reflected correctly
- Fixed a bug where the calculation of reflected stun damage on the meat wall was ten times higher than intended
- Adjusted NPC behavior, primarily for underwater NPCs and mermaids
- Adjusted so that raiding enemies do not spawn while the game is paused
- Added an option to limit the number of raiders generated

Mega
Who's the madman reaching 716327 level?
 
  • Haha
Reactions: MaestreOfChaos

Hodedra

Active Member
May 7, 2020
560
623
I've been looking for old natives for crafting and I don't know if I'm just unlucky or not because I can't find them. Do they have a specific place they spawn at?
Old natives can spawn everywhere, if you didn't find them just save and reload.
I usually nab a bunch from the large village right to the first boss (native lord) area.
 
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