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Aug 13, 2020
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-. I thought it would be cool to build a desert city, but in turns out the sandworms just spawn wherever they feel like. -
Entity spawning is a constant problem from the get go. Just reloading your game will scatter a bunch of garbage around your base, and anywhere off camera is fair spawning ground. They should add some sort of land claiming totem.
 
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Denkader

Member
Aug 13, 2024
206
320
Entity spawning is a constant problem from the get go. Just reloading your game will scatter a bunch of garbage around your base, and anywhere off camera is fair spawning ground. They should add some sort of land claiming totem.
They kind of have with platforms. If you stick platforms directly on the ground, nothing will grow or spawn there anymore.
 
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Crestrial

Member
Mar 15, 2019
203
828
Skills tier list. It's ordered, so the one on top of each tier is a little better than the one below it.

Note that skills are shared between both protagonist characters. This is important because the Grapple skill is useless for the female protagonist, but leveling up while using her will still apply the level to the male protagonist.

S Tier (Always extremely important; invest as soon as possible)
  • Harvest - The premier skill in the game. Upgrading Harvest allows you to get resources far more efficiently. This includes everything from wood, to ores, to berries, to flowers. They are all multiplied by a considerable factor. It does not apply to combat-related drops like animals or monsters, though. By attaining a high Harvest level early in the game, you will save yourself a tremendous amount of menial labor.

  • Self-healing - Heals you when out of combat, allowing you to recover quickly between combat and also save on precious herbs. Your self-healing skill seems to also apply to companions who are following you. I believe that you only heal when your hunger level is above zero, which also applies to your companions, so make sure to feed them if you notice their health is not recovering.

A Tier (Often important; situationally very important)
  • Smash - Deal more damage with power attacks (press F). The decapitation bonus isn't very useful, but the raw damage output allows you to one-shot a lot of enemies. The Smash skill is not quite as important as the strength stat, but the damage multiplier helps a lot. Eventually you will only want to use power attacks, not only because of the multiplier, but because both normal attacks and power attacks only damage your weapon by 1 point.

  • Carry - Allows you to carry more downed NPCs, both human and non-human. Higher levels allow you to fast travel with more of them as well. If you are looking to build a larger settlement, this will be essential. I used skeleton guards to defend my city and without a high Carry level I would have needed to delve into the dungeon dozens of times.

B Tier (Often somewhat useful; situationally important)
  • Grapple - When you attempt to rape via grapple (press R), the Grapple skill will increase the timer and reduce the amount of clicking you have to do. This is mostly useful if you rape a lot of NPCs. With a low Grapple skill, you may have trouble raping even friendly/tamed NPCs, which can be annoying. With a high Grapple skill, difficult female opponents like Large Female Native become trivial as you can press R on them and completely neuter them.

  • Leader - Increases the number of companions who can follow you. It is a bit misleading, because the number is not a number of companions. It is a "size" value. Some animals have a "size" of 1. But larger creatures like the werewolf take up a lot of "size value points", in the case of the werewolf I believe 5. If you want to have powerful companions like werewolf or bigfoot, you'll need to level it up. It is also a useful skill for moving multiple people around without needing to rely on the Carry skill.

C Tier (Often mediocre; situationally somewhat useful)
  • Construction - On the surface, the Construction skill seems to only increase the building radius. This isn't very useful, since you're probably not going to be building that far away to begin with. However, it has a hidden effect. By increasing your Construction skill you can repair destroyed objects more quickly, like walls. Later in the game, native scout patrols will absolutely decimate your walls, and without a higher Construction skill, it can be tedious. However, this can be mostly mitigated by assigning NPCs to the Repair task, making Construction generally mediocre.

  • Observation - Allows you to see various NPC stats like HP, faint, age, and personality. Seeing HP and faint is not as useful as it may first seem, since by the time you should level up Observation, you are probably killing everything in 4 or 5 hits at most Also, the combat is so simple that even if you knew the enemy only had one hit left, would it change your behavior at all? I doubt it. However, seeing the age and personality of an NPC is super useful. If you wish to age up or age down characters using growth or rejuvenation potions, seeing the actual number will help you gauge the amount of ingredients you need. With personality, this is incredibly situational, but if you want male NPCs to rape female NPCs you will need to find the correct personality type matchups.

D Tier (Often useless; situationally mediocre)
  • Patience - Reduces the rate at which you lose hunger and thirst. Food is not really a problem in the game at all if you casually collect it as you explore. Neither is thirst with near-unlimited access to berries (shift + click to consume 10 at once). This skill is really just a worse version of Harvest, but it may be worth sinking some points into later when you have points to spare. The depleting food and thirst bars can be tedious when fast traveling around a lot, so Patience curbs it a bit. Even if it relieves a bit of tedium, I can still barely notice the difference between level 0 and level 5.

  • Persuasive - Multiplies the effects of persuasive actions (hold Q), both positive and negative. This is somewhat useful if you don't want to use the speed up feature (SHIFT + .). It just saves time in a few uncommon situations where affection adjustment is needed. Players who don't like to rape and prefer romance will probably find Persuasive to be more valuable.

F Tier (Almost always useless)
  • Swim - A nice skill in theory that may become useful later in the game's development. As of right now, though, the best way to cross ocean water is to use the raft. There are no wide rivers that take more than 7 or 8 seconds to cross at the lowest Swim level. A very obscure use of Swim is that when using the raft at high speed-up levels (SHIFT + .), the game will sometimes force you off the raft. If your Swim level is 0, you may drown if the game is sped up fast. At a high Swim level, you will survive long enough to get back on the raft. If you don't use the speed-up feature at all, the Swim skill is almost completely useless.

  • Stomach - Reduces the probability of food poisoning, all the way to 0%. I have never needed to eat raw food. Cooking is instant and easy at the bonfire which is provided to you at the beginning of the game. There aren't even that many foods which yield food poisoning to begin with, the only useful one being raw meats. This should be the last skill you level up.
Patience doesn't apply to fast traveling. It only affects the passive hunger/thirst draining, which is probably why you didn't notice it.

Calling Observation useful at all is a stretch and reliance on it is self-inflicted. Growth and/or rejuvenation potions are not hard to acquire with a farm, herb planters, fish traps, and a single milking machine. Abortion potions for life orbs aren't expensive either.
You're also better off mass taming native villages or raiders (done by trapping them within some purple ore needles) rather than looking for 'the one' with a particular personality. Taming large amounts of natives in iron cages (4 iron ingots per) is not hard to upkeep with using meat if you keep 10 bear traps (1 iron ingot per) or more out. On the note of mass taming, you should also know that Persuasion doesn't just affect affection, it also affects taming time. Maxed out persuasion will make it so grilled meat for natives will gain 14 points of taming per consumption rather than the base 7.
 
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Erosoft

Member
Jun 19, 2017
104
120
Patience doesn't apply to fast traveling. It only affects the passive hunger/thirst draining, which is probably why you didn't notice it.
Yeah I didn't mean to imply that, just that after you've fast traveled, your hunger is lower, so the passive draining becomes more of an issue after that.

Calling Observation useful at all is a stretch and reliance on it is self-inflicted. Growth and/or rejuvenation potions are not hard to acquire with a farm, herb planters, fish traps, and a single milking machine. Abortion potions for life orbs aren't expensive either.
You're also better off mass taming native villages or raiders (done by trapping them within some purple ore needles) rather than looking for 'the one' with a particular personality. Taming large amounts of natives in iron cages (4 iron ingots per) is not hard to upkeep with using meat if you keep 10 bear traps (1 iron ingot per) or more out. On the note of mass taming, you should also know that Persuasion doesn't just affect affection, it also affects taming time. Maxed out persuasion will make it so grilled meat for natives will gain 14 points of taming per consumption rather than the base 7.
This is great advice, I'll add your bit about Persuasion to the post.

After considering it a bit I think I will switch Persuasive and Observation on the tier list.
 
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Lautheron

Member
May 29, 2021
119
142
C Tier (Often mediocre; situationally somewhat useful)
  • Construction - On the surface, the Construction skill seems to only increase the building radius. This isn't very useful, since you're probably not going to be building that far away to begin with. However, it has a hidden effect. By increasing your Construction skill you can repair destroyed objects more quickly, like walls. Later in the game, native scout patrols will absolutely decimate your walls, and without a higher Construction skill, it can be tedious. However, this can be mostly mitigated by assigning NPCs to the Repair task, making Construction generally mediocre.
You are forgetting construction also lets you put flags further, which means you can place a flag to harder to reach place and instantly teleport to that. I found that really useful.
 
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Denkader

Member
Aug 13, 2024
206
320
Works for clutter but I've had bears spawn in my sky place. Even so, it's quite an annoyance specially with the wonkyness of the building system.
Bears in the sky? Wow! Not looking forward to that one! LMAO.

There's definitely room for improvement. But it's still in early development, so I'm sure it'll get better. It's already amazing how much is in this game for a pre-1.0 version.
 

FafnirOD

Newbie
Nov 9, 2022
69
253
Personally, Smash and Harvest are both S Tier. The former is the only way to drastically improve Stun weapons (and maximize the damage-to-durability efficacy of your weapons) and the latter is... self-explanatory since this is a survival game. These skills should be the top priority in point investment... though you'd obviously want to focus on Harvest early on in the game.

Leader's good to invest in early~mid-game since you'd need a meatbag for early game and by mid-game, you'd have access to some hard hitters which requires 5 points to utilize as a companion.

Self-Healing, Patience, Persuasive, Construction, Observation and Carry are mostly QoL skills... with the exception of Self-Healing since it could come in handy in a hairy situation or two.
Personally, I'd rank Self-Healing > Observation (Lvl 3) > Persuasive/Carry (First few levels) > Patience > Persuasive (Rest of the lvls) > Construction > Carry (Rest of the lvls) > Observation (Rest of the lvls) in terms of priority.

Grapple's usefulness falls off the cliff for higher level Raids. It scales terribly compared to Smash as it's just a flat increase in stun damage and you're limited to a select pool of enemies that you could actually grapple. A club to the head, however, works on everything. (Aside from bosses)
 

apolonir

New Member
Dec 26, 2022
10
4
Hello people, it's me, I discovered by chance a way to activate the raids, and that's when I got the raid icon as always, showing 0, I'm eliminating villagers to level up and suddenly a pause icon appears and I get the number 1/69, so to summarize I have to use tricks to summon a lot of natives and eliminate them so that the pause icon appears and I increase 1 or 2 raid natives, and I know it's tedious but at least it lets me get high level natives
1731305995566.png
 
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dafab33071

Newbie
Sep 21, 2020
68
78
Am I the only one that isn't a huge fan of the Katana? Unless you deal so much damage you kill every native in one Heavy, you just get one shot my any survivor that wasn't perfectly lined up during your attack recovery phase.

Sure if you cheat to have 10k hp and atk it's AoE heavy is fantastic, but kiting with the range of the Diamond Sword's Heavy feels much less risky.
 
Mar 13, 2019
15
21
Am I the only one that isn't a huge fan of the Katana? Unless you deal so much damage you kill every native in one Heavy, you just get one shot my any survivor that wasn't perfectly lined up during your attack recovery phase.

Sure if you cheat to have 10k hp and atk it's AoE heavy is fantastic, but kiting with the range of the Diamond Sword's Heavy feels much less risky.
It is pretty good if you know how block cancel after the swing to move sooner, ex: heavy lunge animation --> block to cancel recovery --> run before you get fucked up
 
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Denkader

Member
Aug 13, 2024
206
320
Am I the only one that isn't a huge fan of the Katana? Unless you deal so much damage you kill every native in one Heavy, you just get one shot my any survivor that wasn't perfectly lined up during your attack recovery phase.

Sure if you cheat to have 10k hp and atk it's AoE heavy is fantastic, but kiting with the range of the Diamond Sword's Heavy feels much less risky.
I only have about 400 HP (without cheating) and I have no issues with the katana. In fact, it's my favorite weapon ;) Usually I'll go toward the enemy, then run away to make sure they all line up behind me, then I'll run back to them as I hit the F key. Most of the time that'll get them all in one swing. If not, you'll still end up behind them and by the time they turn around, you can be swinging at them again.

We've talked about skills recently, so I'll add this is a good reason to invest in "Smash" to increase the power of your blows. I also recommend raising your HP ASAP as that'll make you harder to kill when dealing with a large number of enemies. A good shield can help a lot too (I have a soft spot for the cactus shield--it's sturdy AND cheap to craft).
 
Jan 12, 2024
169
158
Self-Healing affects only the playable characters. The auto-recovery of friends is based soley on their own max HP.
Self-Healing also is not based on being in combat or not, but rather how long it's been since you last took damage. This makes it worthless in a boss fight until you can recognize their patters and properly dodge.
However, it's still worth investing into Self-Healing because it means you will never need to use the (relatively) expensive healing potions until you are in a boss fight.
 

EzVio

Newbie
May 2, 2020
27
7
Anyone got tips for setting up decent base defense? The walls are really tricky to set since they are placed diagonally contrary to other building such as stairs and platforms. And their hitbox are horrendous, sometimes wide gaps are impassable while sometimes they are not. It's really hard to set up the entry points due to this

Also, how do you improve relationship with your villagers? I talked with one of the Native female in my group and she hates me for something idk, -5 relation on the relationship panel. How to improve my relation with her? Better yet how to ask for consensual sex? They keep refusing me
 
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