Create and Fuck your AI Slut -70% OFF
x
Apr 18, 2020
341
1,006
153
Ask And You Shall Receive
I think you copied the "message link" and not the "invite link" btw, just want to let you know xD
That link to http(s)://discord.com/channels/(Channel Code)
The actual invite link
http(s)://discord.gg/(RandomInviteCode)
 
Apr 18, 2020
341
1,006
153
Here's an odd thing that I noticed, been capturing Male Natives for my "Mandrake" Farmland
I notice how there are "Some" overly fast Male Natives that are NOT Elites, heck even as an Elite, they don't have that Speed
What do I mean?

Here's an Image of a "Village Male Native" and here's an image of a "Captured Scout Raider Male Native"
1749080997057.png 1749081223009.png
Notice something?
If you say "Levels of the natives", you would be wrong sadly.
Look at the "Status Speed" and "Speed", Both "Speed" are 0, but their Actual "Speed" is 1.00 and 2.00
1749081663238.png

What is odd to me is that, Not all Scout Raider Male Natives got this trait of "Default speed of 2.00"
Not even the "Elite Male Natives" have it as well, here's my captured "Elite Male Native" (getting him was a pain in the ass.)
1749082162128.png
Only Speed of 1.00, how odd.

NOTE :
If you used the Command of "/elite" on these "Speedy Male Native", they keep the stats of the 2.00 speed
Making them a "Speedy Elite Male Native", really insane NPCs to have, this guy is a "/elite" speedy male native
1749083161451.png
In case someone think the Levels of the native and that Status Speed will matter much
Here's that same "Village Male Native" levelled up to Level 100, and given Status Speed of Lv.40
1749083341370.png 1749083415133.png
Lv.40 Status Speed only gave 0.20 Speed to him.

Sadly if you want to select who to capture just for this speed alone, you can only know their stats AFTER you tamed them...So Good Luck.

Side note:
Here's a Captured "Elite Large Native" from a Lv.999999 raid and somehow he level'd up to Lv.1000000
1749082524018.png
Look at those Skill points he got just levelin' up that ONE level, lol
Enough to level up every status just only once. xD
 

ciphertul

Engaged Member
Jun 20, 2018
2,134
1,445
307
Notice something?
If you say "Levels of the natives", you would be wrong sadly.
Look at the "Status Speed" and "Speed", Both "Speed" are 0, but their Actual "Speed" is 1.00 and 2.00
Yea, when I was checking thru the stats of all the characters, higher leveled natives just get boosted stats without spending stats points. It’s probably has to do something with that.
 

Mattheson

New Member
Jun 28, 2017
8
1
103
Yona keeps reverting to her default look during sex scenes, no matter how i change her or what equipment i give her.
Specifically the hair style and clothing (always wears the starting shoes, for example).
Is this a bug or it's simply like that for the moment?
 

flannan

Engaged Member
Dec 15, 2022
3,386
3,584
377
Yona keeps reverting to her default look during sex scenes, no matter how i change her or what equipment i give her.
Specifically the hair style and clothing (always wears the starting shoes, for example).
Is this a bug or it's simply like that for the moment?
I'm pretty sure it's simply like that. Sex scenes are all animated with her default clothes, not with anything else.
 
Apr 18, 2020
341
1,006
153
Yona keeps reverting to her default look during sex scenes, no matter how i change her or what equipment i give her.
Specifically the hair style and clothing (always wears the starting shoes, for example).
Is this a bug or it's simply like that for the moment?
The game is WIP, everything needed to be animated manually
The devs only have done for the default clothing
(Example : Female Natives with their Native clothes will remain during sleep rape)

So if there is newly added clothes, those probably don't have an animation for them which in return, they don't show up
Thus this is not a bug but a WIP game.
 

Shurouga

Member
Aug 18, 2021
111
60
152
WIP or not they should fix the issue about NPCs chasing a bird , it's annoying to see all NPCs chase one bird.

Honesty when bird became enemy of humanity ?
 
  • Haha
Reactions: UnknownLurkingUser
Apr 18, 2020
341
1,006
153
WIP or not they should fix the issue about NPCs chasing a bird , it's annoying to see all NPCs chase one bird.

Honesty when bird became enemy of humanity ?
"Birds aren't Real, they're government spies" xD

Jokes aside.
The devs definitely need to make another "Team" for the animals and not set all of them as "hostile" to the NPCs to go chase after them
Regular Animals should be counted as "friendly" by the friendly NPCs to ignore them
While the Animals should see Other NPCs as "hostile" and escapes
Definitely more things to be added and more stuff to explore in terms of game NPC designs
Could also make Jobs like "Hunter" that specialized in chasing after wild animals and hunting them, getting you more materials when they do instead of you getting the hunted animal.
 
  • Like
Reactions: flannan

Denkader

Member
Aug 13, 2024
359
517
161
The difference is very small. Ordinary people would have a hard time spotting it, considering they need to check out the whole swamp with hundreds of non-mandrake plants.
But with a glowing marker near every bush, it's much easier to spot the bush without a marker.
While it can be obvious to you, some people will struggle at finding it as the difference is SO Tiny.
Here's now with all the 1's marked with Blue, with the L appears out of nowhere, you can easily see where the L's are
No, my eyes aren't that good LOL. I could spot the difference in those earlier pictures you posted but only after staring at them for a while.

Anyway, thanks to the both of you, I get it now. It's about lighting the spots so you can see those things better. I wonder though if that makes it clearer than in daylight? Can't say I've been impressed with any of those candle lights so far.
 

Shurouga

Member
Aug 18, 2021
111
60
152
"Birds aren't Real, they're government spies" xD

Jokes aside.
The devs definitely need to make another "Team" for the animals and not set all of them as "hostile" to the NPCs to go chase after them
Regular Animals should be counted as "friendly" by the friendly NPCs to ignore them
While the Animals should see Other NPCs as "hostile" and escapes
Definitely more things to be added and more stuff to explore in terms of game NPC designs
Could also make Jobs like "Hunter" that specialized in chasing after wild animals and hunting them, getting you more materials when they do instead of you getting the hunted animal.

The devs definitely need to do something with this stupid issue. why the hell entire villagers need to chase one bird around.

they can just make category for friendly animal and hostile animal. chasing rabbits is fine but bird ?


another issue is when we teleport back to base. some animal or enemy spawn right at our base. and it was annoying to deal with them every time we return to base. can't they just make no enemy spawning at base.
 

ciphertul

Engaged Member
Jun 20, 2018
2,134
1,445
307
The devs definitely need to do something with this stupid issue. why the hell entire villagers need to chase one bird around.
Birds drop loot, so why wouldn't they kill the invader?

another issue is when we teleport back to base. some animal or enemy spawn right at our base. and it was annoying to deal with them every time we return to base. can't they just make no enemy spawning at base.
Would kinda break how the scouts work for raids if they couldn't.
 
Last edited:
4.50 star(s) 112 Votes