Evangelion-01
Devoted Member
- Apr 12, 2018
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Well I atleast consider their hair styles and faces to be nice enough so I was a bit sad that there was no way to revive them... if they offer to have human offsprings with these features from the mummies I wouldn't be opposed.The womb is still there, just different! The mummy itself is like a magical tank which allows pregnancy!
(How can the dead be alive, or float, after all? Logic is not expected when it comes to the undead!)
There's no path finding. Only "Target area" and "Move towards target", no matter if anything's in the way or not.
Only real exception is with destroyable stuff (trees, walls, chests...) and it being in their way, it'll be attacked/destroyed instead.
Off-topic:
This does make me want to make a mod with which attack range for ranged weapons increases based on the height difference - or the damage.
(The higher the shooter is, the more potential range (or damage) he gets? and obviously ignoring height difference in check, but that probably requires a bigger change to the base code)
Although it would make raid defense way too easy I reckon - not that it is difficult if one knows what one's doing anyway (aside of potential massive framedrops from the sheer mass of raiders)
It's rather uncommon to have mummies without a lower half so I considered their choice of design to be meant in order to avoid pregnanies for them as a whole,
Yeah I am not sure what exactly causes these discrepancies with the targeting, it's there that's all I can say for sure, but it's also true that raiders can fire from below or up a slope as long as it's not to high.