Tannin00

Member
Jul 1, 2017
415
359
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In fact, if the main story is already at its conclusion (at least the basic ending), as I was told in one of my comments earlier, I'd like to know more about the male MC and where the people he arrived on the island with are?

Since at the moment I don't understand why only the fight and victory against the native leader in the central part of the map grants access to unlocking movement of the base and/or the other MC to move, since the other routes to go to the other side of the island include the spider cave, and if the developer modified the swamp area, then the battle against the plant would also be an access point to the other part.

Also, it makes me a little funny that despite the MC being the one with the greatest amount of content available in the game (even if the dev adds the scene variants for the female MC) the male MC has almost no participation in the main story of the game and it almost seems like he is a DLC in the game despite the fact that, for example, of the recruitable secondary characters, most of them are only recruitable by him and future ones like the merchant (as happens with the mermaid). If at least the male MC could have interaction with the female MC as he himself possible mention during his conversation with Nami, it would have at least give or be the key to several possible endings, but at the moment it doesn´t seem that possibility is in the plans.
 

Valen_H

Member
Jan 28, 2019
110
98
161
In fact, if the main story is already at its conclusion (at least the basic ending), as I was told in one of my comments earlier, I'd like to know more about the male MC and where the people he arrived on the island with are?

Since at the moment I don't understand why only the fight and victory against the native leader in the central part of the map grants access to unlocking movement of the base and/or the other MC to move, since the other routes to go to the other side of the island include the spider cave, and if the developer modified the swamp area, then the battle against the plant would also be an access point to the other part.

Also, it makes me a little funny that despite the MC being the one with the greatest amount of content available in the game (even if the dev adds the scene variants for the female MC) the male MC has almost no participation in the main story of the game and it almost seems like he is a DLC in the game despite the fact that, for example, of the recruitable secondary characters, most of them are only recruitable by him and future ones like the merchant (as happens with the mermaid). If at least the male MC could have interaction with the female MC as he himself possible mention during his conversation with Nami, it would have at least give or be the key to several possible endings, but at the moment it doesn´t seem that possibility is in the plans.
I believe the protagonist of the game is Yona because she has NPC ID number #0 :)
 
Jul 7, 2024
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People with no experience in tech just copied the UnityPlayer.dll file and renamed it to bat instead of creating a new one so...
i have two questions for you

1:do you think it's possible to make the young men be able to use women who are in the buttook walls since you were able to let roaming enemy NPCs use your toilets

2:is it possible for male natives/young men who have unrequited love to a woman to continue raping them since every time i let them rape her they only do it once and start to fight anyone they see

im not much of a coder so im asking if those things i said are possible if not then i wish you a good day

Female natives can have sex with each other in the current version. DLC females can do it too, if you have DLC.
sorry for the late response i was quite busy in may and june, what i meant by DLC characters having sex with each other i was referring to the large female DLC characters and the under ground DLC characters being able to have sex with each other,

so something like this

large female DLC x large female DLC
and
under ground DLC x under ground DLC

sorry for the misunderstanding
 

Valen_H

Member
Jan 28, 2019
110
98
161
i have two questions for you

1:do you think it's possible to make the young men be able to use women who are in the buttook walls since you were able to let roaming enemy NPCs use your toilets

2:is it possible for male natives/young men who have unrequited love to a woman to continue raping them since every time i let them rape her they only do it once and start to fight anyone they see

im not much of a coder so im asking if those things i said are possible if not then i wish you a good day



sorry for the late response i was quite busy in may and june, what i meant by DLC characters having sex with each other i was referring to the large female DLC characters and the under ground DLC characters being able to have sex with each other,

so something like this

large female DLC x large female DLC
and
under ground DLC x under ground DLC

sorry for the misunderstanding
I already tried the buttock thing but it seems that I simply cannot copy the animations/skeletons of the Man into the other NPCs because of some builtin Unity stuff... :/
I added animation speed variations on latest mod version (toilet and Yona rape, not sure if broken).
I've been studying the code to allow Yona to enter the toilet as well. Will attempt in a few days probably.
 
Jul 7, 2024
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I already tried the buttock thing but it seems that I simply cannot copy the animations/skeletons of the Man into the other NPCs because of some builtin Unity stuff... :/
I added animation speed variations on latest mod version (toilet and Yona rape, not sure if broken).
man that does suck hopefully the devs add it in the game, wish you luck with the yona toilet
 
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flannan

Engaged Member
Dec 15, 2022
3,387
3,589
377
sorry for the late response i was quite busy in may and june, what i meant by DLC characters having sex with each other i was referring to the large female DLC characters and the under ground DLC characters being able to have sex with each other,

so something like this

large female DLC x large female DLC
and
under ground DLC x under ground DLC

sorry for the misunderstanding
I see. I do not have an answer to that at the moment. It's been a long time since I actually played this game.
 

ps5029

Newbie
May 6, 2024
88
47
47
I heard it gives twice as much milk as a normal cow.


Were you playing as a male MC? Did you have empty inventory space?
The first one, Yep.
They definitely can't hit/do damage with his attacks and that is definitely a bug.

Second one
They just give more Milk than the regular Cow, a rare spawn with more milk basically.

Last one
Yes. Only them two for now. (no one can tell the future.)


Gotta use Male character on that one
With worms in your taskbar and aim for the seashell swimsuit
Tip : craft a rainbow seashell swimsuit and keep it in your taskbar
Thx for the help,
From both of your answers, I knew I had to proceed with a male character.
I hope you have a nice day.
 

NoStringsAttached

New Member
Dec 19, 2024
10
9
27
Well makeing Items rotatable would require to render them from 4-8 different sides as far as I recall all Items can only placed in a single way, but underground can twist them slightly makeing it look like it's rotated.
Makes it much easier to render in this case
It's just kind of a pain that when trying to build a semi symmetrical Base the Walls/Defences/Wood Spikes are all Diagonally placed/facing but the Floor's, Stairs and homes and such are all Horizontal/Vertical so you can't place Neat pretty walls next to Stone floor's or anything and Defence Structures get a weird magnetic pull to the floors and they clip in a weird way. I would at least rather Horizontal/Vertical Facing deployables than Diagonal mixed in
 

Shurutsue

Member
Apr 6, 2019
299
392
226
It's just kind of a pain that when trying to build a semi symmetrical Base the Walls/Defences/Wood Spikes are all Diagonally placed/facing but the Floor's, Stairs and homes and such are all Horizontal/Vertical so you can't place Neat pretty walls next to Stone floor's or anything and Defence Structures get a weird magnetic pull to the floors and they clip in a weird way. I would at least rather Horizontal/Vertical Facing deployables than Diagonal mixed in
Spikes should still be fine.
As for walls, don't remember fully, but I believe you can actually "ignore" the "pull" if you move it somewhere where you can build (not attached to another object (pulled to) then pause (esc) and move where you want it.
I do think that with that approach it did ignore the pull, but might be misremembering.
But yes, the way they are portrayed does seem kinda "bad".

If you did want walls not for their purpose of defense (destroyable by raids) but rather just decorative, you can utilize wooden pillars!
While a lot of work to place and align correctly, once you finish with it, it can look very neat.
Alternatively, go for workshop stuff (you can make your own, or there's that one somewhere around here with correct walls, just not the effect of actual walls (so undestroyable))

Hope it may help.
 
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Apr 18, 2020
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sorry for the late response i was quite busy in may and june, what i meant by DLC characters having sex with each other i was referring to the large female DLC characters and the under ground DLC characters being able to have sex with each other,

so something like this
large female DLC x large female DLC
and
under ground DLC x under ground DLC
sorry for the misunderstanding
Currently No, they were added recently and not complete
Only Large Native DLC can have Sex with Male MC


Please tell me, is the current version of the game 0.43.2??
Yes.

Can we make punching bag for training using living npcs?
Well why of course. You can do that.
However hanging dead NPCs somewhat repel your NPCs from training, the missing limbs NPCs you see here are all bugged NPCs in a state of Undead.
1750045573316.png
 
Apr 18, 2020
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It's just kind of a pain that when trying to build a semi symmetrical Base the Walls/Defences/Wood Spikes are all Diagonally placed/facing but the Floor's, Stairs and homes and such are all Horizontal/Vertical so you can't place Neat pretty walls next to Stone floor's or anything and Defence Structures get a weird magnetic pull to the floors and they clip in a weird way. I would at least rather Horizontal/Vertical Facing deployables than Diagonal mixed in
Here's a screenshot from the Mad Island Discord
People been using the pillars to make walls, insane builds + Steam workshop mods.
You can see how insane builds can get even without mods as you can make that walls now...however it is just insane to do.
1750045813708.png

Reminder: You can indeed join their discord, it's in the dev's website, same as where you get the DLC file
 

Denkader

Member
Aug 13, 2024
359
518
161
Since a Discord isn't linked and half of the other links are in Japanese or something I'd like the make some requests/Suggestion here @Supreme_Evil

Firstly, I don't know if any of this has been mentioned before or not but I don't want to spend 30 minutes reading through multiple pages.

Camera Zoom: Can we please be able to zoom Out further, At least double of what we already can, I know maybe it adds to the "Survival" element but I play on a 4k 55 inch Tv, I'd love to see more especially when setting NPC Location/Combat zones and such.

Building: I would like to be Able to rotate certain Objects such as Walls/Stone Pillars, Currently they look best when placed Diagonally as each Pillar actually looks like they're Side by Side, when placed Vertically or horizontally look like they're clipping inside of each other and when you move from left to right, or right to left you can see the Pillars flip as well as the shadows casted on the pillar/walls. Maybe When placing the Pillars we see a rotation/Toggle Arrow. Poor Example Image Below I would also like to Rotate the Floor's. Sorry for the terrible Photoshop/Edit.
View attachment 4945101

Transparency: I would like to so that whenever your Character goes under something like Floating Floor's/Platforms or when the Character Moves Behind Stair's that Object goes Transparent so that the Player can See what they're doing, it would make it easier to build Vertically because the player can see without building 7 Stair cases tall just to avoid the screen getting covered by floor's.

Strange Flat Pocket Dimension: I'll Share another Image to show you what I mean, Basically every Building seems to be Connected together is some sort of Flat Pocket Dimension which can make Building Placement a Pain in the Butt, As you can see in the Image below it doesn't matter if a Building is Above or Below each other or Side to Side, I accidentally got Locked inside a Stone house once because the Door was Blocked by another building Below about 5m away in game. Can we Please have separate pocket Dimensions.
View attachment 4945183

Object Placement Box: When Placing Large Objects like a House, Can we please have a Highlighted Square on the Ground so we know how much Space it will take up? What I mean is when you place a Wood House on the ground the Wood House isn't flat so it blocks a little Room Behind it. When you Place a Stone House on the Ground it creates an even lager 'Blocked' Zone behind it... So basically I want to See a Highlighted Square on the ground so I have a Preview of where Player/NPC movement will be Blocked, We would be able to see where the 'invisible wall' is placed.
If you want "normal" walls, there's a mod available that provides just that. Still no rotating, but at least you can make horizontal walls with it. But, like Shurutsue mentioned, it's indestructible, so you'll have to weigh whether that is something you want to use or not:

https://f95zone.to/threads/mad-island-butlermods.230081/

And on a side note, Supreme_Evil created this thread, but he is not the dev, so it's no use pinging him. The dev is Japanese and doesn't read this forum as far as we know.
 

Cyberjacky

Member
Jul 6, 2018
253
103
146
Here's a screenshot from the Mad Island Discord
People been using the pillars to make walls, insane builds + Steam workshop mods.
You can see how insane builds can get even without mods as you can make that walls now...however it is just insane to do.
View attachment 4948090

Reminder: You can indeed join their discord, it's in the dev's website, same as where you get the DLC file
Does this large house need mod?
 

Shurutsue

Member
Apr 6, 2019
299
392
226
Does this large house need mod?
Some objects in there, yes. But generalls to achieve such things, no.
You use a house of your choice (stone,wood,tent), build stairs to lead up the original wall and using wooden pillars to create new ones on the upper "floor" and original, with platforms to create new flooring of the upper one.
In the event you fall out of the "house", don't worry, you will drop into the "normal/overworld" again.
 
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