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ReesesPieces

Member
Feb 27, 2020
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The new update on Ci-en (translated):


Mad Island is now available on Steam!

Progress

First Half:
In addition to adding reward items for visiting the game, such as costumes, and updating bug fixes, we also implemented Yona's pregnancy and created Yona's daughter and son NPCs.

I came up with a way to upload visit save data to Workshop, so I thought I'd implement it before I forgot, and I implemented an upload function. I think it makes uploading save data fairly easy.

It might seem a bit cumbersome to have to manually input the language, but I don't have much time to implement it right now, so
I've made it so that uploading and loading is easy.

Enter the stage name and language, then press the Create Thumbnail button. A thumbnail image will be generated using a screenshot of the current screen. Once you've created the thumbnail, press the Publish button to upload it.

Currently in progress

Currently, I am creating a plot for Yona's events, and at the same time, I am creating three "Man x Yona" H-scenes in parallel. The story will center around the romance between the two, but since they are the main characters, I plan to include three H-scenes.

・Missionary position
・Cowgirl position (Yona on top)
・Something like a seed press

I'd like to include anything else I can make in my spare time.

[He has also included the following in the hidden section:]

This is a newly added costume.

[my note: I'll upload these original images in another post]

I'm planning to update it in December, but I have a lot of accounting and household chores in December, so it's not clear yet.
I expect to be able to update it in early January at the latest.
 

ReesesPieces

Member
Feb 27, 2020
158
259
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The main images in the post cannot be posted here, but there are two additional images which can, here they are.

The site will not let me upload the original image, probably because it is a ridiculously large animated GIF. So here is a static, scaled down version.

Image 2:


cos_132.png
 
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MTCF

Active Member
Aug 31, 2017
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Well that's cool and a lil' bit sad that there's no content for the offspring for yona yet

Also did the dev forgot about the Rejuvenated elder scenes?
 

ReesesPieces

Member
Feb 27, 2020
158
259
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In addition, here is the new edits of their work histories they just posted to the Discord:

TON:

■■■■■■■Work History 2025/10/25~■■■■■■■
// is not updated

■Addition
//Yona's Pregnancy and Childbirth
//The ability to upload visit data to the Workshop

■Addition (External Content)
//Yona's Son
//Yona's Daughter

■Fixes/Adjustments
//Fixed an issue where the small native's legs could not be disassembled.
//Fixed Kana's disappearance after rescuing her during the H-scene between the boss native and Yona.
//Fixed unstable behavior when playing sounds repeatedly.
//Adjusted to prevent tokens from being brought to visits.
//Fixed an issue where the protagonist's dialogue could not be edited from the status bar.
//Adjusted to open the previous tab when reopening the dialogue editor.

[Raid Mode]
//Fixed an issue where NPCs set to Survival would wake up after a certain amount of time had passed after dying.


Yui:

★☆★Illustrations to be drawn in November★☆★
・Raider Outfit (Completed)
・Yona Outfit (3 Types) (Completed)
・Craft Items (3 Types) (Completed)
・Male Protagonist x Yona Erotic Scene Type 2 (Completed)
・Male Protagonist x Yona Erotic Scene Type 3 (Completed)
・Yona Variations, etc.
 

burmin

Newbie
Aug 6, 2020
37
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Is it normal for a raid to spawn in the sea? I personally thought it was safe, having the sea on one side... I was wrong. :(
It's a very strange game that positions itself as porn*, but not everyone has the strength to survive to see that content. The author got carried away in the wrong direction with these quests, survival and endless battles.
 

aesir150

Active Member
Jul 5, 2017
631
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Is it normal for a raid to spawn in the sea? I personally thought it was safe, having the sea on one side... I was wrong. :(
It's a very strange game that positions itself as porn*, but not everyone has the strength to survive to see that content. The author got carried away in the wrong direction with these quests, survival and endless battles.
Don't know if anything has changed since last I played but raids generally just always spawn a certain distance off screen, lest say like 30-50 meters from where you character is or where the decoy target is. Then it checks if in a circle radius if there is any area large enough to spawn the raid at the same height elevation that the target is at.

So if you put a decoy charm on a npc and put them on some kind of narrow path with nothing around it at the same elevation then raids will constantly just fizzle out when it fails to find a large enough area to spawn the raid.

Now if you put the target in a huge flat area on the surface with all the same elevation inside a giant settlement, a lot of times the raid will just spawn right in the middle of your settlement because it doesn't factor in distance from your settlement or other tamed NPCs, just whoever the raid target is.

If you don't have an NPC with decoy charm, then often times raids will just target you and spawn the raid on whatever wide enough area off screen near to you that is the same elevation as your character. Which often times leads to the raids just getting stuck somewhere with invisible walls if you don't disable them in the debug settings.

So if you want to avoid getting raided, either give an NPC a decoy charm and stick them into a cave somewhere. Or put them up on top of some kind of hill or narrow path with different elevation so that the game will always fail to find a place to spawn the raid. Otherwise the raids will sometimes just target you and enemies will just pop out in the middle of nowhere off screen.

You can also force raids to come from a certain direction by placing the NPC with a decoy charm at place with no equal elevation anywhere except in one direction, such as the pathways up the mountain that lead to the Water Cave with the turtles and blue flowers, that eventually lead to the Air Alter, and close to the flat mountain area behind the cyborg laboratory's rear trapdoor exit.
 

SaSteiner

Member
Nov 27, 2023
159
319
82
Is it normal for a raid to spawn in the sea? I personally thought it was safe, having the sea on one side... I was wrong. :(
It's a very strange game that positions itself as porn*, but not everyone has the strength to survive to see that content. The author got carried away in the wrong direction with these quests, survival and endless battles.
Dunno, seems like barrier are not always active for the raiding/searching NPCs. How often they walk across surfaces you can't without deactivating the option in the debug menu is astounding.
 

AppalingBlue

Member
Feb 21, 2024
128
264
132
Is it normal for a raid to spawn in the sea? I personally thought it was safe, having the sea on one side... I was wrong. :(
It's a very strange game that positions itself as porn*, but not everyone has the strength to survive to see that content. The author got carried away in the wrong direction with these quests, survival and endless battles.
Raids can't spawn in the sea.

Scouts can spawn in the sea (underwater, walking across the ocean floor) but it's like only 3 dudes.

Anyway, just duck into a cave or a house to LOLNO a raid (or scout party). They can't touch you there.
 
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