Can you bonk a werewolf, bring it to your base, tame it, have consensual sex with your main character and make werewolf babies that grow and become like the original one?
Hey, this is pretty good. It's like minecraft, in that it's fun to start over. It would be great with generated maps, even if they're more basic than the main map. It's also not like minecraft in a few ways (bad stuff happens when I rename characters, and the new name contains an "R").
Could someone clue me in how building works in this game, if it works at all? It all seems really janky since you can't rotate the view, the wall pieces are rotated 45 degrees for some weird-ass reason and things don't seem to snap to each other that easily.
I've been trying to build platforms for archers so they can shoot over walls, but they keep either falling off the platforms or through them. Or is there some way to coax their AI to stay put?
Hey, this is pretty good. It's like minecraft, in that it's fun to start over. It would be great with generated maps, even if they're more basic than the main map. It's also not like minecraft in a few ways (bad stuff happens when I rename characters, and the new name contains an "R").
I actually like and mostly agree with your criticism points:
1) THIS IS A MUST, currently playing Rimworld with RJW and I'm doing a sort-of Mad Island like run (H-tribe) and I love how your don't find out if your mates are pregnant until the game tells you when in an advanced state...also I hope the devs implement a proper close to realistic pregnancy system with a calendar and "Ovulation days" and so on, seriously like Man doesn't hit the jackpot but all he has to do is try again and again with no limits and wait for the RNG to hit, I think a "Once per day" RNG would be good AND I hope they actually link it to "Likeability"
For example say I do have Native woman A at 100 love value and now you can do it with her, but you need say 200 love value for her to give you hints that she might get pregnant if you do it with her on that day
2) Yea, especially tamed boss NPCs like Werewolf, Big Foot etc... sometimes Big Foot when he sees an enemy he goes on a path that has workbenches and in a janky fashion he gets stuck hahaha and the enemies also get stuck as well hahaha. It's hilarious sometimes but can be annoying.
3) I think the game is good on that front, besides the devs gives you full control with console commands so yea, besides have you seen the latest "Death" boss, that thing is extremely hard af.
4) TOTALLY AGREED ! Like for example my low level NPCs from early game in my village would be obsolete once I get to the northern parts of the island, it's much easier to just knockout NPCs or r**e the high level women in their sleep and bam you got a high level NPC, I know I can just grind and level up my current NPCs but I'd like it if the level is scaled with the current progress.
5) I'm not bothered by the sheer amount of workbenches mainly because I played the heck out of Terraria and that game HAS A HUGE AMOUNT of workbenches and if you add mods like Calamity/Thorium...yea. I think a search function in workbenches and an "item missing" reference flag would suffice since the annoying part is scrolling and trying to find which item is missing and if that item is forageable or craftable and if it's the latter, what materials and bench is used.
6) I think the ruins should have much lower floors like sure it does take a while to get to the max 9th floor but I feel like post-game completion where you unlock lower floors with higher awards would add more replayability
7) Same, the only recipe I DID try to actually craft and actually try to get alot of is Steak, not just for the Shino questline but also for it's good buffs in raids.
8) ABSOLUTELY AGREED.
9) I hope they actually fix and refine this because it has potential.
10) No need to say more, Man x Yona content + Man x Special NPCs content (+pregenancy) is needed, dev did confirm they're currently working on Mermaid pregnancy so yea, her and Shino and especially Giant (Best girl and super OP like seriously)
Like many said, I REALLY REALLY REALLY hope the devs implement factions (Android faction for example) where they can raid you aswell and ADD more races, I mean we already have mermaids and chaos type creatures (Giant is one of them), why not elves or Anthrogirls or Kemonomini girls (There's a difference between the two) or more.
Also Raidable villages and taking it over like you said alongside using it's resources.
The game is in 0.4.4 and it still has TONS of potential, if they manage to actually do all this it'll be not only good but THE ABSOLUTE BEST even tho the game is already great right now.
Yea, followers get about 20% of what you do but you don’t get any of what they do. Best way to level is either solo high raids or grind the ents for their exp berries.
Ah, good on you for responding with numbers.
2. Yeah, I can enjoy beating up the dummies stuck on trees. But if friendlies get better pathing, I'm fine if foes also benefit. Path algorithms aren't easy, but one can lean on others' work if they look for it.
3. More specifically, I was thinking about how I captured the desert beast while underleveled, and I could simply respawn and continue progress. I can usually accept a fair challenge. Also, I only did one death raid, and lol I was so innocent: I was like "this death raid item isn't too expensive, let me see what happens..."
5. It's a small complaint; lately I just stick them in workbench houses As you said, a search function would go a long way. Hopefully I don't try Terraria - might like it too much.
6. The ruins aren't my thing anyway, so I wouldn't want more floors; but I wouldn't argue against it.
7. Yeah, I'd like to be eating the pizzas, tempura udon, ramen, etc. Yummy. But practically there isn't much point. If they gave hunger +50 or so, it could be worthwhile.
10. I saw some posts about Giant as best girl, and was skeptical. I'm no longer skeptical. And finally: