Shurutsue
Member
- Apr 6, 2019
- 299
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Efficiency wise, I believe a big house with a ton of leaf beds that don't block the path would be the "most efficient" - and if you don't have any space left in there, build a new house and those that don't fit in, you pick up and place again after, closer to the new house than the old one, so the new one gets registered. I believe that was how I did it initially going for "efficiency" (So not for looks, or similar, just masses of em all, if I even gave them homes and beds to begin with that is)Is it better to create one house with wooden beds or just many native tents and leaf beds spread all around an area? Does the bed even influence morale at all?
I seem to notice bed allocation is limited to the first house they see in their territory, so with lots of friends I'd have to get... creative with territory/food box/well placement.
Still trying to find a good way to scale a settlement with the territory limitations.
What I try/tend to do is build in in "chunks" so to speak, so one area that is for planting gets it's own house close, potentially on a platform with a well beneath it and food box with some rando as well, so I don't have to worry about the well blocking the paths - but if you just shove em in some corner it's usually good enough already and if you build compact enough, you can certainly have one well and foodbox supply 4 houses full of people with work scratching the outside of the ranges of it.
So, there certainly is a lot you can do, but getting creative on what you want to achieve is certainly the first step ("efficient" space-wise, or more decorative but bigger and such) and yes, you can get efficient spacing to look good, just more difficult to access certain chests or similar due to how close everything is to each other and decorations potentially being in the way of clicking and such (which is why i tend to have a house of my own with chests and everything I need there instead of scattered in the village)