Okay, so, after about 60 hours, I think I'm caught up with all the content this game has to offer so far that I'm interested in exploring. This is easily one of the most entertaining H games I've ever played, and I'm absolutely going to support this officially when I'm not so broke I'm living off of sunflower seeds. lol In any case, I don't know if the dev ever comes around here to check for feedback, but I do have some things I'd like to say, ranging from criticisms, to content I'd like to see, and just a hodge-podge of stuff, really. It's all subjective, of course, and I'm probably not as knowledgeable about this game as some of the other people here, but nonetheless.
So, the fact that this game has actual gameplay that isn't just turn-based or metroidvania style already gives it a bit of a leg up, but I do think there could be a little tweaking to some of the balance. Enemies telegraph their attacks a lot, so timing your blocks becomes very easy to do, and once you have that down, surviving becomes trivial. In order to maintain a decent level of difficulty in this game, I had to personally restrict myself from raising my HP over 100, and not use any shields that negate 100% damage. I think that making it so your health only increases by 2 points per level instead of 5, and making it so none of the shields can block 100% damage without perfect blocking would remedy this. I also think healing in this game has the issue of where you can just carry thousands of healing items. I think different items should stack up to different amounts. Maybe healing items could stop at 10 per stack or something like that.
Then there are the skills. After a while, the majority of your skills max out, but I think a few of them could be made to extend further, just with diminished returns. Stomach, for instance, instead of going up 20% per level, could go up 15% per level, and then at 60% it could start going up at just 1% per level or something like that. Same with patience. 10% per level, and then 1% per level after level 5. Persuasive could also go up 1% per level after level 5. Swim could increase stamina by 2% and speed by 1% per level. Harvest, at level 6 and beyond, could increase gather amount by 0.1. So, like, 3.1, 3.2, 3.3, 3.4, etc. And Leader could start off with a party capacity of 2 at level 1, but that could work its way up to 11. Grapple, on the other hand, is insanely OP. It negates even the Chaos Heart Wand, which is nuts. I think from level 6 on, only the grapple time should really increase, by, maybe,0.1 every level.
Also, eventually you just get too strong and the only thing posing a challenge anymore are the raids. I wish there were sidequests or something to raise the level of everything in the world by 100, 200, 300, etc, depending on when you hit certain level milestones. I know that alone wouldn't be enough to keep the general combat gameplay interesting, though, once you already know all the regular enemies you encounter, so maybe raid enemies, or enemies usually only found in different caves or dungeons, or mini-bosses like the Corrupt Goat, Balaphant, or Werewolf could be shuffled into the mix of random spawns in the world after you reach that point. Or maybe that could have something to do with Blood Rain? The Blood Rain in general seems like a great idea that's slightly underutilized. Somewhat similarly, I wish you could refight some of the bosses in the world map. Maybe they could have an object for you to interact with in their domain that respawns them with a certain crafting recipe or something.
I also wish there were a simpler way to use animations like sitting or dancing. I play using a controller, and that's the one thing I have to use my keyboard to access because it's just a little too convoluted for the controller. I also think there should be an accessory for companions that makes their movement speed match the MC's, that way they stop falling behind whenever I take them anywhere. (Except, of course, for Ent Queen.) I'm also not sure if this is something the dev(s) know about, but you can use flagpoles to glitch your way onto areas of the map you're generally not meant to access. I'm not sure if this is something that should be patched out, or if maybe some secret content could exist in these regions, but I figured it was worth mentioning. That one area up on the mountaintop between the bear cave and the werewolf forest, for instance, is just begging for something to be up there content-wise. Same with that weird area to the left of it you can reach via raft. It almost feels like there's meant to be a cave/dungeon entrance over there that leads out on top of the mountain.
The penalty for death also seems so... inconsequential here. I think making you lose all your items or something like that would be a controversial change, but maybe when you choose where to respawn from, respawning from your base could be free, but respawning anywhere else would have a hunger cost based on how far away it is from your base. Also, I assume it's just temporary since the game's content kinda ends around there, but just incase... the Ent Roots probably shouldn't drop items that boost EXP quite that much. It's kinda broken, and farming it is ridiculously easy. Another thing I'd love to see are more dungeons like the ruins. Having a multi-floor dungeon to explore was extremely fun, and I wish there were more of those in the game. Maybe one in the desert someplace, since the desert is so sparce on content. Perhaps protected by the Balaphant or something like that? Or it could be in the cave I suggested that could lead on top of that one mountain.
Oh, and, I'm not a big fan of the fact that the game assumes that just because you want to keep Giant alive means you have a vested interest in a relationship with her over other NPCs like the game suggests. Not wanting someone to die and wanting a committed relationship with them are two very different things. Honestly, the character in the game that appeals to me most by a *long* shot is Nami. Are there any plans for any content between her and Man without having to be a manipulative piece of shit to get it? Unrelatedly, are there any modest clothing options for Shino? I get this is an H game, but she sticks out like a sore thumb amongst everyone else at my place. Most importantly of all, though... I noticed that the Witch Hat doesn't stay on the Chicken? inside the poultry farmer. This is an absolutely tragic oversight that demands immediate attention.
Anyway, I think those are about all the thoughts I have in terms of feedback off the top of my head. Aside from stuff I'm sure is already planned, anyway; like dominant sexual encounters with Yona and submissive sexual encounters with Man. Nonetheless, this game is genuinely amazing. The fact that I was able to put 60 hours into an H game with actual gameplay and enjoy it the entire time, and the game isn't even finished yet, is insane. I have nothing but respect for the devs of this game, and I cannot wait to see more of what they come up with for this game!