pl12

Member
Feb 20, 2022
110
9
Okay, tried it out just now. Seems there's been some changes to old version either base-game or cheat, which disregard the item count for it actually.
So yes, disable the cheat(s), then check friendlist for those two for their id.
After that, like John said /deletefriend theID
replace theID with the id you got from their status window (again, AFTER disabling the cheat)
then right click the npcs in your inventory. That fixed it.
Alternative to it would be to go into save editor and straight up remove them from your inventory, I reckon.
No like I never turn on the cheat, and I test what you say but when I check their ID in status again it just the same ID.
 
Last edited:

pl12

Member
Feb 20, 2022
110
9
Okay, tried it out just now. Seems there's been some changes to old version either base-game or cheat, which disregard the item count for it actually.
So yes, disable the cheat(s), then check friendlist for those two for their id.
After that, like John said /deletefriend theID
replace theID with the id you got from their status window (again, AFTER disabling the cheat)
then right click the npcs in your inventory. That fixed it.
Alternative to it would be to go into save editor and straight up remove them from your inventory, I reckon.
Still tks but how can I remove them from inventory?
 

Shurutsue

Member
Apr 6, 2019
168
208
No like I never turn on the cheat, and I test what you say but when I check their ID in status again it just the same ID
Yes, since they get placed again. The goal is to get rid of the item variant, and not changing it's id.
So if you disabled all cheats,use the delete friend command, then place the npc, it should work fine (alternatively maybe banish beforehand and killing? uncertain) But I did fix it that way on a quick test just now.

If it's still not working, I reckon you either have the/a cheat still enabled, which causes such issues, or did not correctly use the command (potentially)?
Anyway, yes 3rd party cheats/mods CAN break the game in various ways. Most things can already be done via simple commands, although yes, if one wants to cheat, a user interface certainly makes it easier.
But I'd suggest, if you have persisting issues, to potentially ask on esreverse's thread for the cheat mod, to potentially find a workaround and provide info for a potential fix. (Likely easier to get a good solution over there, when it's uncertain over here who might be using it)
 
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Shurutsue

Member
Apr 6, 2019
168
208
Sorry I mean how can I delete them in save edit?
Go into StreamingData\XML\yoursaveslot.xml
then search for <invItem>
After that, scroll down to where it's something like <itemKey>gen_something</itemKey> or similar.
once you've found it, select the lines from <ItemSave> down to the first </ItemSave> and replace with the following:
Code:
        <ItemSave>
          <itemKey />
          <houseID>0</houseID>
          <stack>0</stack>
          <itemColor>
            <r>0</r>
            <g>0</g>
            <b>0</b>
            <a>0</a>
          </itemColor>
          <hsb />
          <itemLife>0</itemLife>
          <attack>0</attack>
        </ItemSave>
I did not test this myself. So make a backup of your save beforehand!!
then save the file and start the game again, then load the save.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,098
7,554
Should Orbs should be only available on death??... Sure! that makes sense IMO, they seem like a spiritual objects to me, the other stuff stuff though... the "mortal stuff", is a very different matter.
as for "Robbing them".... Dude that's the least I do :p, besides if they really don't like getting "robbed" there is already a mechanic for being upset (BTW how would you balance stealing a villagers herb against getting raped? more or less than -10 points??), frankly trading the measly items in their inventory against the mountains of food, fresh water and amenities that I provide, they are getting a fantastic deal.:rolleyes:

... besides I rob them anyway and they never complain (their clothes & weapons don't vanish) (the only clothes I let them wear are the crafted ones.... it's the main way I spot raiders:p)

Bonus question does being naked harm or reduce your villagers effectiveness in anyway?
Let's be honest... this differentation is VERY likely to high.
Most Devs take convenient explanation to avoid over complicated mechanics.
We don't know their real reason I assume, but most likely they'd rather concentrate on the given mechanics instead of bloating the looting mechanic with hardly any benefit for the actual game... the best you could hope for would be a mod I suppose, though I doubt there is anyone willing to sink this ammount of work and time into such a mechanic unless you do it yourself.
 

John8r9

Engaged Member
Dec 25, 2018
2,352
4,540
Sorry I mean how can I delete them in save edit?
i do not recommend doing so, every person i've seen doing it fucked up their save instead.
Is there a way to reduce the number of raids? Each time, there are more than 1500.
guess u cheated ur mcs lvl too high, craft chaos totem to control both number in raiders and raiders lvl

(Number of raiders = total level of male protagonist and female protagonist/20)
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,450
7,084
Let's be honest... this differentation is VERY likely to high.
Most Devs take convenient explanation to avoid over complicated mechanics.
We don't know their real reason I assume, but most likely they'd rather concentrate on the given mechanics instead of bloating the looting mechanic with hardly any benefit for the actual game... the best you could hope for would be a mod I suppose, though I doubt there is anyone willing to sink this ammount of work and time into such a mechanic unless you do it yourself.
I was just being pedantic dude, I like my games to have a logical constancy. It's not worth modding, but there is also no reason the loot drop should be missing :p. Very early game they can be worthwhile, but they quickly become irrelevant, so it doesn't even make sense from a game balancing perspective IMO.

But like I said I'm just noting the discrepancy, it's not worth anything beyond a casual observation.
 
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Apr 23, 2025
16
1
Punished for knocking out?
I mean You either go for the Kill or you go for Slavery
For the Kill, you get the shitty RNG loot drop & their clothes and weapon
For the Slavery, you can get back a ton of resources with them given you bother to assign them to Jobs (also their clothes and weapon)
Sex is just the cherry on top for me, lol
Try to recruit a Big female native without killing anyone and tell me how it goes.
 
Apr 23, 2025
16
1
Also,the thing abouth the orb,fighter orb specifically,is that they only drop from killing high level native...why not also from the stronger,"optional boss" Like balphant,bigfoot,etc.As for "stealing from the native while they are KO"...Well,if its the one that constantly try to raid and kidnap/murder us,i think it be fair to take their stuff if we are lenient enought to spare their life...beside,if you recruit them,i wouldnt even really consider it always slavery since you literaly improve their life condition,puting food on the table for them,as well as water,access to shower and bat and you can even give them their stuff back anyway...i say that they are pretty darn lucky considering the other option for what they did.
 
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