Shurutsue
Member
- Apr 6, 2019
- 255
- 334
Yeah pathfinding is relatively... non-existent.2. How much space should a "road" have?
They try to move straight to their target, anything in their way and they may get stuck.
As such, personally, I recommend that actual workers do have their work-places pretty much very close to their house entrance for that reason.
They get thirsty as they work, how much of it is used I'm not sure.3. How much food and water does each type of automatized labour take?
And by extension, how many units of food should I have in my food box for each of the activities for each NPC?
As for food, they require that to heal up, so they get hungry when damaged or downed to replenish their health.
Latter. I personally keep my villages small and compact with guards inside (at the walls) with food boxes.4.0. Do raiders and the patrols pathfind towards entrances of your walled base?
Or do they all just beeline towards their target destroying everything in their path, getting distracted by anything they can aggro?
4.1. If the latter applies more than the former, should I keep guards outside walls with food boxes, wells and spikes around?
Guard job doesn't require for them to sleep, so they shouldn't require beds either.
As for guards, I tend to have pretty much every main direction just outside of the screen guarded by Big natives /big female natives skilled on health to tank, female natives with bow for damage, skilled on damage.
Additionally, all "workers" get a bow, if possible, or get skilled straight up on health if not, same with buff-food being Pizza's for example to enhance their attack speed. (Pretty sure it's not the best, but it works out nicely for me)
Spikes work well around the base (especially as close to walls as you can) to damage them while delayed by walls and also around the places where your tanky guys tend to fight!
Only the raid target ever get's "captured" - so long as you save them if they do get captured, no one'll die permanently!5. Should I worry about NPCs or animals permanently dying defending the base?
Don't think it really affects their morale, but I'm very picky anyway with who's allowed to love/sex.6. Is having a native set as a guard a bad idea for their morale?