UnknownLurkingUser
Member
- Apr 18, 2020
- 341
- 989
Put it simple :Alright, so it just needs to tag the circle then.
So territory is mostly used to tag house doors, well/food box circles, but not the object itself and roaming, while jobs don't care about circles?
What does combat area mean then, is it leashing range for when they get aggroed then or is it not fully fleshed out, cause combat area doesn't seem to affect the fact they only aggro onto enemies within spitting distance.
Maybe it just aggros the guard if anything belonging to you inside their combat range gets hit?
"Engagement Zone"
Let's say you build your base on an edge of a cliff and you don't want your NPCs to Chase a Deer off a cliff
The Combat Zone will HALT your NPC's aggro and return them back to their Movement zone forcefully until they got attacked again OR they saw something to be aggro after
Note :
Combat Zone =/= NPC's sight lines, so it's common for Enemy Natives to spot them first and get the attack on them first
If you got NPCs guarding your base outside on the Left/Right side stationary, best to set their idle position facing the side that will likely be attacked, while Top and Bottom guards can ignore this setting.