Wakaba2332

New Member
May 29, 2023
9
2
any way to salvage relationship with the chubby girl (shino?) or do i need to restart?
i must have picked the wrong option because she tells me not to go near her anymore
 

flannan

Engaged Member
Dec 15, 2022
3,145
3,276
any way to salvage relationship with the chubby girl (shino?) or do i need to restart?
i must have picked the wrong option because she tells me not to go near her anymore
There is exactly one choice with the lady, I think. And if you pick the wrong option (be sarcastic), the only solution is save editing.
 
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Wakaba2332

New Member
May 29, 2023
9
2
There is exactly one choice with the lady, I think. And if you pick the wrong option (be sarcastic), the only solution is save editing.
i have the save open in notepad but i can't find anything where i can change the choice i made in the save
 

Moonman1818

Newbie
Jun 10, 2023
85
79
Bruh. Have you played this game even?
Let's be real; there's plenty of need to judge E-made+. Maybe not condemn straight away because it's still fiction after all... but judge? Oh you better believe I'm fuckin' judging.
To be honest I only decided to start playing this game when I discovered you could dismember corpses and put their body parts on stands for all to see, That's when I knew I was the target audience for this game
 
Oct 2, 2022
399
328
On the subject of murder, we need a more efficient way of removing undesirables. Taking them to the middle of nowhere and banishing them wastes time or food, and hanging them all is annoying, time consuming and leaves corpses you need to dispose of. Just let us put people we don't want into the flesh collector and grind them up on the spot. Saves time, food, and only uses a little HP.
 

Denkader

Member
Aug 13, 2024
257
400
AH DANG i missed out
any way to salvage relationship with the chubby girl (shino?) or do i need to restart?
i must have picked the wrong option because she tells me not to go near her anymore
If you went with the "sarcastic" option (I feel you, made the same mistake) you can fix it by editing your savefile. There are 2 ways of doing this. Either in-game with the /qp command or by manual editing.

John mentioned how to use /qp (three messages above mine) but if you prefer the hard way (manual) I posted a guide on how to do it here. Note that for the Shino quest, in Step 5, you would only need to edit one entry, so just look for Sub_Shino and set that to 0.
 

Denkader

Member
Aug 13, 2024
257
400
On the subject of murder, we need a more efficient way of removing undesirables. Taking them to the middle of nowhere and banishing them wastes time or food, and hanging them all is annoying, time consuming and leaves corpses you need to dispose of. Just let us put people we don't want into the flesh collector and grind them up on the spot. Saves time, food, and only uses a little HP.
Admittedly I haven't tried this yet (you just gave me the idea) but I suspect banishing them and just ignoring them while leaving them in the middle of your base would work just as well. Either one of two things will happen:

1) they'll disappear after a set of time has passed (I did test this by dropping them off in an enemy village after banishing--was curious to see if the natives would attack her but she disappeared before they noticed her)
2) someone in your base will attack and kill them (once banished, they would be considered an enemy again, so this would make sense, but it needs to be tested)

Of course, in case #2 you'd still have the body to dispose of. I have a feeling the character will vanish faster if left alive than if killed, so option #1 might be more efficient--just make sure you do the banishing in an isolated spot of your base to avoid them being killed on the spot by an overzealous ally ;)

Interestingly, the banished individual will NOT attack the MC. I guess they still feel like you are their friend LOL.
 
Oct 2, 2022
399
328
Tried banishing in my base. Villagers set to attack (including my werewolves) won't attack banished NPCs, even if they attack you after hitting them. (Yes, they can fight back. Maybe they won't with certain settings.)
Disappearing overtime might be a thing, but as was my initial issue, it takes time to send them elsewhere, and keeping them in your base just takes up space and can get you mixed up.
The flesh collector would be better since you can at least grind them up on the spot and use them, rather than having to waste resources killing them or letting them despawn and getting nothing for them.
It sucks even more for NPCs you've went through the trouble of taming since you invested far more into getting them than you recieved from completing the taming process.
 

Jrlfnn

Newbie
Aug 29, 2023
90
146
On the subject of murder, we need a more efficient way of removing undesirables. Taking them to the middle of nowhere and banishing them wastes time or food, and hanging them all is annoying, time consuming and leaves corpses you need to dispose of. Just let us put people we don't want into the flesh collector and grind them up on the spot. Saves time, food, and only uses a little HP.
Just set up a guillotine next to the flesh collector. Enemy raids also don't seem to attack it, never did at least in my case.
 

Denkader

Member
Aug 13, 2024
257
400
Disappearing overtime might be a thing, but as was my initial issue, it takes time to send them elsewhere, and keeping them in your base just takes up space and can get you mixed up.
A banished NPC just stands there, doing nothing, so it'd be hard to get them mixed up, especially if you drop them in a somewhat isolated spot of your base (you could even have a dedicated space for that if you often banish friendlies).

Now unless it works differently in the MC's base, that one time I dropped a banished char in an enemy village, I stood there and watched with the drone, and the character disappeared rather quickly (I'd say within a minute or two). So I think the easier solution would be to just drop them and ignore them. They'll likely be gone by the time you check on them again. Worth trying out, I think, at the very least ;)

But I agree a better system would be nice. Perhaps a banished character could run away crying or something like that. It'd make more sense at least.
 
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