immoralflyer

New Member
Aug 14, 2022
4
4
35
Data Fix Command
If you have multiple Nami characters, running the following command will convert all but one Nami into “Slender Young Lady”:
/fixallnami
  • When executed with a Nami selected, the selected Nami will remain unchanged, and all other Nami will be converted into “Slender Maiden”.
  • After executing the command, please save and reload the game to restore the friend list correctly.
Unless I'm missing something, it seems that "Slender Young Lady" is just Nami with a different name. Same model, same H-scene of whatever path you went down with Nami. (So, still no way to get both scenes, even with a "different" character)
 

immoralflyer

New Member
Aug 14, 2022
4
4
35
Currently game does not have path finding system. I have made some temporary solution using A* greedy algorithm that takes away steering from the game if NPC gets stuck and then returns control back when NPC reaches the target. Only works for the friendly npcs, does not affect enemies. In raids it will probably tank the performance if there are too many enemies and overall will change game balance since currently everything is built around the fact that enemies are dumb and cant avoid obstacles.

Obviously, it is not ideal performance wise and bugs could be numerous. But stumbling upon a table should no longer prevent Native Male and Native Female love.

Compiled with 0.5.5 assemblies.

ShowPathLines in BepInEx/config/NPCUnstuckPlugin.cfg makes path finding results visible in the game
I'm not sure what the criteria are for deciding an NPC is stuck, but with this installed I still have characters walking directly into crafting tables and not going anywhere. I have `ShowPathLines = true`, and I can see path lines showing up sometimes, but not for the characters that are stuck.

I definitely like the idea of this, because my NPCs are constantly getting stuck; I just can't get it to work for me yet. (On 0.5.5)
 

MTCF

Active Member
Aug 31, 2017
676
405
299
my god the devs keep adding npcs but sure not give the npcs content

But cant blame, game is at the half progress 0.5
 

chr12

New Member
Jul 12, 2020
7
13
105
I'm not sure what the criteria are for deciding an NPC is stuck, but with this installed I still have characters walking directly into crafting tables and not going anywhere. I have `ShowPathLines = true`, and I can see path lines showing up sometimes, but not for the characters that are stuck.

I definitely like the idea of this, because my NPCs are constantly getting stuck; I just can't get it to work for me yet. (On 0.5.5)
Criteria is npc having a destination target, being in a selected few movement states and not changing location for 2 seconds. But game has quite a few different movement modes which could not be covered yet, moving to the working place seems to be one of those not properly handled. I have mainly worked for cases when you point a location for npc to move at, or order npc to follow you. But it also should cover cases when npc wants to attack something and then to go back to their assigned territory. If arrows do not appear then custom pathfanding does not kick in or fails to find a path, and if the path iself is rather simple then it's probably a former case. Will look further how the game handles other type of movements a bit later, just discovered it after making the post myself.
 

Shurutsue

Member
Apr 6, 2019
360
442
277
But cant blame, game is at the half progress 0.5
Don't let the version numbers, regardless of how they may resemble a decimal or similar, confuse you.
Assuming the dev follows the general approach in versioning, there's still"endless" possibility past 0.10 (meaning indecimal form 0.5 should've been 0.05, but it is NOT a decimal!!)
Simply put: 0.5 doesn't mean half, nor 50% in terms of version. Just that it's version 0.5 (or in current case 0.5.4/0.5.5)
Not to forget that many devs do not really follow a set versioning standard to begin with...
 

Rorota579

Newbie
Apr 21, 2020
43
30
162
Can you tame Death and Death Servant?
Yes, you can. I kinda forgot how, but after you defeat them you need to take their corpse into the cave or something (I forgot the reason why) and you will see they can be put into the Iron Fence. It work in previous version (4.5.2) and I haven't tried the newer version. Also don't put the Iron Fence near your village, their aura will harming the NPC
 

AppalingBlue

Member
Feb 21, 2024
191
375
158
Don't let the version numbers, regardless of how they may resemble a decimal or similar, confuse you.
Assuming the dev follows the general approach in versioning, there's still"endless" possibility past 0.10 (meaning indecimal form 0.5 should've been 0.05, but it is NOT a decimal!!)
Simply put: 0.5 doesn't mean half, nor 50% in terms of version. Just that it's version 0.5 (or in current case 0.5.4/0.5.5)
Not to forget that many devs do not really follow a set versioning standard to begin with...
Case in point, the versions 0.4.Z.W had four numbers (prerelease, 4th major revision, minor revision Z, patch W) but now they've gone back to three like in the 0.3.Y days.
 
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Shurutsue

Member
Apr 6, 2019
360
442
277
Case in point, the versions 0.4.Z.W had four numbers (prerelease, 4th major revision, minor revision Z, patch W) but now they've gone back to three like in the 0.3.Y days.
And here we see the fear of exceeding 10 on any of it... xD
Jokes aside, it's still better than some devs switching from one "big" style to a completely different, then back, then to something entirely else again. (You will never understand the history of that versioning mess then)
Here at least, one can still keep track of it.
 

DreagenCode

Member
Jun 4, 2025
399
202
94
How to kill death servants from death raid? I can kill with no problem death but death servants no.
This is not the best way to do it. The easier way to clear it is...

To kill Death Servitors (my way and other people advised the same):
  • Capture tons of cheap NPCs (e.g. rabbits or chickens or roosters)
  • Farm and make 100 Steak Sets
  • Get one human NPC equipped Decoy Charm
  • Make a podium so you can port to the flag and force the NPC to stand up there to avoid dying
To kill Death
  • Your main character is either using a chainsaw (from the Halloween raid equipment drop) or Shuriken to kill Death in melee combat.
Can't remember if there was a code to clear raid.
I still stand by my comment about killing the death servants, death servitors.
 

Shurouga

Member
Aug 18, 2021
128
80
203
Is this just me ? but I think this game lack MILF type native like older than elder sister native but younger than old woman native.
 

ReesesPieces

Member
Feb 27, 2020
171
336
117
Update v0.5.6 [beta]

Bug Fix
  • Fixed an issue where apparel equipment colors were not applied correctly.
(Under the current specification, the base equipment’s color is applied to apparel.)
 
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AppalingBlue

Member
Feb 21, 2024
191
375
158
Dumb question. Is there a command to reset picking burying Lulu or do I need to go back to the save before making the decision and lose 7 hours of game play. Stupid me apparently can't read the guide very well to understand.
Use the /qp commands (CASE SENSITIVE!) to set quest progress. You need to save and reload the game for the changes to take effect. For Kana and Lulu's quest chain:

Code:
/qp Sub_Kana 0
/qp Sub_Lulu 0
...then save & reload should reset their quests to the very beginning. Need to rescue Kana again.

Though, in theory, just...

Code:
/qp Sub_Kana 2
(then save & reload)

...could also work since this one sets the quest back to the moment before you make the choice (when giving Kana her fixed clothes), though I haven't tested this yet.
 

memeeater345

Newbie
Jul 13, 2023
81
60
202
Yes, you can. I kinda forgot how, but after you defeat them you need to take their corpse into the cave or something (I forgot the reason why) and you will see they can be put into the Iron Fence. It work in previous version (4.5.2) and I haven't tried the newer version. Also don't put the Iron Fence near your village, their aura will harming the NPC
Which cave, like I put them in the large iron cage but they dont take their favoire food(soul shards). Is it cave where are two gorilla bosses or blocked entrance cave in the area where the ent tree is (if that cave is how to unlocked)?
 
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