DiamondTits
Newbie
- Jan 10, 2018
- 35
- 16
- 244
how do i get sex animation with Kana after resurrecting Lulu. i have done BJ scene with Lulu but there seems no sex option with Kana even after raising the affection level with her. what am i missing
Probably need to complete her quest line. Look for quest markers on the map you haven't done, the first sex scene with her will be in the little house she builds. You can get to it through the mine that has gold in it.how do i get sex animation with Kana after resurrecting Lulu. i have done BJ scene with Lulu but there seems no sex option with Kana even after raising the affection level with her. what am i missing
well, it is c#, so if/when I find something I don't like, I can just remove it completely :3Ah okay, well there is a mix of mods that someone posted and some of them are F1 and other are just a perm add in mod.
The mod you're trying in my experience of me trying it up to 10 hours from starting from the beginning to my current progress is... kind of has weird balance. And I'm going to test the game-breaking bit I've noticed.
Nice. I have to wing it to edit codes.well, it is c#, so if/when I find something I don't like, I can just remove it completely :3
well, it is c#, so if/when I find something I don't like, I can just remove it completely :3
Don't forget about the Debug staff as well.Nice. I have to wing it to edit codes.
Can you run a test with stun weapons?
I suspect it's my mods conflicting, but I would like you to test the:
- chaos heart staff,
- heart staff
- iron club
- wooden club
- stun arrows
- any other stun weapons.
Let me know what you find.
Try having sex on a wooden bed or a leaf bed. Usually, it will trigger the alternative sex scene.How to get alternate sex animations with Kana and Lulu?
bepinex patches are standalone pieces of code. with dnspy, as long as you can locate what you don't want changed, you can just remove the whole block and recompile the dll.Nice. I have to wing it to edit codes.
will take some time before I can test ingame, but from looking at the code (and my brain won't let me understand a lot of it right now), you should do more stun dmg, but not as much as an npc with the same weaponCan you run a test with stun weapons?
I suspect it's my mods conflicting, but I would like you to test the:
- chaos heart staff,
- heart staff
- iron club
- wooden club
- stun arrows
- any other stun weapons.
Let me know what you find.
bool flag = damageRate > 0f;
if (flag)
{
float num = Mathf.Ceil(Mathf.Abs((float)(__instance.maxFaint - __instance.faint)) / 2f);
damageRate *= ((attacker.npcID <= 1) ? 1.5f : 2f);
bool flag2 = Random.Range(0f, (float)__instance.maxFaint) < num;
if (flag2)
{
damageRate *= 1.5f;
}
damageRate = Mathf.Ceil(damageRate);
}
public void StunDamage(CommonStates attacker, float damageRate, bool grapple = false)I'll keep that in mind.bepinex patches are standalone pieces of code. with dnspy, as long as you can locate what you don't want changed, you can just remove the whole block and recompile the dll.
with the stundmg-block below, you could just remove the whole function and everything should work as before
Yeah, this went over my head as well.will take some time before I can test ingame, but from looking at the code (and my brain won't let me understand a lot of it right now), you should do more stun dmg, but not as much as an npc with the same weapon
which, Iirc (big I) feeds a higher value intoCode:bool flag = damageRate > 0f; if (flag) { float num = Mathf.Ceil(Mathf.Abs((float)(__instance.maxFaint - __instance.faint)) / 2f); damageRate *= ((attacker.npcID <= 1) ? 1.5f : 2f); bool flag2 = Random.Range(0f, (float)__instance.maxFaint) < num; if (flag2) { damageRate *= 1.5f; } damageRate = Mathf.Ceil(damageRate); }public void StunDamage(CommonStates attacker, float damageRate, bool grapple = false)
I have to admit, I have absolutely no clue what the thing with num and flag2 does... or why it's floats everywhere, but everything has a mathf.ceil()...
Yeah, wouldn't be the first bug.But then, this game can be buggy, so maybe that is whats happening
I guess I'll have to try that next. I have a feeling that might not work in the long run since the game unloads map cells from memory once you get far enough from them and then reloads them when you return, so there's a chance the NPC will "escape" through the game depositing them outside the fence at cell reload. But it's definitely worth a shot.Enclose them with the medium Wooden Fence (the one used for taming medium animals/monsters).
NPC from the workshop
This man's asking the most relevant of questions here and getting ignored by everyone. Also, can you impregnate them?Do they have sex-animations?
There's no specific context from reading the two posts to form a proper question in order to answer the question. Try asking again.This man's asking the relevant questions here and getting ignored. Also, can you impregnate them?
NPC from the workshop
Nobody's expecting you to be a mind reader. Here's a small usage tip: There's a small arrow above quotes that gets you to the full comment being quoted when you click it. It's good etiquette to not quote long comments in their entirety because that's just spammy.There's no specific context from reading the two posts to form a proper question in order to answer the question. Try asking again.
Likewise, what is the specific context of your question?
I like to put it bluntly, I don't pretend to read minds. So I will ask people to ask better questions.
Sorry I was actually testing the NPC mods and it flew over my head to actually give reports on it. It's a big fat no; no sex animations whatsoever regardless if summoned as friendly or as enemies. That also means no impregnation which is a shame.This man's asking the most relevant of questions here and getting ignored by everyone. Also, can you impregnate them?
Once Bepinex is extracted launch the game once; it will create the necessary files and folders including the plugin folder.does anyone have a step by step tutorial on how to download the cheats mod? i have no clue why i cant find plugins in bepinex
No one ignored it; this question has already been answered. Steamworkshop NPCs don't have sex animations, which isn't surprising—you can get banned for that on Steam. They're just a pretty texture with cheat stats that follows you around. But if you have Unity skills, you can try adding animations to them.This man's asking the most relevant of questions here and getting ignored by everyone. Also, can you impregnate them?
you mean the extreme values when doing an f-attack?I'm just wanting to know if isolated to this patch or the interaction of the other mods that shouldn't interact with it.
But only if she's down, which makes me wonder: Can you do it in your world,if she gets knocked out during a raid?By the way, the R key now works on Yona, but only in raid mode. I hope the developers will add this feature to other heroines in the future.
Noted. However, I will ask the question if I don't see the connection to the question. For the time being, perhaps I missed the quoted message of the workshop. But if it was inserted after the fact, then I still will ask for clarification.Nobody's expecting you to be a mind reader. Here's a small usage tip: There's a small arrow above quotes that gets you to the full comment being quoted when you click it. It's good etiquette to not quote long comments in their entirety because that's just spammy.
Yes. I wanted to know if this was the case for other users. That was experience I had on my side where I thought it was being triggered on my setup.you mean the extreme values when doing an f-attack?
/edit:
I spoke too soon as to how easy it is to change, there's a dependency I can't find (NullableContext)
I think you can R-her before this update as someone did a youtube video of it. Where there was mentions of 3 methods that was known that R-action can be done.But only if she's down, which makes me wonder: Can you do it in your world,if she gets knocked out during a raid?
yes, it's an absurd value... goes from 3 digits to 6. so it's just those tweaksYes. I wanted to know if this was the case for other users. That was experience I had on my side where I thought it was being triggered on my setup.