xxDemon

Member
Mar 1, 2024
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Quick and probably stupid question (cuz im new to this) can you edit Yona body proportions somehow? I found editor in main menu but it lets me only change hair style and body colour.
 

ycbalabala

Member
May 29, 2022
230
476
238
Thanks a lot! Yeah, I'm pretty much in slavery corporate mode for now. I wasn't sure if disabling love straight-up disabled the mood debuff of the like-dislike song-and-dance, I'll definitely do that.

Quick and probably stupid question (cuz im new to this) can you edit Yona body proportions somehow? I found editor in main menu but it lets me only change hair style and body colour.
Not as much as you might wish, considering Yona (and Man) are used in a lot of animations which may or may not be compatible with all proportions.

The Pink Mirror (Pretty Workbench) allows to change Yona and Man's hairstyle, but you cannot change facepaint like you can with natives.

The Operating Table (Iron Workbench) will let you change Yona's eye shape, nose shape, eye shine style and skin color, but not her ear shape or breast size. On that workbench, Man can only change his nose shape and skin color.

Most of the non-native companions are fixed and cannot change hair, face or body.

Regular natives (Native man, Native woman, as well as their DLC version) can change most things. Non-regular natives (Large, Underground, as well as their DLC version) are more limited.
 

K33tster

New Member
Jul 23, 2023
9
3
64
Just in case you're not aware, you don't really need a mod to make your house bigger. Lots of people, me included, just stack a couple stairs inside a house so you can get up over the back wall. Once you are out of the "box" you can make your house as big as you want. Just start with a platform on the top of the upper set of stairs and build out from there. A couple pages back you can see a couple links from me that show something of my house. It is of course much much bigger than what is shown. Behind are many large rooms for training, farming, resource gathering, crafting, storage, etc etc.
yes i seen that i was just wishing for a bigger house mod so i did not have to build the platforms everywhere as it gets tedious a bit for my really big interior ideas when i have to farm all the stone
 
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Evangelion-01

Devoted Member
Apr 12, 2018
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Offspring level is supposed to scale according to how north of the map they are born (and slightly to the east/west), not by parents' level. Highest possible level should be around Level 75 on the island, but this can be gotten around by sailing north and putting the delivery bed on the raft. Northernwestmost and Northerneastmost point on the sea should give around Level 95, and going out beyond the boundaries of the map can give a maximum of 105, at least from what I heard last time on JP wikis/forums.
That's not how it works though... I had Level 1.000.000 Large females give birth to girls next to the Chaos cave and to boys next to the ruins.. both had the same Level
 

ReesesPieces

Member
Feb 27, 2020
168
329
117
That's not how it works though... I had Level 1.000.000 Large females give birth to girls next to the Chaos cave and to boys next to the ruins.. both had the same Level
It's been a long standing belief, but you are probably the only person who has ever tested it!
 

AppalingBlue

Member
Feb 21, 2024
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That's not how it works though... I had Level 1.000.000 Large females give birth to girls next to the Chaos cave and to boys next to the ruins.. both had the same Level
It's been a long standing belief, but you are probably the only person who has ever tested it!
I just tested with a L4 Female Native and L1415957 (cheated for testing) Large Female Native. Spammed /preg and used a delivery bed built in the same spot each time.
Beach offspring: Max Level 4
South of ruins entrance (immediately outside the "build block" zone): Max Level 35
East of ruins entrance (near where the Treasure Hunters are fought): Max Level 40
East of native desert base: Max Level 64
Giant's garden: Max Level 75
Outside Chaos Cave entrance: Max level 74
North edge of ocean (straight north from the native desert base): Max Level 85
Northwestern-most edge of ocean: Max Level 96 (Large Female Native only got L94 max no matter how many times I spammed /preg and birth ¯\_(ツ)_/¯ )
Northwestern-most edge of map (glitched past the ocean boundary), right before the actual black edges where you'd fall forever: Max Level 103 (couldn't get 105)

All close in line with findings posted by other people on JP wikis. There is a bit of an RNG involved (like NPC villager and raider levels), so I did something like 3-8 tries each to get the "max" observable level. Both the L4 and L1415957 natives get very similar leveled offspring each time.
 
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Chumwallop

Newbie
Jul 27, 2017
46
17
51
Seems like the Steam workshop for the game is down. Anyone know a good place to find mods otherwise? And are there any mods for things like clothes, or just items & NPCs?
 

ReesesPieces

Member
Feb 27, 2020
168
329
117
Just noticed Ton (the developer) has now edited his work history (translated below). Looking at it, I'm really hoping we might get the dialogue editing feature with this next update.

For those curious:

// is not updated

■Added H
//Man x Hanged Blue-Haired Woman (Normal)
//Man x Hanged Blue-Haired Woman (Compulsory)
//Man x Hanged Pink-Haired Woman (Normal *2)
//Yona x Tall Young Man (Normal)

■Added
//Dialogue Change Feature
//Event for the Girl Hanged by the Boss Natives

■Fixes & Adjustments
//Visual Bug Fixes
//Adjusted the NPC's attack animation to continue to completion even if it loses its target during an attack.
//Fixed an issue where the outcome of boss battles would not be processed correctly.
//Added a limit to the number of attackers that increases with the protagonist's level.
//Fixed an issue where controls would not function properly when using befriended animals to create androids.
//Adjusted to disable game screen rendering during loading (reducing load load).
 

Undeadjesus

Newbie
Aug 10, 2024
24
25
123
For those worrying about their native servants not getting along, there is always the option to do minor save editing. Its the one sort of 'cheating' I am fine with, since its technically possible to find a bunch of natives with similar personalities if you look hard enough, so you're not doing anything you can't normally do. Just not doing an absolute ton of searching for the right personalities. Probably just easier to shut off love, but then your cute harem doesn't enjoy themselves with each other.
 

Chumwallop

Newbie
Jul 27, 2017
46
17
51
Just noticed Ton (the developer) has now edited his work history (translated below). Looking at it, I'm really hoping we might get the dialogue editing feature with this next update.

For those curious:

// is not updated

■Added H
//Man x Hanged Blue-Haired Woman (Normal)
//Man x Hanged Blue-Haired Woman (Compulsory)
//Man x Hanged Pink-Haired Woman (Normal *2)
//Yona x Tall Young Man (Normal)

■Added
//Dialogue Change Feature
//Event for the Girl Hanged by the Boss Natives

■Fixes & Adjustments
//Visual Bug Fixes
//Adjusted the NPC's attack animation to continue to completion even if it loses its target during an attack.
//Fixed an issue where the outcome of boss battles would not be processed correctly.
//Added a limit to the number of attackers that increases with the protagonist's level.
//Fixed an issue where controls would not function properly when using befriended animals to create androids.
//Adjusted to disable game screen rendering during loading (reducing load load).
Where's this from? Don't see it on the Ci-en page.
 

K33tster

New Member
Jul 23, 2023
9
3
64
one thing about the game i would love to see though is more diversity on the characters and animations as well as more clothing options. would also love to see more places to put npcs to interact with them like the wall you can put them in and the toilet. wish i could figure out how to mod the game as i have many ideas for some mods but honestly even though i can read the code fine i always have a problem with figuring out how i should change or add to it to make good mods.
 

Chumwallop

Newbie
Jul 27, 2017
46
17
51
Devlog channel on Emade Plus' discord. Yui (the artist) posts progress on artwork/animations there while TON posts patch notes and upcoming updates.
Got a link to the Discord or is it private?

one thing about the game i would love to see though is more diversity on the characters and animations as well as more clothing options. would also love to see more places to put npcs to interact with them like the wall you can put them in and the toilet. wish i could figure out how to mod the game as i have many ideas for some mods but honestly even though i can read the code fine i always have a problem with figuring out how i should change or add to it to make good mods.
Same, I'd like some more clothing options that aren't holiday related, especially for the males. Would kinda like to see an outfit like the Hat boss has, or some sort of conquistador looking outfit.
 
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AppalingBlue

Member
Feb 21, 2024
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Got a link to the Discord or is it private?
Devs have a link to their Discord on their Ci-en website. Also on the "Emade Plus Official" website.

I'd have liked to just post the link directly but I'm leery these days after getting banned from another website for doing so (linked to an artist's social media post when attributing art) despite it not being against ToS there. AI moderation these days are too touchy and tend to flag people as spammers just because they post external links, especially if it's something social media related.
 
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Chumwallop

Newbie
Jul 27, 2017
46
17
51
Devs have a link to their Discord on their Ci-en website. Also on the "Emade Plus Official" website.

I'd have liked to just post the link directly but I'm leery these days after getting banned from another website for doing so (linked to an artist's social media post when attributing art) despite it not being against ToS there. AI moderation these days are too touchy and tend to flag people as spammers just because they post external links, especially if it's something social media related.
Thanks. Was able to find it on the Ci-en site. Now just hoping I can find somewhere with more mods.
 

HiseRise

New Member
Aug 16, 2022
6
0
11
Could you please tell me if the game is being updated or if updated versions are not being published on the website?
 

DreagenCode

Member
Jun 4, 2025
386
199
94
Could you please tell me if the game is being updated or if updated versions are not being published on the website?
It's still being updated. It's not the final version, but you can still enjoy most of the content.

For example, I've alteady reached to the point where the Developer and scenario writer still need to write up the ending. I think...
You don't have permission to view the spoiler content. Log in or register now.

Other than that, it's pretty much almost done, and they are just going to keep adding content over the months, I guess?

In short, it's not a finished product.
 

ycbalabala

Member
May 29, 2022
230
476
238
I just tested with a L4 Female Native and L1415957 (cheated for testing) Large Female Native. Spammed /preg and used a delivery bed built in the same spot each time.
Beach offspring: Max Level 4
South of ruins entrance (immediately outside the "build block" zone): Max Level 35
East of ruins entrance (near where the Treasure Hunters are fought): Max Level 40
East of native desert base: Max Level 64
Giant's garden: Max Level 75
Outside Chaos Cave entrance: Max level 74
North edge of ocean (straight north from the native desert base): Max Level 85
Northwestern-most edge of ocean: Max Level 96 (Large Female Native only got L94 max no matter how many times I spammed /preg and birth ¯\_(ツ)_/¯ )
Northwestern-most edge of map (glitched past the ocean boundary), right before the actual black edges where you'd fall forever: Max Level 103 (couldn't get 105)

All close in line with findings posted by other people on JP wikis. There is a bit of an RNG involved (like NPC villager and raider levels), so I did something like 3-8 tries each to get the "max" observable level. Both the L4 and L1415957 natives get very similar leveled offspring each time.
Screw it, give me dotPeek, I'll just go check myself.

Baby delivery is handled by SexManager.Delivery().
That method is called when you press the relevant button, performs all checks and moves to a "workplace" (here: bed, maternity bed, or ground), and handles creation of the new NPC after the animations are over and a random success value matches the success rate (a maternity bed has a success chance of 100%).
Creating a new NPC involves:
  • Determining the sex (boy or girl), which can be overidden by cooking support abilities (the manju thing that forces a girl, and the penis thing that forces a boy).
  • Determining the npcID, which is not a unique ID but rather the type of NPC to spawn (Native Girl, Large Native Girl, Under Ground Girl, Native Boy, Large Native Boy, Under Ground Boy), depending on baby sex and on the npcID of the mother. Some of these are locked behind a DLC check.
  • Creating a new NPC of that npcID, via NPCManager.GenSpawn(). This method is called a lot and is the one that creates a generic, non-friend NPC, with random personalities, the generic default name depending on type (e.g. "Native Boy"), random age, random equipment, but this is also the method that sets the NPC's level, by calling NPCManager.NPCSetWorldLevel and GetWorldPositionLevel.
    If you wish to know, given the map positions x and y, the equation that determines level is floor(clamp((sqrt(x^2 + y^2) - 200) / 10, 1, 100)).
    The gist of it is: Level 1 at a corner, level 100 at the opposite corner, provided the map actually goes from 0 to 100. That matches your findings.
    Note that there IS a Z axis which will make calculations completely bonkers if you are not at Z = -500.0, but I'm not sure if the game can actually change Z (so I've removed it from the equation) and it's still capped at 100 via clamp anyway. A random value between 0 and 6 excl. is added to the level.
  • Actually naming the child. Girls go through RandomCharacter.GirlNaming(), boys through RandomCharacter.ManNaming(). These use the NameGenerator and localized names, which I didn't find (yet).
  • Resetting the age to Zero. The age was previously generated and would have been within the npcID's normal range otherwise (between 6 and 18 excl. for girls/boys).
  • Creating a unique friendID and making the NPC into a Friend, which adds it to the friend list and allows you to communicate with it.
  • Changing the child's parameters, via RandomCharacter.GenChildSet.
    This randomly selects one of either parents (mom or dad), and: Sets the child's color to the parent's colors, changes more colors if the mom was the one randomly selected, generates generic random hairstyles and proportions (not based on parent), copy special parameters for Under Ground Girls (I think it's for Sadako), and call NPCClassChange to change the class level depending on the mother's class level, which impacts attack animations. I'm not sure what this means, I think it's for Sadako, but it could also be for the Large Native Girls.
    Also, they set status[8] to the father's friendID, and status[9] to the mother's friendID, which you see in Status.
  • Logging the text you see on screen, resetting pregnancy state, incrementing the delivery count of the mother, and putting the child to idle.

All this to say: I don't see any code that actually sets the level of the child to either parent's level. The only code I see is the generic one that sets the level based on the current map's position (here, it's the mother's position when giving birth).

I'd love to make a npcID table. I think there's one, but I couldn't find it in the assets.
 
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