Shurutsue

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Apr 6, 2019
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But I never actually equip tools BEFORE going to them
If you're greedy early game and too lazy to swap to an actual weapon (or even own one), you'll know how that feels!

It's dangerous to go alone, here, take this! *Hands over an iron axe and pickaxe*
Now go, go and slaughter every living being on this island, with just these two tools, while utilizing the E key and accidentally chopping a tree, mine a stone, or similar! Go and see just how annoying those are, just like the small chunks unlootable decorating meat chunks and similar in the underground, automatically going to them, not actually attacking the closest enemy!

No but honestly, yeah, actually skilling into speed - and not just max game speed with shift ./, .... would be a good idea - But where's the fun in being a fast plastic cannon? We need a slow glass cannon that shatters on the slightest touch!


Whooo! Page 1000!
 

uglywolf

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Nov 3, 2018
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while utilizing the E key and accidentally chopping a tree, mine a stone, or similar! Go and see just how annoying those are, just like the small chunks unlootable decorating meat chunks and similar in the underground, automatically going to them, not actually attacking the closest enemy!
I kinda pity on someone who doesn't even know how to judge "range" properly. Each people to their Pros and Cons, afterall.

Okay, okay, okay... here's the fun challenge for you:
No weapons, no tools for fights. Fists only! (Esception are cows, pigs, birds... hunting, those things that run or fly away) AND:
No skilling into strength/speed!
Oh, sure! *Puts Cheat Mod*
And don't start adding another rules now, will you.
 

Shurutsue

Member
Apr 6, 2019
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I kinda pity on someone who doesn't even know how to judge "range" properly.
Try judging range while playing at 10x speed mate.... just try it :KEK:
Oh, sure! *Puts Cheat Mod*
No problem. *Gets Every Natives Pregnant with Cheat Mod*
Could've just as well used commands, but sure. (ex.: /pregall)
Not that it'd help much anyway. Just skill enough into faint, actual damage won't be done anyway, so fainting everything you can is certainly a possible move - taming them after is just as easy.
 
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AppalingBlue

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Feb 21, 2024
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No but honestly, yeah, actually skilling into speed - and not just max game speed with shift ./, .... would be a good idea - But where's the fun in being a fast plastic cannon? We need a slow glass cannon that shatters on the slightest touch!
To be fair, slow glass cannon is the meta for early game speedruns.
 

AppalingBlue

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Feb 21, 2024
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hey what is moral do? why my giant's moral keep decreasing? View attachment 5627755
Does nothing until an NPC's moral(e) hits -100, then they turn hostile (attacking nearby friendlies, usually the one who pissed them off) and won't work nor take orders. You can't interact normally with them either since clicking on them will just default to attacking like clicking an enemy.

Since they're still on your "Friend List" they only get knocked unconscious if their HP drops to 0. Being knocked out also recovers their moral(e) a bit so they'll behave after they wake up.

Problem is whatever that caused their moral to drop is probably still there, so they'll likely go on a rampage again.

For your Giant in particular, her problem is with the Werewolf, who has a personality she dislikes. Every couple minutes the Werewolf('s yellow "waiting spot") is in the Giant's blue circle territory, her moral will drop. So... knock out your Giant to stop her rampage, set the Werewolf's FAR AWAY from the Giant's, wait for Giant to wake up then check if their territories still overlap (MOVE the blue circles away if they still are).

This should fix things. If you want to repair Giant's moral quickly afterwards, just stuff her full of carrots (+1 moral per) like a racehorse going on a binge.

If you don't want to deal with this shitty mechanic in the future, you can preemptively disable "Allow Love" for your NPCs under Status -> Order -> Communication. Be aware that this will also disable positive relationship gains, including the passive +5 they get per time slice while following you as a member of your party. Dancing and love potions will still work though.
 
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cocg

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May 10, 2021
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Does nothing until an NPC's moral(e) hits -100, then they turn hostile (attacking nearby friendlies, usually the one who pissed them off) and won't work nor take orders. You can't interact normally with them either since clicking on them will just default to attacking like clicking an enemy.

Since they're still on your "Friend List" they only get knocked unconscious if their HP drops to 0. Being knocked out also recovers their moral(e) a bit so they'll behave after they wake up.

Problem is whatever that caused their moral to drop is probably still there, so they'll likely go on a rampage again.

For your Giant in particular, her problem is with the Werewolf, who has a personality she dislikes. Every couple minutes the Werewolf('s yellow "waiting spot") is in the Giant's blue circle territory, her moral will drop. So... knock out your Giant to stop her rampage, set the Werewolf's FAR AWAY from the Giant's, wait for Giant to wake up then check if their territories still overlap (MOVE the blue circles away if they still are).

This should fix things. If you want to repair Giant's moral quickly afterwards, just stuff her full of carrots (+1 moral per) like a racehorse going on a binge.

If you don't want to deal with this shitty mechanic in the future, you can preemptively disable "Allow Love" for your NPCs under Status -> Order -> Communication. Be aware that this will also disable positive relationship gains, including the passive +5 they get per time slice while following you as a member of your party. Dancing and love potions will still work though.
thanks!! i apreciate it. one more thing tho, can giant go to sleep? she always wandering at night
 
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AppalingBlue

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Feb 21, 2024
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thanks!! i apreciate it. one more thing tho, can giant go to sleep? she always wandering at night
She can't.

That means she's one of the few NPCs who gets screwed extra hard by the shitty Moral system because she has passive moral loss implemented but not passive moral gain (sleeping and NPC-NPC sex).
 
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Evangelion-01

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Apr 12, 2018
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She can't.

That means she's one of the few NPCs who gets screwed extra hard by the shitty Moral system because she has passive moral loss implemented but not passive moral gain (sleeping and NPC-NPC sex).
I haven't noticed a drain of morale on her though... you can up it to 100 with vegetables and food and it stays there.
Unless you "Allowed Love" and have her in the presence of an NPC wich she has a dislike or unrequited love for.
 

AppalingBlue

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Feb 21, 2024
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I haven't noticed a drain of morale on her though... you can up it to 100 with vegetables and food and it stays there.
Unless you "Allowed Love" and have her in the presence of an NPC wich she has a dislike or unrequited love for.
I meant moral loss over time including those from having a disliked NPC nearby or unrequited love to be "passive moral loss". As opposed to something the player does actively, like threatening or feeding them human flesh.
 

Evangelion-01

Devoted Member
Apr 12, 2018
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I meant moral loss over time including those from having a disliked NPC nearby or unrequited love to be "passive moral loss". As opposed to something the player does actively, like threatening or feeding them human flesh.
So same as any other NPC, which can be fixed by disableing "allow love" they'll still fall in love with the MCs and have sex, so it's pretty much only a choice to create some additional difficulty by manageing different groups in order to avoid this.
It's not like she has a passive morality drain since she can't sleep or anything, which is what I read from your post, so my bad.
 
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