862ian

New Member
Mar 21, 2021
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I would have to agree with Karnewarrior here. The best timing for a remake, if any, is partway through development, when the amount of data is still more manageable, and everything about where the data is organized is still fresh in their minds. Also, I have a lot of respect for developers in general, and it seems rather interesting to me, that the most vocal critics in the community are those who are on this site in particular, for reasons that may be obvious. I'd rather that the developers be comfortable with their game as they make it, and be critical of their own work to that end while it's still in development.
My only counterargument is that we're hitting year three of development in half a year (as far as I'm aware, the thread here was generally released at the same time as it was initially released.) And while I don't know the specifics I have to ask if spending all this time reworking whatever is being reworked. Is it particularly worth the time it'd take to finish, or would that work be better off elsewhere to help add some proverbial meat to the bone? As the game is relatively limited in that regard. I don't want to claim it's entered development hell given its relatively moderate development span; three years isn't long all things considered. I also have to consider the state it's currently in and how it still feels like the prologue rather than further along than it feels like it should be from everything that I know.

After all, a game that takes 3 years to release fully even if not completely perfect will 9/10 times be far better received overall than a game that's remained in development hell for a decade.

Of course, if the rework is necessary and useful for the development of this game I see no issue with it.
 
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Percipere0

Member
Feb 17, 2024
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My only counterargument is that we're hitting year three of development in half a year (as far as I'm aware, the thread here was generally released at the same time as it was initially released.) And while I don't know the specifics I have to ask if spending all this time reworking whatever is being reworked. Is it particularly worth the time it'd take to finish, or would that work be better off elsewhere to help add some proverbial meat to the bone? As the game is relatively limited in that regard. I don't want to claim it's entered development hell given its relatively moderate development span; three years isn't long all things considered. I also have to consider the state it's currently in and how it still feels like the prologue rather than further along than it feels like it should be from everything that I know.

After all, a game that takes 3 years to release fully even if not completely perfect will 9/10 times be far better received overall than a game that's remained in development hell for a decade.

Of course, if the rework is necessary and useful for the development of this game I see no issue with it.
As I have come into the scene late, I wasn't aware of the game until back in September, around when the patch was released. However, having seen a LOT of games and webcomics in development hell, or in hiatuses, I am familiar with the whole sad process of endless stalls. Perhaps my being "fresh" for this game has colored my thoughts on it, but I am inclined to believe that the devs will do just fine with this game in particular, given their recent postings, if for no other reason than I have lots of patience, and have seen other projects that were EIGHT years or more in dev hell.
 

Karnewarrior

Engaged Member
Oct 28, 2017
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Three years isn't actually that long of a dev period anyway, especially for an indie project. There are AAA projects that are in development for 5, 7, even 10 years (*cough TES 6 cough*)

That said, I don't see any need for any further redesigns, at least on the surface. Ruling out code refractoring of various sorts, I would expect this to move forward with very minor if any changes to the game's appearance and UI.
 

lawlietl4

New Member
Dec 28, 2023
8
4
71
Does anyone know how to fix Agnes' error that's above her head? I keep seeing it when she bobs up and down but I don't know what image is missing because of how fast her bobbing is
 

Karnewarrior

Engaged Member
Oct 28, 2017
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BTW, can someone with an account summarize the weekly updates for those of us who's incomes got frozen by Rotten Eggman?
 
Feb 7, 2022
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MisterHeadCrab

New Member
Oct 15, 2023
6
2
31
Is there any scenes with Lulu yet or no? cause when I click on her character it only says return and nothing else unlike other characters.
 

Karnewarrior

Engaged Member
Oct 28, 2017
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I don't think so, unless you include the scene where she's in a towel. I don't think we've even seen best girl naked.

Though to be fair, most of these characters have some claim to Best Girl, save for being in a game with Lulu the Magnificent
 

shmurfer

Engaged Member
Dec 29, 2019
3,151
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I don't think so, unless you include the scene where she's in a towel. I don't think we've even seen best girl naked.

Though to be fair, most of these characters have some claim to Best Girl, save for being in a game with Lulu the Magnificent
Not sure about recent updates but you were able to see her naked via the clothing menu I wanna say around the time the jane sex scene was actually shown during gameplay.
 

Karnewarrior

Engaged Member
Oct 28, 2017
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Clothing menu doesn't count, it's just her standing sprite with no text attached, it's not a scene
 

MisterHeadCrab

New Member
Oct 15, 2023
6
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I don't think so, unless you include the scene where she's in a towel. I don't think we've even seen best girl naked.

Though to be fair, most of these characters have some claim to Best Girl, save for being in a game with Lulu the Magnificent
Really unfortunate that they don't have best girl yet. Oh well, I just liked her because she reminded me of Megumin lmao.
 
Feb 27, 2024
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Crashes viewing wardrobe :(
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
  File "renpy/common/000statements.rpy", line 670, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
Exception: In DynamicImage '[angelika_bra_A]_select': Could not find substitution 'angelika_bra_A'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/interaction labels/Angelika Character Interactions/Angelika Customize.rpyc", line 321, in script
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/ast.py", line 2259, in execute
    self.call("execute")
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/ast.py", line 2241, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/statements.py", line 342, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 670, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/exports.py", line 3347, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/core.py", line 4055, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/screen.py", line 481, in visit_all
    self.child.visit_all(callback, seen=None)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 1 more time]
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/core.py", line 674, in visit_all
    for d in self.visit():
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/image.py", line 785, in visit
    self.find_target()
  File "/home/user/Games/Maeve's-Academy-Public-Release-0.6.1-pc/renpy/display/image.py", line 669, in find_target
    raise Exception("In DynamicImage %r: Could not find substitution '%s'." % (self.name, str(ke.args[0])))
Exception: In DynamicImage '[angelika_bra_A]_select': Could not find substitution 'angelika_bra_A'.
Linux-6.10.6-061006-generic-x86_64-with-glibc2.40 x86_64
Ren'Py 8.1.4.23101104+nightly
Maeve's-Academy-0.6.1 0.6.1
Sat Mar  8 08:31:50 2025
 
4.50 star(s) 61 Votes