I assume you are referring to Mahou Mating there? Really like what you've already shown for it, and can't wait for it to come out. Already preordered it months ago.I am actually working on making a longer game right now. I still don't want to make an episodic game, or make one project that goes through eternal development, but I am trying to expand into making bigger projects with the help of a slightly larger team.
I am. Thanks for your support, and I hope it lives up to your expectations.I assume you are referring to Mahou Mating there? Really like what you've already shown for it, and can't wait for it to come out. Already preordered it months ago.
There are 6 endings.How many endings are there?
Upload your save toJust cant pass last phase of the battle ..
Every choice in the game has three options, one that leads to ending 4, one to 5, and one to 6. To get endings 5 and 6, avoid picking anything you used to get ending 4. There is no hard mode, or anything preventing you from getting these endings on your first playthrough.Ending 5 and 6.... are they related to a hard mode in this game if there is one? Are they related to the second page in Scene Replay and CG Gallery. I'm still experimenting in how to attain it, I still have to try blending complements with mocking or complements with power dialogue.
same but a demo from what i has read.So Game Seems to be unbeatable on stage 4 ive littlerly tried everything i can ive tried to bolt her bait out a shled but nothing works its gotten to the point that any amount of damage i dish out she just reheals from it so at this moment fuck this game its not worth my time
In the demo that was released before the full version, no you couldn't. In the full version, you can beat her in a variety of ways.So I am just wasting my time, he can't beat her... right?
Glad to hear you enjoyed!I absolutely loved this. Holy crap, both the hypnosis and love endings really caught me. I was genuinely surprised how wrapped up in the love ending I ended up. Having it be so sappy, and having the characters know that it's sappy and joke a bit about it just enough to where it only enhances the mood only made it all the better.
Belgerum, if you see this, by any chance, was the combat system inspired by an obscure Steam game titled Helen's Mysterious Castle? The Atk, Def, and Wait being tied to action choice during 1v1 combat is precisely how that game's combat functioned, so the combat system you used here felt extremely familiar going in. I adored Helen's Mysterious Castle and its combat system, so the similarities with this game's stuck out immediately.
Xarric's speech patterns and personality also really reminded me of Ergo from Anima Gate of Memories (also on Steam), who is a similar character archetype. But I feel like this was just coincidence.
Knew it! I also loved that combat system and wanted to see other games use it, so I was very happy to see it again here. It practically transported me back to my time playing HMC, and I found myself adopting similar combat strategies. I'm kind of surprised people found it difficult to understand and unbalanced, though. Such a shame.Yes, HMC was a huge inspiration for the combat system. I really wish other games used similar strategic combat system types, and wanted to put a bit of my own spin on it. I'm unlikely to try similar things again though, considering how much feedback I've gotten about how difficult, hard to understand, and unbalanced Magebuster was.
Heh. Understandable. And to be fair, campy and pretentious is the best combination for overpowered characters.I've never seen the anime you mentioned, so yes, that's purely coincidence. I was just trying to make a cool voice with the resources I had, and I'm not too versatile as a voice actor myself, so it just kind of turned out campy and pretentious. XD