Well, playing a game from slave perspective is a nice twist, but the execution is rather poor. Maybe if you could choose which girl you are playing as (like in a few older adventure games), making it visible for player and if there were differences when using an object depending on that? This could also lead to branching story in a nice way. Also, it seems a bit short and linear, but it might be just that early in development ( I still remember early versions of, for eg. "adventure high", it's much bigger now and still in development).
Point and click system has advantages by "hiding"choices from player, but there are none here (or really well hidden), making it an annoyance, rather than feature.
My speakers are broken, so no opinion on music.
Art is good enough to pass as professional (barly, but still FAR better than most Pathreon-level artists).
Overall, good idea, poor execution, but nothing that can't be ironed out in later ver.