- Feb 4, 2018
- 26
- 28
A Hero doesn't need a capeI posted the link to 1.71, but then 1.72 came out days later.
ALL the CG should be working now. You shouldn't have any out of memory messages now.
Ver 1.72
Thank You so much
A Hero doesn't need a capeI posted the link to 1.71, but then 1.72 came out days later.
ALL the CG should be working now. You shouldn't have any out of memory messages now.
Ver 1.72
To any and all those lost lambs who find the accursed white (black, can vary) screen of death that denies you the very boons that which you seek despite the hardships you face. I lead to you thy saviorGUYS REALLY NEED HELP HERE...
Everytime I tried to open the game there was generally nothing some times it opens but only white screen I can interact somehow when I click Left side of screen I can hear her scream and I even tried '' Locale Emulator '' but it doesnt work also . ANY IDEAS...?
Now PRAISE this hero third to the person who created this and second to the person who provided the link to the game you plebs!!!!Haha was nothing, just check the file 'option.ini' and put the following lines:
CreateTexturesOnDemand = 1
AlternateSyncMethod = 1
VertexBufferMethod = 0
SleepMargin = 0
And so he opened it to me normally ^^
Thanks for info1.72 was just a bugfix, no new content was added.
lock fps around 30 slow down game speed a half ( im use nvidia inspector), but resist capture 2 enemy still imposible.Is there any way to slow the game by, like, 50% ? No word of a lie, everything plays like it's on crack—I only figured out that you have to press the 'Z' key to mash out of capture animations, but I have to mash the button about 200 times to break free because it refills so fast... and heaven forbid I get caught by two minions at the same time, or else it becomes impossible to break out.
Also, it's a really stupid idea to not have an options menu or a button configuration window. I basically had to spam buttons to find out what everything did. On that note, who was the idiot that suggested that you should have buttons that not only force a knock-down state, but also to put those buttons right over your unlabeled potion keys?!
OP updatedI posted the link to 1.71, but then 1.72 came out days later.
ALL the CG should be working now. You shouldn't have any out of memory messages now.
Ver 1.72
Where do you put the .dat? I can't figure it out.Here's a save for 1.72 with all gallery unlocked and all stages, and I'm assuming should work for 1.73 as well.