Umai Neko's games always interested me because of that pristine artwork, but the previous 2 titles they released were a nightmare gameplay-wise. Is "Magical Angel Fairy Heart" any better?
For a game of this sort, it's not at all that bad. It's no Turtles in Time but it definitely works. In fact, the more I play, the better it seems. A few tips I learned along the way to those of you struggling with the gameplay;
1. The MC (thus far) always wins in close combat. The closer you get to them the better. She always grapples, never gets grappled.
2. Holding down the up key during a Z combo makes her do an uppercut-jump-smackdown combo that does a lot of damage and ensures you don't hit from behind during execution.
3. Holding down the down key during a Z combo makes her instead throw the enemy behind her.
4. Space acts as an animation interruption. Just use it whenever you get hit to get out of a bad spot.
5. Doubletap a direction to sprint. While sprinting you can stun with Z (to enable an easy Z combo opener) and knockdown with Space.
In fact, my one gripe with the game thus far seems to be that you have to lose/gameover to unlock the gallery stuff. When you clear a stage those should be unlocked automatically imho.
PS. No animation for the ratmen losses makes me sad. Heart pupils are <3.