Azaleadev
Newbie
- Nov 1, 2018
- 18
- 38
- 123
Hello!, here's some progress report:
The Enemy Behavior for enemies, sight components , attack areas, hurtboxes, hitboxes , and combat vfx are ready to use, i might tweak some fx as time goes on but its functional now
for vfx we got:
hitstops, screen shakes, flashing shaders, particles and combat vfx textures that can be called any time i need to use it in the game
Now i'll start the work on the sound components and at the start of the next month i'll work on the enemy grab system and the game first nsfw animation
The Enemy Behavior for enemies, sight components , attack areas, hurtboxes, hitboxes , and combat vfx are ready to use, i might tweak some fx as time goes on but its functional now
for vfx we got:
hitstops, screen shakes, flashing shaders, particles and combat vfx textures that can be called any time i need to use it in the game
Now i'll start the work on the sound components and at the start of the next month i'll work on the enemy grab system and the game first nsfw animation