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Others Magical Girl Azalea [Development Thread]

Azaleadev

Newbie
Nov 1, 2018
18
38
123
Hello!, here's some progress report:


The Enemy Behavior for enemies, sight components , attack areas, hurtboxes, hitboxes , and combat vfx are ready to use, i might tweak some fx as time goes on but its functional now

for vfx we got:

hitstops, screen shakes, flashing shaders, particles and combat vfx textures that can be called any time i need to use it in the game

Now i'll start the work on the sound components and at the start of the next month i'll work on the enemy grab system and the game first nsfw animation
 

Azaleadev

Newbie
Nov 1, 2018
18
38
123
SFX update


(sounds are placeholders, just to test out the feature)


Hello again, everyone!
Just wanted to give a quick update on the progress of the game.

I've started working on the SFX system! It's now up and running, and it's super flexible.
i can trigger sound effects based on specific frames, or hurtbox collisions/body collisions.

Alongside that, i got similar system for spawning VFX like dust, particles, and even other game scenes, so we can spawn effects whenever they're needed.
I'll add it in the future since the system is ready to go because it will give character and ememies movement more emphasis

What's next?

For this month, my main goal is to create the game's first NSFW system which is the enemy grab mechanic and its animations.
I'm on vacation from work, so it's the perfect time to do it.
Once that's done, I'll focus on the BGM and environment sound player.

After all that, it'll be time to start working on the game's data system, where i'll tackle things like character and enemy stats, HP, damage calculations, mana and even room data if needed.
 
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Azaleadev

Newbie
Nov 1, 2018
18
38
123
1761161360995.gif

Hello!
small update time!
This time with a preview of one of the two nsfw animations that will be present in the game's first demo
a multi stage animation that will triggers if you get grabbed by the enemy, my goal is to make animations change depending of some conditions of the player, like a climax gauge and desire atribute
After reaching a certain rate it will start playing the next loop of the animation
 
Last edited:
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randombbl

Member
Aug 30, 2017
115
70
189
Randomly just stumbled upon this, wanted to say the stuff you've done so far looks great!
Gonna add this one to the watchlist. Can't wait to one day play the finished game.
 
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Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,083
6,965
589
View attachment 5366794

Hello!
small update time!
This time with a preview of one of the two nsfw animations that will be present in the game's first demo
a multi stage animation that will triggers if you get grabbed by the enemy, my goal is to make animations change depending of some conditions of the player, like a climax gauge and desire atribute
After reaching a certain rate it will start playing the next loop of the animation
Wow that's really expressive, you did an awesome job there!
 
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