That's true too, but it's something I see in the broader gaming community too. Even with more mainstream SFW games and IPs, ppl whine about grind even there's barely any real need to grind....
And yet games like Monster Hunter, which are literally built to be grindfests, are lauded as some of the best games in a given year.
¯\_(ツ)_/¯
...Did Griselda want two girls? Cuz, I mean 'Beverly'? I mean, the dood is an ass but... I kinda do get not wanting to be called by that name.
I've actually never had anyone ask about this before, so I've never gotten to talk about naming conventions. Sorry in advance if this turns into a wall of text.
Master/Estate names are generational. I'm too lazy to go look up my specific structure right now, but basically, the family name (in this case, Amaira) only changes if a new Estate is established independent of the family name (like what Viridius is trying to do); it otherwise stays the same according to the family's ancestral Estate. Since the curse of inheritance (if you believe in that sort of thing) tends to kill parents before they can become grandparents, the first three names rotate as a way of remembering your own lineage. So, Garrison, his third name, comes from his grandfather on the Amaira side of his parentage. Collier was his great-grandfather, and Beverly would've been his great-great-grandfather's name.
If Beverly had a son, his son's name
should be (spoilering this out for reasons)
Collier Garrison Marius Amaira (and his son would be Garrison Marius Beverly Amaira, and so on). But since Beverly doesn't actually know who his father is, he could choose his son's third name himself. This is why it's a social faux pas to go by anything besides your first name; it's seen as cutting out pieces of your past that you should be proud of. It indicates shame, or that there was a break in the family line, or some other piece of sordid history that the Master in question is trying to bury. In Beverly's case, it displays a lack of confidence in his family line and a lack of understanding of his name's history - but that's a little much to get into with how much else is going on in the story, and having him come off as upset because it sounds feminine communicates roughly the same idea without drowning anyone in context they didn't ask for.
Related, this is why people give the MC grief every time he introduces himself. There is a layer of general mistrust for not giving his "real name" and him appearing rude by insisting he be referred to as his title, but him not having a name beyond "Master" (especially when there's no "Master" in any history books or lineage records) makes it seem like he somehow managed to attune himself to an ancestral headstone without actually being descended from an Estate. That implies all the bastards that some Masters leave behind could result in Folk or Servants that could one day just lay claim to an Estate and break all the rules that Masters think they understand about Theurgy and there's nothing any of them could do to stop it. Then add on the political implications of Archibald being put in debt at the start of the game by such a person.
Frankly, if he weren't a dunce, Commorance would probably be entirely on fire by the time you finish meeting Viridius.
But then, he'd probably also be actively hunted and the story likely wouldn't have made it past Griselda, so...
Speaking of Bianca (and other characters more generally) ... I really, really like Bianca.
Well, that's a nice change of pace.
And I don't mean from your usual griping about Melissa. If you go back far enough, there's a couple of people who literally wanted her (and Willow's) head on a pike for arranging that bit in the dungeon. Those comments are probably still here, but I have no idea how many pages back they are.
Granted, that section did get some reasonably heavy rewrites during the remaster because I wasn't especially happy with it, but still. Willow got some love (because who doesn't like a big titty goth girl?), but I've never heard anyone say they like Bianca that I can remember.
Not to gloss over the rest, but still glossing over it anyway - I just try to write people. For better and for worse. Even characters like Alice (who is about as "basic bimbo" as you can get) and Ivy (whose entire character is basically just "horny"), it doesn't feel right to not give them some level of depth.
I... do have mixed feelings with Setri, but I have something of a personal bias against parents who, understandable reasons or not, abandon their family bc of their own hangups. Like, I really do get it, but it's hard not to be reminded of some real life bitter memories. Nothing against you or your work and is kinda like the whole Melissa hate thing, it's just something that I have a strong view on, only it hit a little closer to home. But, that whole quest was... pretty hard. Handled with care though.
Setri is admittedly kind of an irredeemable sad sack. That might seem a bit harsh, but sometimes things happen and it just ruins the person those things happened to. I could go on about how I wanted to have an emotional gut punch at the start of the game to try and hook people while still holding myself to a decent standard instead of cheap emotional beats, or wax poetic about 'writing what you know' and how Setri serves as a reminder to myself to not let life make me that person, but I think the summary is enough said on those fronts.
I'm mostly just glad the emotion I put in is what came back out and it resonated with people instead of feeling cheap or hacky.
during the second Freeze, I found Willow interesting. Not only did it clear up some things with Bianca, but she kinda didn't have a quest to track when I hung out with her but she had quite a few events if you just... do what I do and wander around all over the place. It was interesting.
Willow doesn't have a quest to track because you completed it during the first Freeze. =P
Everyone is like that, though. Not everyone has special interactions with Cumhaill, but everyone has their own bonus objective to complete, and everyone has a unique chat option with every other Maid, as well as some other minor events, like interacting with Ella's snowman or the stuffed bear in the guest house.
Speaking of plot points I hope get addressed at some point, if only bc the ppl involved are at very interesting places in their lives at present, is the question of whether or not Bianca and Katrina will talk about their own relationship. Actually, is Katrina aware of it?
No one knows except Griselda, Marius, and Master (not even the player if you don't pay enough attention or have the trophies to do the 'page 0 skip' and don't need to do any reading). Griselda is actually under Contract not to say anything (which is a detail I couldn't find a good place to fit into all that reading), and Marius isn't really in a position to have much of a conversation with anyone.
I did decide to make it a separate update so I'd have a release this month, but a lot of character stuff will get resolved through affection quests during Act 2. I'd initially wanted to include those as the necessary areas opened up, but - without getting too deep into it - there are only so many hours in a day, and stress is a bitch. v0.15.2 is going to be getting everyone's first affection quest implemented (except those that will require v0.16 content; hopefully I'll either figure out a way to do without or find time to get them in with the story update), and I'm planning on three per Maid. I'm not sure when I'll get the second and third waves done, but I want to get them all in the game before I start on Act 3.
And as reference for the curious, v0.15 is the halfway point on Act 2. There's three, maybe four story updates left before a bunch of big reveals start happening and Act 3 kicks off.
So, I'm legit stuck.
I'm trying to tackle Read's Hold. Y'know, the one that requires you to follow 'dance steps' to solve?
Oh, hey, it's that "count from 1 to 7 but step on 4 twice" thing I mentioned before.
I already answered you on itch, but there's nothing tricky to it. If the instructions tell you to bring your feet together, or bring your left to your right, or however I have it worded, you just step on that panel twice. If you're
really struggling with it, it might help to write out "1 2 3 4 4 5 6 7" or whatever the actual steps are.