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Nippledemon

New Member
Oct 26, 2024
5
0
Well, again, the chest contains Nothing. It doesn't progress the story.
The Homing Stone is meant to be disabled while you're inside the maze. It should work as normal if you leave, but leaving will reset your progress within the maze.

If you can talk to Lalita at the end, you should be able to clear the maze just fine.
Unless you're forgetting about the cancel mechanic.

If you don't mind sharing your save, I can investigate further to see if I can find any bugs.
To clarify, I reached Lalita said I would help her, and she said I needed the item from the chest. I had reloaded from a different save were I picked the Homing Stone in her dialog choices cause I thought you could help her. When I talk to her the MC is only focused on helping her rather than being able to use the stone to escape.
 

Crevanille

Active Member
Oct 27, 2021
516
430
If one of the costumes works, they should all work.
The default vest is in the left-most wardrobe.

If you tried that and it isn't working after selecting the option, do you mind sharing your save so I can investigate further? I can't recreate the issue.
Oh, okay. I'll give it a try.
 

Crevanille

Active Member
Oct 27, 2021
516
430
Yeah, the only options when checking the wardrobes in the master room were for the robes, hood up/down versions. No options for regular clothes.
 

hreserves

The Mithril Hourglass
Game Developer
Sep 15, 2018
698
667
To clarify, I reached Lalita said I would help her, and she said I needed the item from the chest. I had reloaded from a different save were I picked the Homing Stone in her dialog choices cause I thought you could help her. When I talk to her the MC is only focused on helping her rather than being able to use the stone to escape.
Well, while I'm sure it's frustrating for you, I'm happy to confirm I found no bugs, and the proper solution (which involves the cancel mechanic) works exactly how it's supposed to.
1735880634029.png
There are also other ways to get through the conversation by selecting choices that obviously contradict reality if you're trying to rush through and keep skipping past the choice you can cancel. I tested all of that, too, just to be on the safe side. Not a single bug in sight, and I found zero issues with your save.

Again, I'm sure it's frustrating on your end, but the maze is built to keep you lost in it for as long as possible. From the physically impossible and difficult to navigate space, to presenting a bunch of lewds, to giving you a chest that will only ever give you Nothing, to telling you what you want to hear, or even outright lying to you, all that struggle means it's doing what it's supposed to do.
The idea behind clearing it is to go against that grain. Don't just mindlessly bone everything. Ignore the chest. Don't believe what the maze is telling you. That's also the point of the cancel mechanic/wild card choice. You're presented with options A, B, C, and D, and you choose E (or Num0, as the case may be).
Or brute-force it and get the trophy, but that is the more difficult option.

Yeah, the only options when checking the wardrobes in the master room were for the robes, hood up/down versions. No options for regular clothes.
Well, looks like the main part of the problem is that I never put in an option to switch to the default vest costume if you don't have one of the Freeze costumes unlocked. Fixed that for v0.20.
It also looks like there's a bug with the dresses where they appear whether you have the trophy to unlock them or not. Also fixed for v0.20.

And I did go and double check to confirm; going back to the Wickham Estate, choosing Jenny, then Sneak In, then talking to her in the receiving tower and selecting Get Out will fix the Homing Stone bug for you.
My changelog says that was fixed for v0.18, so there shouldn't be any differences between my dev version and the public version as far as that goes.
 

Crevanille

Active Member
Oct 27, 2021
516
430
Well, while I'm sure it's frustrating for you, I'm happy to confirm I found no bugs, and the proper solution (which involves the cancel mechanic) works exactly how it's supposed to.
View attachment 4403816
There are also other ways to get through the conversation by selecting choices that obviously contradict reality if you're trying to rush through and keep skipping past the choice you can cancel. I tested all of that, too, just to be on the safe side. Not a single bug in sight, and I found zero issues with your save.

Again, I'm sure it's frustrating on your end, but the maze is built to keep you lost in it for as long as possible. From the physically impossible and difficult to navigate space, to presenting a bunch of lewds, to giving you a chest that will only ever give you Nothing, to telling you what you want to hear, or even outright lying to you, all that struggle means it's doing what it's supposed to do.
The idea behind clearing it is to go against that grain. Don't just mindlessly bone everything. Ignore the chest. Don't believe what the maze is telling you. That's also the point of the cancel mechanic/wild card choice. You're presented with options A, B, C, and D, and you choose E (or Num0, as the case may be).
Or brute-force it and get the trophy, but that is the more difficult option.


Well, looks like the main part of the problem is that I never put in an option to switch to the default vest costume if you don't have one of the Freeze costumes unlocked. Fixed that for v0.20.
It also looks like there's a bug with the dresses where they appear whether you have the trophy to unlock them or not. Also fixed for v0.20.

And I did go and double check to confirm; going back to the Wickham Estate, choosing Jenny, then Sneak In, then talking to her in the receiving tower and selecting Get Out will fix the Homing Stone bug for you.
My changelog says that was fixed for v0.18, so there shouldn't be any differences between my dev version and the public version as far as that goes.
Thanks.
 

Nippledemon

New Member
Oct 26, 2024
5
0
Well, while I'm sure it's frustrating for you, I'm happy to confirm I found no bugs, and the proper solution (which involves the cancel mechanic) works exactly how it's supposed to.
View attachment 4403816
There are also other ways to get through the conversation by selecting choices that obviously contradict reality if you're trying to rush through and keep skipping past the choice you can cancel. I tested all of that, too, just to be on the safe side. Not a single bug in sight, and I found zero issues with your save.

Again, I'm sure it's frustrating on your end, but the maze is built to keep you lost in it for as long as possible. From the physically impossible and difficult to navigate space, to presenting a bunch of lewds, to giving you a chest that will only ever give you Nothing, to telling you what you want to hear, or even outright lying to you, all that struggle means it's doing what it's supposed to do.
The idea behind clearing it is to go against that grain. Don't just mindlessly bone everything. Ignore the chest. Don't believe what the maze is telling you. That's also the point of the cancel mechanic/wild card choice. You're presented with options A, B, C, and D, and you choose E (or Num0, as the case may be).
Or brute-force it and get the trophy, but that is the more difficult option.


Well, looks like the main part of the problem is that I never put in an option to switch to the default vest costume if you don't have one of the Freeze costumes unlocked. Fixed that for v0.20.
It also looks like there's a bug with the dresses where they appear whether you have the trophy to unlock them or not. Also fixed for v0.20.

And I did go and double check to confirm; going back to the Wickham Estate, choosing Jenny, then Sneak In, then talking to her in the receiving tower and selecting Get Out will fix the Homing Stone bug for you.
My changelog says that was fixed for v0.18, so there shouldn't be any differences between my dev version and the public version as far as that goes.
Thanks, you sure made one hell of a maze then. OH I didn't realize that the questions were supposed to come from the lady, not the MC. I would recommend in the future adding color coded text when that happens.
 
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