If one of the costumes works, they should all work.
The default vest is in the left-most wardrobe.
If you tried that and it isn't working after selecting the option, do you mind sharing your save so I can investigate further? I can't recreate the issue.
To clarify, I reached Lalita said I would help her, and she said I needed the item from the chest. I had reloaded from a different save were I picked the Homing Stone in her dialog choices cause I thought you could help her. When I talk to her the MC is only focused on helping her rather than being able to use the stone to escape.
Well, while I'm sure it's frustrating for you, I'm happy to confirm I found no bugs, and the proper solution (which involves the cancel mechanic) works exactly how it's supposed to.
There are also other ways to get through the conversation by selecting choices that obviously contradict reality if you're trying to rush through and keep skipping past the choice you can cancel. I tested all of that, too, just to be on the safe side. Not a single bug in sight, and I found zero issues with your save.
Again, I'm sure it's frustrating on your end, but the maze is built to keep you lost in it for as long as possible. From the physically impossible and difficult to navigate space, to presenting a bunch of lewds, to giving you a chest that will only ever give you Nothing, to telling you what you want to hear, or even outright lying to you, all that struggle means it's doing what it's supposed to do.
The idea behind clearing it is to go against that grain. Don't just mindlessly bone everything. Ignore the chest. Don't believe what the maze is telling you. That's also the point of the cancel mechanic/wild card choice. You're presented with options A, B, C, and D, and you choose E (or Num0, as the case may be). Or brute-force it and get the trophy, but that is the more difficult option.
Well, looks like the main part of the problem is that I never put in an option to switch to the default vest costume if you don't have one of the Freeze costumes unlocked. Fixed that for v0.20.
It also looks like there's a bug with the dresses where they appear whether you have the trophy to unlock them or not. Also fixed for v0.20.
And I did go and double check to confirm; going back to the Wickham Estate, choosing Jenny, then Sneak In, then talking to her in the receiving tower and selecting Get Out will fix the Homing Stone bug for you.
My changelog says that was fixed for v0.18, so there shouldn't be any differences between my dev version and the public version as far as that goes.
Well, while I'm sure it's frustrating for you, I'm happy to confirm I found no bugs, and the proper solution (which involves the cancel mechanic) works exactly how it's supposed to. View attachment 4403816
There are also other ways to get through the conversation by selecting choices that obviously contradict reality if you're trying to rush through and keep skipping past the choice you can cancel. I tested all of that, too, just to be on the safe side. Not a single bug in sight, and I found zero issues with your save.
Again, I'm sure it's frustrating on your end, but the maze is built to keep you lost in it for as long as possible. From the physically impossible and difficult to navigate space, to presenting a bunch of lewds, to giving you a chest that will only ever give you Nothing, to telling you what you want to hear, or even outright lying to you, all that struggle means it's doing what it's supposed to do.
The idea behind clearing it is to go against that grain. Don't just mindlessly bone everything. Ignore the chest. Don't believe what the maze is telling you. That's also the point of the cancel mechanic/wild card choice. You're presented with options A, B, C, and D, and you choose E (or Num0, as the case may be). Or brute-force it and get the trophy, but that is the more difficult option.
Well, looks like the main part of the problem is that I never put in an option to switch to the default vest costume if you don't have one of the Freeze costumes unlocked. Fixed that for v0.20.
It also looks like there's a bug with the dresses where they appear whether you have the trophy to unlock them or not. Also fixed for v0.20.
And I did go and double check to confirm; going back to the Wickham Estate, choosing Jenny, then Sneak In, then talking to her in the receiving tower and selecting Get Out will fix the Homing Stone bug for you.
My changelog says that was fixed for v0.18, so there shouldn't be any differences between my dev version and the public version as far as that goes.
Well, while I'm sure it's frustrating for you, I'm happy to confirm I found no bugs, and the proper solution (which involves the cancel mechanic) works exactly how it's supposed to. View attachment 4403816
There are also other ways to get through the conversation by selecting choices that obviously contradict reality if you're trying to rush through and keep skipping past the choice you can cancel. I tested all of that, too, just to be on the safe side. Not a single bug in sight, and I found zero issues with your save.
Again, I'm sure it's frustrating on your end, but the maze is built to keep you lost in it for as long as possible. From the physically impossible and difficult to navigate space, to presenting a bunch of lewds, to giving you a chest that will only ever give you Nothing, to telling you what you want to hear, or even outright lying to you, all that struggle means it's doing what it's supposed to do.
The idea behind clearing it is to go against that grain. Don't just mindlessly bone everything. Ignore the chest. Don't believe what the maze is telling you. That's also the point of the cancel mechanic/wild card choice. You're presented with options A, B, C, and D, and you choose E (or Num0, as the case may be). Or brute-force it and get the trophy, but that is the more difficult option.
Well, looks like the main part of the problem is that I never put in an option to switch to the default vest costume if you don't have one of the Freeze costumes unlocked. Fixed that for v0.20.
It also looks like there's a bug with the dresses where they appear whether you have the trophy to unlock them or not. Also fixed for v0.20.
And I did go and double check to confirm; going back to the Wickham Estate, choosing Jenny, then Sneak In, then talking to her in the receiving tower and selecting Get Out will fix the Homing Stone bug for you.
My changelog says that was fixed for v0.18, so there shouldn't be any differences between my dev version and the public version as far as that goes.
Thanks, you sure made one hell of a maze then. OH I didn't realize that the questions were supposed to come from the lady, not the MC. I would recommend in the future adding color coded text when that happens.
Found a bug. After leaving Ambrose's estate without proclaiming the alliance, I just gave him the writ. Archie still appears at Evdokia's hall to proclaim our alliance.
Also, how can you leave the Ambrose's estate while giving Archie nothing?
Found a bug. After leaving Ambrose's estate without proclaiming the alliance, I just gave him the writ. Archie still appears at Evdokia's hall to proclaim our alliance.
Also, how can you leave the Ambrose's estate while giving Archie nothing?
Looks like he needed an extra check to make sure he didn't show up. Whoops. Fixed for v0.20.
It's possible to ally with him while not offering him anything, but it involves the choices you've made over the course of the entire game. The easiest way to give yourself a boost there is to do a bunch of events at Big Dick's farm.
An important note of this being you can only complete an event at the farm once every "game phase."
So if you're a little inconsistent with visiting him every time you get the opportunity, exceeding Archibald's expectations will give you a boost during the segment.
No, you can recruit her regardless.
The only catch is that if you don't recruit her before the end of the segment, you can lock yourself out of recruiting her if you end up being enemies (since if that happens you can't walk back inside the mansion).
Kenad beat me to it, but yeah, the fight is meant to be unwinnable (and also kind of a tutorial for another boss fight, since it works the same way but puts limits on the recovery items). Even if you do knock down both Maids, he'll just "Mmm, no." and revive them to restart the fight.
I was about to waste another hour lol. I mean... I like the RPGM combat way more than average, but as difficult as some of the trophies are to get... maybe this ought to be a trophy fight instead of an unwinnable scripted loss.
EPIC effort on this game, though. Thanks for the ride!
No, you can recruit her regardless.
The only catch is that if you don't recruit her before the end of the segment, you can lock yourself out of recruiting her if you end up being enemies (since if that happens you can't walk back inside the mansion).
But to do so you require a Silk upron, which the player will get in the desert (meaning after the Ambrose segment). Although there might be another way before, if you spend an absolutely unholy amount of money in the city, to become the VIP......and then a secret VIP vendor will appear at Talors and you need gold (which I'm not sure where to get yet...) Is there an easier way to get it that I'm missing?
I was about to waste another hour lol. I mean... I like the RPGM combat way more than average, but as difficult as some of the trophies are to get... maybe this ought to be a trophy fight instead of an unwinnable scripted loss.
EPIC effort on this game, though. Thanks for the ride!
I love that strategy. I don't use it very often myself, but it's nice to see at least someone out there appreciates how effective stacking buffs and debuffs can be, especially when you also use crowd control ailments.
But yeah, that fight is mostly an opportunity to be a thorn in Archibald's side (with it also functioning as a tutorial of the later fight), with some bonuses if you drag it out long enough. Unless you pick the option that skips the fight.
No trophy, though. Not directly, anyway. One of the bonuses you get for reaching the point where he says "Your persistence is utter madness!" counts towards a trophy you can get later on if that score is high enough. I did think about bringing it back as a challenge fight you could try later on, but I couldn't think of an appropriate trophy or other reward for actually beating it, and by the time it could be repeated, it's a fair bit later in the game and would be much less challenging.
And I'm glad you like it! I'm 3-4 more updates away from completing the story, and after a little over 3 years of development, it's kinda hard to believe the end is actually in sight.
It's been a hell of a ride for me, too.
But to do so you require a Silk upron, which the player will get in the desert (meaning after the Ambrose segment). Although there might be another way before, if you spend an absolutely unholy amount of money in the city, to become the VIP......and then a secret VIP vendor will appear at Talors and you need gold (which I'm not sure where to get yet...) Is there an easier way to get it that I'm missing?
You actually hit it right on the head. If you get the VIP trophy in the city (which you can get after Lalita patches you up after the duel), an extra blonde Maid appears in the Maid side of Ambrose Tailor. She'll sell you an extra Silk Apron before you'd otherwise be able to get one through Emily/Alexander.
It is a ton of money to spend, but in my testing, I had one of every Contract Emily sells and had enough to get everything and have a bit left over. If you end up broke after getting the trophy, you can get some back by going to SCQ HQ, which should be enough to buy the apron.
You don't need gold, though. I did initially want to add gold as a secondary currency using Ambrose Bank, but I couldn't find a plugin to handle it that wouldn't break the game, and doing it without a plugin made things feel cumbersome and generally not fun to use as a player. The only real benefit to it was showing in a practical way how much gold a single Silcrow is meant to be.
I love that strategy. I don't use it very often myself, but it's nice to see at least someone out there appreciates how effective stacking buffs and debuffs can be, especially when you also use crowd control ailments.
But yeah, that fight is mostly an opportunity to be a thorn in Archibald's side (with it also functioning as a tutorial of the later fight), with some bonuses if you drag it out long enough. Unless you pick the option that skips the fight.
No trophy, though. Not directly, anyway. One of the bonuses you get for reaching the point where he says "Your persistence is utter madness!" counts towards a trophy you can get later on if that score is high enough. I did think about bringing it back as a challenge fight you could try later on, but I couldn't think of an appropriate trophy or other reward for actually beating it, and by the time it could be repeated, it's a fair bit later in the game and would be much less challenging.
And I'm glad you like it! I'm 3-4 more updates away from completing the story, and after a little over 3 years of development, it's kinda hard to believe the end is actually in sight.
It's been a hell of a ride for me, too.
Fair point. I worked with RPGM for a while when I was on long-term medical leave but once I returned to work, I simply didn't have to time to use it enough to stay proficient at what I did in the game or what I'd learned, much less become better at it. I never did get around to figuring how to write a "snapshot" string of data for the party and inventory and force-restore the snapshot data (to compare it against loaded data in order to script events to both frustrate save editor users AND reward them for the effort with unique content) but I'm sure it's doable. If I was going to replay a fight after the party levels up, I'd copy inventory data, literally copy the party members at the time of the encounter and make unique actors to swap out for the party during a replay. Not sure how much work that'd entail, tho.
ANYWAY, went back in with my eyes fully open (when the dev literally has the MC tell me that a fight is unwinnable, I tend to get the hint) and was able to "achieve" "Hm, no." Massive hit to my inventory!
I also have to say that your success is noticeable by the bug reporters and exploit reporters you've gained. I do like exploits the player isn't supposed to have, but the game is cleaner and better when they get reported and fixed. "What if I looted Griselda's hold BEFORE I have a pact with her? Aw, shit... can't get into the swamp." Attention to detail with the amount of gameplay here is, I repeat, EPIC.
Fair point. I worked with RPGM for a while when I was on long-term medical leave but once I returned to work, I simply didn't have to time to use it enough to stay proficient at what I did in the game or what I'd learned, much less become better at it. I never did get around to figuring how to write a "snapshot" string of data for the party and inventory and force-restore the snapshot data (to compare it against loaded data in order to script events to both frustrate save editor users AND reward them for the effort with unique content) but I'm sure it's doable. If I was going to replay a fight after the party levels up, I'd copy inventory data, literally copy the party members at the time of the encounter and make unique actors to swap out for the party during a replay. Not sure how much work that'd entail, tho.
ANYWAY, went back in with my eyes fully open (when the dev literally has the MC tell me that a fight is unwinnable, I tend to get the hint) and was able to "achieve" "Hm, no." Massive hit to my inventory!
Yeah, fighting against cheaters/save editors is a losing battle. There are ways to do it - obscure your code, create common events that would "reset" characters to "expected" parameters if they're detected to be too high, use redundant variables to check existing variables against so save editing becomes more difficult, I'm sure there are plugins out there that will do something like that "snapshot" method, etc., but those are all half-measures. Anyone with enough knowledge to go in and figure it out will still be able to cheat, and since they put in all that work, they might just release a mod or share a cheated save, and then all that work is wasted time.
I'm generally of the opinion that cheating in a single player game ruins the cheater's experience, not mine or anyone else's. The only time it's relevant to me as a developer is when someone does something that breaks a sequence and stops the game from progressing, because then I have to figure out if it's actually a bug or if they broke something that otherwise works just fine.
Which, for the record, none of which I do on purpose. Those issues are most common near the start of the game because that's when I knew the least about putting the game together. Cheating can break things later on in the game, so I still don't recommend it, but I mostly don't recommend cheating because some things being a struggle is part of the story. Taking that away means less story. If cheating lets you enjoy the story more, I won't judge you for it, it's just harder for me to fix any problems you encounter. Past that, it doesn't affect me, so I don't care.
Anything that seems like unique content for doing something that should be impossible is just me acknowledging that sometimes people get persistent and decide to make a thing happen no matter the cost (which is also why I try to include in-game dialogue like that to tell you what's up; I don't want anyone that just wants to progress stuck climbing a wall only to keep running into the ceiling). Even if it's because they don't know there are other options, players do some wild shit sometimes, and I think that's cool to see.
Again, love this. I reworked combat balance from at least 3 different angles and have done who knows how many little tweaks since then, so it's incredibly satisfying to see someone actually dig in and find a strategy that works like this. Especially using Willow, who is one of the few Maids I've heard feels underpowered in most combat scenarios.
Also because manipulating Agility is such a big part of it, and Agility is a stat that I appreciate because I know how it can affect the flow of combat, but I'm a dev and have knowledge that the average player wouldn't. It's something I've always struggled with making feel important, regardless of how important it actually is.
I think the party I used was Melissa, Jenny, Bianca, and Alice. General strategy was to stack ATK debuffs with DEF buffs and did my best to keep both enemies blinded at all times (using sleep to distract Archibald's items where necessary). It's a little trickier to manage, because it relies a lot more on RNG and an unlucky crit through the blind ruins you, and you need some specific equipment setups, but it takes a lot of pressure off your inventory items. I think one run had Phoebe instead of Bianca and I managed to hit the end without using any items, though that was almost assuredly more luck than skill. It's also been a while since I tested that fight and I could be misremembering; I just use the option that skips the fight when replaying these days. >.>
I also have to say that your success is noticeable by the bug reporters and exploit reporters you've gained. I do like exploits the player isn't supposed to have, but the game is cleaner and better when they get reported and fixed. "What if I looted Griselda's hold BEFORE I have a pact with her? Aw, shit... can't get into the swamp." Attention to detail with the amount of gameplay here is, I repeat, EPIC.
Yeah, I deeply appreciate everyone that's come in to report things and give me feedback. It really has gone a long, long way toward making the game what it is, and I'll forever be grateful for that. Same goes for my volunteer playtesters.
I have no idea how I did it, because I know devs that avoid their thread like the plague because of the general vibe of discussion, but I like to think it's because I do my best to be here and be genuinely helpful. Regardless of the reason, I'm glad it worked out this way.
And again, I'm glad you enjoy it. I keep looking at Baldur's Gate 3 and wishing I could do more, but I'm just one dude, and no game is Baldur's Gate 3 except Baldur's Gate 3.
That said, there is more optional content I want to put in and things I want to revisit and add more to, I just also really want to finish the story before scope creep gets the better of me.
At the same time, most players won't bother cheating to get content they consider crap. It's a compliment! But yes, reporting a bug you get when you're gaming the game, as if it's the dev's fault? ugh
Willow? Underpowered? Hm. Maybe on average non-crit attacks, but she crits WAY more often and reliably saves party members from poisoning by putting a pin in the opponent's attack without using TP. You can tell from my sig that Kala is S-tier, and Willow is right up there with her. A wise man once said, "That's my girl."
I tried employing that on my first semi-dedicated attempts along with Melissa and Phoebe's Debilitating/Shattering strikes. I'm usually an Overwhelming Damage- style player, but if I find I have to protect myself from overwhelming damage, stopping the attack altogether and patiently chipping away seems the better option... and I was dedicated to my team. When nailing down that strategy, the RNG for blindness was too unreliable and I stopped caring about enemy ATK buffs or party DEF buffs. I focused on optimally taking NO attacks and therefore no damage.
It's rare and enjoyable for straight-up RPGM combat to be challenging enough to use ANY consumable inventory, even to recover post-battle, so even though I only used single-digit quantities of any listed item, it SEEMED like a massive hit to me lol
I have no idea how I did it, because I know devs that avoid their thread like the plague because of the general vibe of discussion, but I like to think it's because I do my best to be here and be genuinely helpful. Regardless of the reason, I'm glad it worked out this way.
At the same time, most players won't bother cheating to get content they consider crap. It's a compliment! But yes, reporting a bug you get when you're gaming the game, as if it's the dev's fault? ugh
To be fair, it's basically impossible to tell whether or not it's my fault from a player's perspective, cheats or not. I'd rather people report and learn it only happened because they cheated than have them say nothing and I maybe miss a bug that deserves squishing.
But yeah. I don't necessarily take cheating as a compliment, but it certainly doesn't bother me. Though I do kinda take the fact that people play my game at all as a compliment. I made it for me, so the fact that anyone thinks it's worth their time is huge to me. Plus it's endlessly funny to me that there's a non-zero chance that more people are playing my game in a given month than the latest AAA live service flop.
Willow? Underpowered? Hm. Maybe on average non-crit attacks, but she crits WAY more often and reliably saves party members from poisoning by putting a pin in the opponent's attack without using TP. You can tell from my sig that Kala is S-tier, and Willow is right up there with her. A wise man once said, "That's my girl."
Willow is also one of my favorites, despite numerous accusations to the contrary. As much as I'll freely admit that I like all the LIs I write for different reasons so they're kinda all my favorite, I'm biased toward the big tiddy goth girls.
I tried employing that on my first semi-dedicated attempts along with Melissa and Phoebe's Debilitating/Shattering strikes. I'm usually an Overwhelming Damage- style player, but if I find I have to protect myself from overwhelming damage, stopping the attack altogether and patiently chipping away seems the better option... and I was dedicated to my team. When nailing down that strategy, the RNG for blindness was too unreliable and I stopped caring about enemy ATK buffs or party DEF buffs. I focused on optimally taking NO attacks and therefore no damage.
It's rare and enjoyable for straight-up RPGM combat to be challenging enough to use ANY consumable inventory, even to recover post-battle, so even though I only used single-digit quantities of any listed item, it SEEMED like a massive hit to me lol
Yup, that's why I say that test run was probably more luck than skill. Blind basically never failed me when it mattered, and the chances of that are, to put it lightly, low.
And there are definitely fights where more of a no-damage strategy works best. The Viridian Maid Squad where you fight the giant group at the bottom of the stairs on the aggression path is one of those fights, even if your options for crowd control are limited that early on.
RPGM combat actually being challenging is generally why I like it, too. It's still tricky to find a balance, and there are still games I absolutely love that have difficulty spikes and balance issues that put me off, but I'd much rather err on that side than the pokemon-style "attack once and you win!" combat. Even Persona - a series I adore - I feel is too easy outside of bosses, and even most bosses become really easy if you learn their weaknesses then restart the fight.
I don't want to go all the way back to the old Star Ocean style of bosses where it takes something ridiculous like 6 hours of damage optimization to down a mandatory story boss that isn't even the final boss (even if some of those fights can make for fantastic set pieces when done right), but I do like my combat to have some meat on it.
Does anyone know how to negotiate an alliance with Archibald without offering leadership?
I saw the spolier on page 58. The steps do not match with the dialog and I get slain all the time
Single-player game cheaters: Modding the game to have fun while harming no one.
Game devs: And I took that personally.
Why fight though, if modding and cheating helps a person to have fun in your game - it's beneficial to the game. And if they break something while cheating - "Congratulations you played yourself")) It's an additional layer to the game experience. Let's remember that it is a game, not the Olympics, the key is to have fun. Also cheats sometimes can be quite a good crutch. For example, if I haven't gone to the game files I won't know about the apron for Iris and how to get it...(which to be fair there should be some clues in the game about it. Missing a chance to get a new maid is kinda a biggie.)
P.S. Do you really think I am going to replay the game to make all the best investment decisions? To squeeze all the possible money to be able to buy the damn apron to get Iris.
P.S.2: All the above goes for cheating and modding single-player games. I played enough GTA online to hate online cheaters as much as the next guy)
Does anyone know how to negotiate an alliance with Archibald without offering leadership?
I saw the spolier on page 58. The steps do not match with the dialog and I get slain all the time
The negotiation is only about a third of it. The rest is dependent on a score that doesn't move a whole lot (unless you go to Big Dick's at every possible opportunity; each event completed there also raises it), so if you go in with that score being fairly low, finding an option that doesn't result in you dying or being enemies without giving anything up can be impossible.
That said, it's also impossible to not have some way of getting past that segment, even if it's not the outcome you want.
You can try offering him something else, but from the sound of things, that score is very low for you, so you might not have that option. And keep in mind cult leadership is still an election; depending on a bunch of other scores, you can still lose it even if you don't give it up.
Single-player game cheaters: Modding the game to have fun while harming no one.
Game devs: And I took that personally.
Why fight though, if modding and cheating helps a person to have fun in your game - it's beneficial to the game. And if they break something while cheating - "Congratulations you played yourself")) It's an additional layer to the game experience. Let's remember that it is a game, not the Olympics, the key is to have fun. Also cheats sometimes can be quite a good crutch. For example, if I haven't gone to the game files I won't know about the apron for Iris and how to get it...(which to be fair there should be some clues in the game about it. Missing a chance to get a new maid is kinda a biggie.)
P.S. Do you really think I am going to replay the game to make all the best investment decisions? To squeeze all the possible money to be able to buy the damn apron to get Iris.
P.S.2: All the above goes for cheating and modding single-player games. I played enough GTA online to hate online cheaters as much as the next guy)
Which is why I don't bother fighting it. That's the point of what I was saying. I don't care.
The only time it bothers me is if someone uses cheats to ruin the story or break the game for themselves and then blame me (or whatever other dev) for it like the game should've been designed with cheats in mind. At least that happens very infrequently. To me, anyway.
Sometimes cheating does feel like a statement of "this game is better when I don't have to interact with it," which does feel an awful lot like being kicked in the shins if you stop and think about it, but I'm not your dad or your boyfriend. Whatever cheating does or doesn't ruin for you isn't my problem until it gets turned into a bug report.