I recently decided to revisit Majikoi and its sequels, having read them a little over a decade ago. The first entry proved itself as dumb and fun as I remembered it being.
For the most part, all the heroines are very likeable and each go through pretty well done (but still simple) character development. I personally find Miyako to be a grating character, even after her development, but even she's pretty interesting. Chris was also fairly annoying, but she really grew on me during Miyako's route. Wanko is one of the cutest girls in any VN while also not being excessively so. Momoyo is memorable for being both absurdly powerful and a womanizer due to every mans' inability to match her. Yukie, my favorite, is a unique and awkward weirdo which makes her endearing. The characters are really the greatest strength the VN has.
As far as protags go, Yamato is unique enough to be passable. I'd say he's a great protag, but he suffers from the usual failing of the "genius" character type. Characters like him are hard to write adequately since the writer has to be clever enough to convince you he's genuinely as smart as they keep telling you he is. For the most part, it's enough to keep up the suspension of disbelief, but when it drops the ball, it drops it HARD.
Narratively, Majikoi is pretty weak. For the most part, it's just a sequence of funny slice-of-life segments. There is some character development dispersed through each route, but there's a lack of any grand narrative... well, aside from...
The Agave route, a giant flaming train wreck. This route is hidden behind the completion of every main heroine's route. All prior routes devote small segments purely towards foreshadowing this route. Villains will pop in, do a little dance, show off their cool new entertainment complex (that is other wise irrelevant outside of the Agave route), and then run away leaving you with some vague 4th wall breaking statement that you'll see them in another route. The payoff for all this heavy handed foreshadowing is an awful story with a twist that insults your intelligence and characters that act just brain dead enough to push the narrative forward.
The first real obvious red flag for a bad narrative is probably when
Despite being characterized as a cautious strategist, he takes zero precaution, splits up the entire group, and relies solely on Momoyo's muscle. There are enough unknowns here to warrant extreme caution, but he just rushes into the danger.
Red flag 2 would be
The writers clearly were at a loss with how powerful they made Momoyo. The way they fixed this made everyone involved so frustratingly stupid.
The entire time, the mastermind of the route is a poorly kept secret. From the very beginning who it is is painfully obvious. They practically announce they're the culprit whenever they're on screen. At the last minute, the story tries to throw out a red herring in the form of a character that can't possibly be the culprit before it then reveals that yes, it was who I thought it was from the very beginning. Their reasons for being the antagonist are stupid. Their plan is incredibly poorly thought out and has no real viable followup.
At the very end of it all, the villain has the gall to do a "you're just as bad as me" move.
Hmm, yes very evil and comparible to running an illegal prescription drug ring, funding and organizing an anarchic coup.
Really, Majikoi is a fun, dumb time. It is very much the kind of slop writing that is best enjoyed with an emptied mind. Though, you'd be doing yourself a favor if you skipped the Agave route.
For the most part, all the heroines are very likeable and each go through pretty well done (but still simple) character development. I personally find Miyako to be a grating character, even after her development, but even she's pretty interesting. Chris was also fairly annoying, but she really grew on me during Miyako's route. Wanko is one of the cutest girls in any VN while also not being excessively so. Momoyo is memorable for being both absurdly powerful and a womanizer due to every mans' inability to match her. Yukie, my favorite, is a unique and awkward weirdo which makes her endearing. The characters are really the greatest strength the VN has.
As far as protags go, Yamato is unique enough to be passable. I'd say he's a great protag, but he suffers from the usual failing of the "genius" character type. Characters like him are hard to write adequately since the writer has to be clever enough to convince you he's genuinely as smart as they keep telling you he is. For the most part, it's enough to keep up the suspension of disbelief, but when it drops the ball, it drops it HARD.
Narratively, Majikoi is pretty weak. For the most part, it's just a sequence of funny slice-of-life segments. There is some character development dispersed through each route, but there's a lack of any grand narrative... well, aside from...
The Agave route, a giant flaming train wreck. This route is hidden behind the completion of every main heroine's route. All prior routes devote small segments purely towards foreshadowing this route. Villains will pop in, do a little dance, show off their cool new entertainment complex (that is other wise irrelevant outside of the Agave route), and then run away leaving you with some vague 4th wall breaking statement that you'll see them in another route. The payoff for all this heavy handed foreshadowing is an awful story with a twist that insults your intelligence and characters that act just brain dead enough to push the narrative forward.
The first real obvious red flag for a bad narrative is probably when
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Red flag 2 would be
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The entire time, the mastermind of the route is a poorly kept secret. From the very beginning who it is is painfully obvious. They practically announce they're the culprit whenever they're on screen. At the last minute, the story tries to throw out a red herring in the form of a character that can't possibly be the culprit before it then reveals that yes, it was who I thought it was from the very beginning. Their reasons for being the antagonist are stupid. Their plan is incredibly poorly thought out and has no real viable followup.
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At the very end of it all, the villain has the gall to do a "you're just as bad as me" move.
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Really, Majikoi is a fun, dumb time. It is very much the kind of slop writing that is best enjoyed with an emptied mind. Though, you'd be doing yourself a favor if you skipped the Agave route.