- May 10, 2023
- 62
- 67
Hello, I'm trying to create a menu which would enable the player to see that he indeed missed a choice there, instead of the 1 showing choice. I have this menu at the moment but it's uses the annoying getting back to the menu till he doesn't click the correct choice.
label choices
menu:
"choice 1": (always seeable)
"choice" if p == 2:
"{color=#999999}?????{/color}" p <=1:
jump choices
I know about the existance of -> define config.menu_include_disabled = True
with setting colour to grey with -> define gui.choice_button_text_insensitive_color = "#555"
but I don't want the player to see the other possible choice's text at all if not met the requirement. I would much prefer the "?????". Is there any work around this?
I've tried to alter the choice screen but It didn't work out.
label choices
menu:
"choice 1": (always seeable)
"choice" if p == 2:
"{color=#999999}?????{/color}" p <=1:
jump choices
I know about the existance of -> define config.menu_include_disabled = True
with setting colour to grey with -> define gui.choice_button_text_insensitive_color = "#555"
but I don't want the player to see the other possible choice's text at all if not met the requirement. I would much prefer the "?????". Is there any work around this?
I've tried to alter the choice screen but It didn't work out.