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[Makura cover soft] Dungeon and Bride - suggestions, changes, modding, improvement discussion

Eigil84

Newbie
Aug 28, 2025
25
26
23
I don't know how it works in the mod, but in the base game affection is a zero sum game.
A girl can have a maximum of 100 points of affection distributed among all men. So we can think of it as a pie chart.

Let's imagine Blue has 50 Affection and MC has 50 Affection. If Blue gains 10 Affection, then the new split will be 60-40.
I am not sure how the distribution is handled when affection is split between 3 or more men. If one gains X affection, I suspect the others lose an equal portion of X.

The Korean mod description, feature #2 says
"More than a certain number of organisms and satisfaction results in a decrease in affection/development for men other than men who have sex"

Does this mean the formula has been altered and the sum of all Affection can drop below 100?

I think it is inevitable that Affection will gravitate towards 100 as a character approaches 100 in the Development stat.

As for 100 Development, I like the way it works in the vanilla game.
Once a girl reaches 100 Development, she has fallen for that guy and will begin helping him corrupt other girls.
The way this manifests in game is that she will take up a room and refuse to move (similar to Max, Linus, Blue) forcing you to find another girl to tank the guy's libido.

I think the retirement feature is unpopular because it removes the ability to interact with that character. It sounds like she would just disappear from the game. In addition to that, it sounds like it would also reduce Inn difficulty because she would no longer be able to help the guy corrupt other girls.
I also think that "the girl that once shared a bond with MC continues to be defiled by other men in MC's presence" is a more appealing NTR theme than simply "graduating".
I think character retiring and moving aways is a good RP theme for an event that would happen once or twice in the story (such as Liesel), but having it become a consistent and predictable outcome makes it less enticing.
Affection still works as a zero-sum system, but there are a few exceptions. In some cases, the total affection can exceed 100.
Conversely, it’s also possible to forcibly create a guard even when affection already exists. Once the guard is broken, affection is immediately restored, allowing normal interactions to resume.


As for the retirement feature, it seems it hasn’t been well received. Personally, I liked the idea behind it — that “because you failed to protect her properly, you’ve now lost her completely.” It’s a bit of a shame that others don’t seem to feel the same way.
 

xellos616

Well-Known Member
May 5, 2020
1,128
828
278
Does anyone know if the author of the ccmod mod will continue updating it? There haven't been any updates for almost a month.
The ccmod mod supports version 1.42, and the latest game version is 1.44.
Also, the wild bull has stopped attacking in Free Play mode.
The game is essentially unplayable for me now.
 

Eigil84

Newbie
Aug 28, 2025
25
26
23
Is there ever a chance we'll get new images and cg modded into the game?
The original creator previously stated that additional CGs would be added for parts that were incomplete or lacked CGs despite needing them (e.g. certain quests involving Maria).
In addition, CGs are expected to be included in Lizel’s and the dwarf’s NTR avoidance routes.
 

Eigil84

Newbie
Aug 28, 2025
25
26
23
I’ve made three combat classes so far, but honestly, they don’t feel very distinct—mostly just small differences like buff/debuff scaling.
Right now, the Battle Princess is the only one with a bit of identity, since her skills switch depending on whether she’s a virgin or not, or a married woman versus someone in an affair.
Any ideas on how I could give them more individuality?

and.

I’m planning to work on this mod only until the end of this year.
What’s left for now are things like Alex’s raid and abduction event, and the brothel development.
I’m also planning to add the hot spring event we talked about earlier.
Do you have any other ideas?
 

ChupacabraGonzales

Active Member
Jun 19, 2018
834
1,423
305
Does anyone know if the author of the ccmod mod will continue updating it? There haven't been any updates for almost a month.
The ccmod mod supports version 1.42, and the latest game version is 1.44.
Also, the wild bull has stopped attacking in Free Play mode.
The game is essentially unplayable for me now.
The English TL is currently at 1.42, that's the most likely reason CCMod hasn't advanced past that version.