Just like sonicsd55 said, I am interested in 1 and 3.
For 2 I am a bit concerned about permanent removal of the character (assuming that all gear goes to temporary storage and there is no risk of softlock due to losing quest items).
Like what happens if the player is in an area that is only accessible via Jump / Levitate / Magic Boat and loses the only party member that can cast the spell to get out?
I also think that instead of losing her forever, it would be more interesting to see her transferred to more difficult area of the game.
Here another idea that crossed my mind, but I am not sure how easy or difficult it would be to implement:
Permanent Passive skills with negative effects.
When certain conditions are met, the character gets a new permanent Passive debuffs. These would appear in the same category with Counter, Death and all other skills.
Some Passives would be applied after suffering heavy corruptions by a monster, demon, some would come from high experience count, while other would be applied by cursed items.
Here are some examples, with various degrees or complexity:
- Sadist: dealing damage increases Lust
- Masochist: receiving damage increases Lust
- Dominatrix: Acquired by equipping a cursed whip. Defeating enemies (dealing the final blow) increases a special counter. As the counter increases, the character would get progressively stronger status buffs, but being molested by a monster, dying (reaching 0 HP), maybe some Inn events, will reset the counter to 0 and the character's stats will be lowered. (for example base Attack set to 1)
- Dumb Slut: Acquired after equipping Ring of Silence. Each orgasm permanently decreases character Intellect by 1.
- Lust Worshipper: Acquired after equipping Fallen Angel Ring. Each orgasm permanently decreases character Faith/Piety by 1.
These are just some ideas, the concept can be expanded further. Obviously, it would also require some sort of system to incentivize equipping cursed items.
Maybe a new difficulty setting that makes it so that the only way to identify items is to equip them... I think CCmod already has an option that removes class restrictions, so maybe that can be expanded further...
This is a fun post with many interesting ideas.
Regarding point 2, I think that is also something the user has to handle.
I agree that defensive code is necessary for quest items and key members (Guest, Theo, Max, Lizel).
However, if a permanent member loss occurs, and that member was part of the core team,
then the party’s collapse or total wipe from that loss is natural—whether in a game or in an actual adventure.
I would suggest a mitigation method: instead of total annihilation leading to Game Over, have the party forcibly return to the village and handle additional member losses (likely deaths).
Implementing permanent Passive Buff/Debuff is possible, but there are some parts that are difficult to grasp.
Does “Orgasm” mean the sex-related Orgasm Count in the game?
Also, for Sadist/Masochist → instead of increasing Lust, it might be better to increase Heat.
In the case of Domina, it could be applied to my mod’s Job Class Domina as well—but without whip restrictions.
Ah, of course, I’m not saying I’ll implement these.
I’m just sharing ideas, and for now, my focus is only on bug fixes and feedback handling.
I’m not sure if Korean NetSlang translates well here, but as I mentioned before, I’ve recently hit a moment of disillusionment (현타 or 현자타임, a sort of mental burnout) regarding mod development, mainly due to the very limited feedback from the Korean community.
I am happy to exchange feedback and ideas here, which gives me a bit of motivation and inspiration,
but I’m still skeptical about reversing my previous decisions.
Probably, if several ideas that could spark my motivation accumulate, I might reconsider at that point.