[Makura cover soft] Dungeon and Bride - suggestions, changes, modding, improvement discussion

sonicsd55

Member
Dec 26, 2017
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Would you be interested in features like these?
The following events are just ideas for now.


---

1. Soft Forced Event

Can end without any NTR experience.

Occurs randomly during map movement.

Monsters (human or non-human) ambush the party → some female characters start the battle already captured or restrained.



---

2. Hard Forced Event

Always involves an NTR experience.

If the party retreats during combat, there’s a small chance that one female character gets captured and leaves the party.

The captured character is randomly placed somewhere within the same area.

You must search and rescue her before leaving—if you exit the area without finding her, she’ll be permanently lost.

When rescued, she’ll have multiple sexual experiences recorded with unnamed characters.



---

3. Threesome Event (3P)

Can occur with either Theo or the “netorare” male partner.

When one male and two female characters share the same room, and both women (or at least one) are on friendly terms with the man, a threesome event may occur.

Supports room moving.
1 and 3 but I feel like 2 can be annoying to code and losing them entirely make sense but like damn would that be annoying (also males can get capture too so that could just be away to erase and crash the game)

Also when everyone horny it's get kind of annoying every 3 steps and then a dialouge box of the girl/ntr man doing something
 

Eigil84

Newbie
Aug 28, 2025
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1 and 3 but I feel like 2 can be annoying to code and losing them entirely make sense but like damn would that be annoying (also males can get capture too so that could just be away to erase and crash the game)

Also when everyone horny it's get kind of annoying every 3 steps and then a dialouge box of the girl/ntr man doing something
The second paragraph (about frequent event triggers) is a bit unclear since it doesn’t have a clear subject,
but should I take it to mean that events are happening too frequently in the version I recently released?

If that’s the case, it probably means I accidentally uploaded the debugging build — the one with a much higher event occurrence rate.
I guess I must’ve missed that part while I was hurriedly cleaning up the leftover code from the Korean TL mod this morning.

Sorry about that.
I’ll check it after I get off work.
 

Faceface13

Newbie
May 21, 2021
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Would you be interested in features like these?
The following events are just ideas for now.


---

1. Soft Forced Event

Can end without any NTR experience.

Occurs randomly during map movement.

Monsters (human or non-human) ambush the party → some female characters start the battle already captured or restrained.



---

2. Hard Forced Event

Always involves an NTR experience.

If the party retreats during combat, there’s a small chance that one female character gets captured and leaves the party.

The captured character is randomly placed somewhere within the same area.

You must search and rescue her before leaving—if you exit the area without finding her, she’ll be permanently lost.

When rescued, she’ll have multiple sexual experiences recorded with unnamed characters.



---

3. Threesome Event (3P)

Can occur with either Theo or the “netorare” male partner.

When one male and two female characters share the same room, and both women (or at least one) are on friendly terms with the man, a threesome event may occur.

Supports room moving.
All of these sound really good! My favorite is definitely the one where you have to find her on the map. That's a really hot scenario!
 
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sonicsd55

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Dec 26, 2017
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Eigil84 is there a way to have sex first? I saw in the mod the player can only have two sex scenes either virgin and non-virgin. I only know that the first time you could have sex with a virgin character is when you marry her and spend a night.

Also can I still marry anyone if I let them have sex with other characters or no?
 

Eigil84

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Aug 28, 2025
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Eigil84 is there a way to have sex first? I saw in the mod the player can only have two sex scenes either virgin and non-virgin. I only know that the first time you could have sex with a virgin character is when you marry her and spend a night.

Also can I still marry anyone if I let them have sex with other characters or no?
Female characters whose Heat exceeds a certain threshold may become aroused on the map and even initiate sex with a nearby male character they have a good relationship with.
During this process, virginity loss can occur, with a branching path between insertion and non-insertion sex.
If the insertion path is taken, it will carry over into inn events, resulting in insertion sex there as well.

When I initially designed this feature, I considered a more natural progression, where non-insertion sex could gradually develop into insertion sex—for example, if the characters’ affection reached a certain level, they might proceed directly to insertion.
Specifically, if affection is below 50, the scene would remain non-insertion; if it is 50 or higher, it would progress to insertion sex.
For now, I decided to leave the system as it is, as I was interested in observing player reactions to the current progression mechanics.
 
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sonicsd55

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Dec 26, 2017
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Female characters with a Heat level above a certain threshold may enter a state of arousal on the map and even initiate sex with a nearby male character they have a good relationship with.
During this process, virginity loss can occur, as there is again a branch between insertion and non-insertion sex.
If the insertion route occurs here, it will also carry over and change to insertion sex during inn events afterward.
I was at the max of 200 arousal unless it's a different state I'm looking at. They all have technally kids cause I spam the taven party so they have the non-virgin status. In any case none of them really doing it unless that can only occur during when I have Blue in my party
 

Eigil84

Newbie
Aug 28, 2025
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I was at the max of 200 arousal unless it's a different state I'm looking at. They all have technally kids cause I spam the taven party so they have the non-virgin status. In any case none of them really doing it unless that can only occur during when I have Blue in my party
The core mechanics of sex-related interactions with Theo in the current system are:

1. Certain conditions must be met (Heat for both male and female characters, and the female’s affection toward the male).


2. Whether the sex is insertion or non-insertion depends on whether the female is a virgin.



As mentioned earlier, I had considered classifying it based on affection, but at the time of development, I was curious about player reactions to the current mechanics, so I left it as is.
(for example: “A female who always had non-insertion encounters only progresses to insertion after being with Max/Blue! That’s too much!”—reactions like these.)
 

Eigil84

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Aug 28, 2025
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Also, I am not a native English speaker, so I write in my mother tongue first and then translate into English.

I also read your posts through translation.

I would appreciate it if you could try to use standard words and sentences rather than slang when sharing your opinions.

Sometimes translations don’t come out correctly, so this helps prevent misunderstandings.
 

Eigil84

Newbie
Aug 28, 2025
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1 and 3 but I feel like 2 can be annoying to code and losing them entirely make sense but like damn would that be annoying (also males can get capture too so that could just be away to erase and crash the game)

Also when everyone horny it's get kind of annoying every 3 steps and then a dialouge box of the girl/ntr man doing something
I’ve checked and made adjustments.

Previously, the probability for each event was calculated on every move. As the number of event types increased, the overall event occurrence rate unintentionally became much higher. This was obvious in hindsight, but I overlooked it while focusing on implementing the events.

(Someone might ask, “Why not calculate once and trigger just one of the three events?” — but each probability calculation incorporates character stats, so they must be computed individually.)

In conclusion, I’ve adjusted the probabilities for each event, and so far, I think the occurrence frequency is reasonable. However, this balance is entirely based on my own experience, so I’d appreciate feedback from others. (I did create internal simulation code to test it.)

Here’s the updated Mega link:

Please enjoy!
 

ChupacabraGonzales

Active Member
Jun 19, 2018
895
1,474
305
Would you be interested in features like these?
The following events are just ideas for now.


---

1. Soft Forced Event

Can end without any NTR experience.

Occurs randomly during map movement.

Monsters (human or non-human) ambush the party → some female characters start the battle already captured or restrained.



---

2. Hard Forced Event

Always involves an NTR experience.

If the party retreats during combat, there’s a small chance that one female character gets captured and leaves the party.

The captured character is randomly placed somewhere within the same area.

You must search and rescue her before leaving—if you exit the area without finding her, she’ll be permanently lost.

When rescued, she’ll have multiple sexual experiences recorded with unnamed characters.



---

3. Threesome Event (3P)

Can occur with either Theo or the “netorare” male partner.

When one male and two female characters share the same room, and both women (or at least one) are on friendly terms with the man, a threesome event may occur.

Supports room moving.
Just like sonicsd55 said, I am interested in 1 and 3.

For 2 I am a bit concerned about permanent removal of the character (assuming that all gear goes to temporary storage and there is no risk of softlock due to losing quest items).

Like what happens if the player is in an area that is only accessible via Jump / Levitate / Magic Boat and loses the only party member that can cast the spell to get out?
I also think that instead of losing her forever, it would be more interesting to see her transferred to more difficult area of the game.



Here another idea that crossed my mind, but I am not sure how easy or difficult it would be to implement:
Permanent Passive skills with negative effects.
When certain conditions are met, the character gets a new permanent Passive debuffs. These would appear in the same category with Counter, Death and all other skills.

Some Passives would be applied after suffering heavy corruptions by a monster, demon, some would come from high experience count, while other would be applied by cursed items.

Here are some examples, with various degrees or complexity:

- Sadist: dealing damage increases Lust
- Masochist: receiving damage increases Lust

- Dominatrix: Acquired by equipping a cursed whip. Defeating enemies (dealing the final blow) increases a special counter. As the counter increases, the character would get progressively stronger status buffs, but being molested by a monster, dying (reaching 0 HP), maybe some Inn events, will reset the counter to 0 and the character's stats will be lowered. (for example base Attack set to 1)

- Dumb Slut: Acquired after equipping Ring of Silence. Each orgasm permanently decreases character Intellect by 1.
- Lust Worshipper: Acquired after equipping Fallen Angel Ring. Each orgasm permanently decreases character Faith/Piety by 1.

These are just some ideas, the concept can be expanded further. Obviously, it would also require some sort of system to incentivize equipping cursed items.
Maybe a new difficulty setting that makes it so that the only way to identify items is to equip them... I think CCmod already has an option that removes class restrictions, so maybe that can be expanded further...
 
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Eigil84

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Aug 28, 2025
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Just like sonicsd55 said, I am interested in 1 and 3.

For 2 I am a bit concerned about permanent removal of the character (assuming that all gear goes to temporary storage and there is no risk of softlock due to losing quest items).

Like what happens if the player is in an area that is only accessible via Jump / Levitate / Magic Boat and loses the only party member that can cast the spell to get out?
I also think that instead of losing her forever, it would be more interesting to see her transferred to more difficult area of the game.



Here another idea that crossed my mind, but I am not sure how easy or difficult it would be to implement:
Permanent Passive skills with negative effects.
When certain conditions are met, the character gets a new permanent Passive debuffs. These would appear in the same category with Counter, Death and all other skills.

Some Passives would be applied after suffering heavy corruptions by a monster, demon, some would come from high experience count, while other would be applied by cursed items.

Here are some examples, with various degrees or complexity:

- Sadist: dealing damage increases Lust
- Masochist: receiving damage increases Lust

- Dominatrix: Acquired by equipping a cursed whip. Defeating enemies (dealing the final blow) increases a special counter. As the counter increases, the character would get progressively stronger status buffs, but being molested by a monster, dying (reaching 0 HP), maybe some Inn events, will reset the counter to 0 and the character's stats will be lowered. (for example base Attack set to 1)

- Dumb Slut: Acquired after equipping Ring of Silence. Each orgasm permanently decreases character Intellect by 1.
- Lust Worshipper: Acquired after equipping Fallen Angel Ring. Each orgasm permanently decreases character Faith/Piety by 1.

These are just some ideas, the concept can be expanded further. Obviously, it would also require some sort of system to incentivize equipping cursed items.
Maybe a new difficulty setting that makes it so that the only way to identify items is to equip them... I think CCmod already has an option that removes class restrictions, so maybe that can be expanded further...
This is a fun post with many interesting ideas.

Regarding point 2, I think that is also something the user has to handle.

I agree that defensive code is necessary for quest items and key members (Guest, Theo, Max, Lizel).
However, if a permanent member loss occurs, and that member was part of the core team,
then the party’s collapse or total wipe from that loss is natural—whether in a game or in an actual adventure.

I would suggest a mitigation method: instead of total annihilation leading to Game Over, have the party forcibly return to the village and handle additional member losses (likely deaths).

Implementing permanent Passive Buff/Debuff is possible, but there are some parts that are difficult to grasp.
Does “Orgasm” mean the sex-related Orgasm Count in the game?

Also, for Sadist/Masochist → instead of increasing Lust, it might be better to increase Heat.

In the case of Domina, it could be applied to my mod’s Job Class Domina as well—but without whip restrictions.

Ah, of course, I’m not saying I’ll implement these.

I’m just sharing ideas, and for now, my focus is only on bug fixes and feedback handling.

I’m not sure if Korean NetSlang translates well here, but as I mentioned before, I’ve recently hit a moment of disillusionment (현타 or 현자타임, a sort of mental burnout) regarding mod development, mainly due to the very limited feedback from the Korean community.

I am happy to exchange feedback and ideas here, which gives me a bit of motivation and inspiration,
but I’m still skeptical about reversing my previous decisions.

Probably, if several ideas that could spark my motivation accumulate, I might reconsider at that point.
 
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sonicsd55

Member
Dec 26, 2017
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The core mechanics of sex-related interactions with Theo in the current system are:

1. Certain conditions must be met (Heat for both male and female characters, and the female’s affection toward the male).


2. Whether the sex is insertion or non-insertion depends on whether the female is a virgin.



As mentioned earlier, I had considered classifying it based on affection, but at the time of development, I was curious about player reactions to the current mechanics, so I left it as is.
(for example: “A female who always had non-insertion encounters only progresses to insertion after being with Max/Blue! That’s too much!”—reactions like these.)
I do kind of hope it's more affection base at least for Max and Linus. Like they should also get the non-insertion. Though the mod reminds me of the pre-trial versions where the herione can have non-insertion sex with Theo
 

Eigil84

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Aug 28, 2025
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I do kind of hope it's more affection base at least for Max and Linus. Like they should also get the non-insertion. Though the mod reminds me of the pre-trial versions where the herione can have non-insertion sex with Theo
I think differently.
They are NetoMen, and they’re not virgins—so there’s no real reason for them to stay in non-insertion relationships.

However, in my mod, what you’re suggesting is partially implemented.
When a female character becomes aroused during outdoor activity (in-map) and her Love value is low, the resulting scene will be non-insertion sex.

This reflects the female character’s perspective: she doesn’t see the relationship as close enough to go as far as insertion while outside.
 

Eigil84

Newbie
Aug 28, 2025
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I’m posting this because I’d like to hear your opinions.

Which version of Theo’s sex relationship system do you prefer?

1. Insertion or non-insertion determined by whether the female is a virgin.


2. Insertion or non-insertion determined by the female’s Love value.
 

Eigil84

Newbie
Aug 28, 2025
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This may be a dumb question, but is there a guide so we can make our own mods?
당신이 es5 이상의 javascript를 다룰 수 있다면 70% 이상은 가능 합니다.

남은 30%는 Kirikiri 엔진의 KAG인데, 이건 약간의 프로그래머 지식을 갖추면 거의 이해할 겁니다. 모자란 부분은 KAG의 공식문서로 학습하고요.
 
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sonicsd55

Member
Dec 26, 2017
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I think differently.
They are NetoMen, and they’re not virgins—so there’s no real reason for them to stay in non-insertion relationships.

However, in my mod, what you’re suggesting is partially implemented.
When a female character becomes aroused during outdoor activity (in-map) and her Love value is low, the resulting scene will be non-insertion sex.

This reflects the female character’s perspective: she doesn’t see the relationship as close enough to go as far as insertion while outside.
I mean you're not that much of a virgin if you can have sex with the side characters (And technically can do better then some of them) But like if it gets to the point where the female sneaks out room to sleep with someone. There's a point of where she wants actual sex
 

sonicsd55

Member
Dec 26, 2017
180
124
228
I’m posting this because I’d like to hear your opinions.

Which version of Theo’s sex relationship system do you prefer?

1. Insertion or non-insertion determined by whether the female is a virgin.


2. Insertion or non-insertion determined by the female’s Love value.
I prefer 2. Like after having sex with the other NTR men it kind of become a competition of who had the better sex
 
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Eigil84

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Aug 28, 2025
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I mean you're not that much of a virgin if you can have sex with the side characters (And technically can do better then some of them) But like if it gets to the point where the female sneaks out room to sleep with someone. There's a point of where she wants actual sex
It seems like the conversation isn’t quite aligning.
To make it easier to translate, I’ll write it in a word-focused way:
In the current system, when having sex at the inn,
if she has previous experience of insertion sex with someone,
and all other conditions are met,
she will also have insertion sex with Theo.
 
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