Let's start with the Quality of Life (QoL) changes on the dungeon crawler part:
1) Inventory Tetris is a huge waste of time right now.
- Replace the current 30 slots warehouse with a clone of the current item museum system, with a stack counter showing how many of each item you have. Dev can put a CAP on each item, like 20. Undiscovered item can use the same ? icon. Damaged item cannot be stored unless repair.
- Keep the current temporary warehouse for catching extra item, or if players need a place to store damaged items they cannot afford to repair yet.
- Instead of a days limit, charge player a daily rent. This both act as an alert they have items in temporary storage, and also an incentive to clean it up.
- As added QoL, add the ability to sell item directly from storage.
2) Add equipment slot for swimming gear/float equipment, and a button to toggle them. Additional tabs for outfit toggle is a plus.
- e.g. add a few buttons below each character for outfit toggle.
- Swim and float gear with by generic for all char so we can add a lazy button to toggle everyone to swim gear.
- Players can do their own customization for the other slots.
- These equipped items should no longer takes up inventory, see #3
3) Add a temporary item page for equipment stripped during combat H for each character, and the option to auto re-equip. At some point I gave up on regular armor and just run around in swimsuits so I do not miss any diving area because of this and damage gear taking up inventory space and flying to other character's inventory space when said character is full.
- Specifically I have been running around with the smallest seashell items so they takes up minimal space in inventory if said character gets strip right now.
- It is impossible to re-equip item if the weapon/armor went to someone else, and you have no room for inventory tetris
4) Offer hints if a map has diving area
5) Allow Summon Monster and Mercenaries at the same time
6) Allow changing orders on Summon Monster and Mercenaries during battle
7) Monster dictionary could notate which mob does H attack against which race, and where they could be found (including the floor)
8) Add Monster Dictionary as a button on the right. Need to reduce the amount of clutter and inventory tetris.
9) Add a key chain (a separate inventory tab) to keep track of all the keys
10) Make non-equipment items stackable, like blacksmith's repair powder and these