[Makura cover soft] Dungeon and Bride - suggestions, changes, modding, improvement discussion

deedo13

New Member
Apr 20, 2020
4
9
Need to check a few things:

1. If I edit the scripts, do I need to maintain the japanese 'codes' or do I need to translate everything to english to make it work.
2. Is it possible to add your own event by writing/editing the scripts? or do I need to edit using its own engine, similar to RPGM games?
3. How far did the modding go during the trial went? Only edits? no added H-CG or new events?
While I can't comment on the first two points, the third one I can. Most of the mods I saw are basically cheats and multiplier tables. Increase or decrease item / inn cost, etc. No new H-Scenes or mechanics, AFAIK.
 
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Welking

Member
Jan 30, 2020
247
122
Let's start with the Quality of Life (QoL) changes on the dungeon crawler part:

1) Inventory Tetris is a huge waste of time right now.
- Replace the current 30 slots warehouse with a clone of the current item museum system, with a stack counter showing how many of each item you have. Dev can put a CAP on each item, like 20. Undiscovered item can use the same ? icon. Damaged item cannot be stored unless repair.
- Keep the current temporary warehouse for catching extra item, or if players need a place to store damaged items they cannot afford to repair yet.
- Instead of a days limit, charge player a daily rent. This both act as an alert they have items in temporary storage, and also an incentive to clean it up.
- As added QoL, add the ability to sell item directly from storage.

2) Add equipment slot for swimming gear/float equipment, and a button to toggle them. Additional tabs for outfit toggle is a plus.
- e.g. add a few buttons below each character for outfit toggle.
- Swim and float gear with by generic for all char so we can add a lazy button to toggle everyone to swim gear.
- Players can do their own customization for the other slots.
- These equipped items should no longer takes up inventory, see #3

3) Add a temporary item page for equipment stripped during combat H for each character, and the option to auto re-equip. At some point I gave up on regular armor and just run around in swimsuits so I do not miss any diving area because of this and damage gear taking up inventory space and flying to other character's inventory space when said character is full.
- Specifically I have been running around with the smallest seashell items so they takes up minimal space in inventory if said character gets strip right now.
- It is impossible to re-equip item if the weapon/armor went to someone else, and you have no room for inventory tetris

4) Offer hints if a map has diving area

5) Allow Summon Monster and Mercenaries at the same time

6) Allow changing orders on Summon Monster and Mercenaries during battle

7) Monster dictionary could notate which mob does H attack against which race, and where they could be found (including the floor)

8) Add Monster Dictionary as a button on the right. Need to reduce the amount of clutter and inventory tetris.

9) Add a key chain (a separate inventory tab) to keep track of all the keys

10) Make non-equipment items stackable, like blacksmith's repair powder and these
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NutInShell

Member
Dec 1, 2019
439
579
Need to check a few things:

1. If I edit the scripts, do I need to maintain the japanese 'codes' or do I need to translate everything to english to make it work.
2. Is it possible to add your own event by writing/editing the scripts? or do I need to edit using its own engine, similar to RPGM games?
3. How far did the modding go during the trial went? Only edits? no added H-CG or new events?
Until someone more experienced answers i'll tell you from what i found when fidlled on my own game.

1. For jpn i largely saw in text.
- Common tags .What you see in japanese after main code with "//" and other similiar symbols in all tjs files that probably ment for the dev to know on fast look what they looking for. It is not executable code so you can ignore them.

-Descriptions and text. like in items .ksv has a way to pass infos in organized manner and again is just text that appear in game so you can do whatever in that case as well.

-Indentity (ID). Those do matter and most mods left them untouched (again like the items). Those files need to be able to get called from any script so id obviously you need to be carefull how you handle it in existing objects if you edit existing scripts.

2. If you are skilled enough obviously you can do whatever.

Coding with Visual Studio code or even wrighting/editing in wordpad and converting it in .tjs for example by using UTD - 8 enconding. In the end though you will have to convert and pack your files into .xp3 archive.

For the 3rd question can't answer since i'm fresh fish here. Again i hope someone more knowledgable would answer better if answer more about everything but what's sure is that the code is universal and not japanese.
 
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Lycorii

Newbie
Jan 30, 2023
74
79
Speaking of inventory
1. Hard agree on a temporary inventory and/or an auto-requip function after a character gets stripped. It is obnoxious to move inventory around because someone's gear went to someone else's because their gear is full or worse, gets sent to temp warehouse. Equipping gear from another party member's inventory would be nice too.

2. A separate permanent key item tab would be nice, I don't know if it'll be easy to implement with the character based inventory management, but it would really really be nice.

3. It goes against the game design, (since there's a real consequence to how skimpy or not your armor is) but a glamour system (where you overwrite the armor's appearance with another armor's) What do you guys think? Would it be bad to add a glamour system?

4. Also should magic get scaling bonuses based on caster's class and gear? Feels kinda weird that spells hit for roughly the same amount from a warrior and a sorcerer with a staff. Weaken magic a bit so demonic flare doesn't kill every non boss enemy at once unless it's a sorcerer casting it but make it scale so a sorcerer can keep up with a physical class's single target damage?

5. QOL features, can we get an "Identify all" and "Repair all" button

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Welking

Member
Jan 30, 2020
247
122
Combat/Class-wise:
  1. Martial art needs to be nerfed by putting a cap on the # of hits from AGI. While I love the 1K+ damage, it is too broken compared to other classes.
  2. Alternatively, scale weapon and magic damage better to STR and INT to balance the different classes' output
  3. Instruments (Bard weapons) can use a buff
  4. Allow level 1-3 magic to regen 1MP every X # of steps, so your back row casters can fight using magic regularly. Or better yet, gives each caster class a unique attack skill so they can save their MP. Right now, I have to equip a sling shot on the alchemist due to lack of viable weapon for her... She also has to carry around a hammer to do the field repair, but cannot equip... They are more of a luggage carrier at this point. I am sorry, but Lily from Danmachi is more useful than this...
  5. Give First Strike to Line Attack
  6. Makes it easier to change class. alignment changes is a pain right now
  7. Is there a point to the alignment system? It does not seem to impact anything in game outside of class change.
 

windark

New Member
Apr 16, 2021
11
5
for free mode once he adds the H inn stuff allow us to pick a character to serve as our "MC" and maybe give events in case the character we currently have chosen as the "MC" gets taken by say wildbull.

also in free mode make some lusty females who will kidnap the males to make into their toys since they are no longer forced characters.
 

Zorg119

New Member
Mar 21, 2022
11
4
Here is few ideas:
1. Advanced jobs should have lvl restriction too(more stats restriction)
2. Disable custom characters
3. Reduce maximum free points/change stats lvl up probability
 

CobraPL

NTR PALADIN
Donor
Sep 3, 2016
2,432
4,679
Guys, my suggestions in 7 parts were approved on dev's blog. I'll translate and forward some of your ones too!

Another important thing for all modders.
Xebit Can I kindly ask you please to translate DEV's comments too? It will greatly help modding community, especially non-Japanese and beginner ones. Thank you.
 
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themagiman

Well-Known Member
Mar 3, 2018
1,845
582
Pregnancy and hypnosis/mind control are top things that I want in the game. Having prego team mates not understanding how they got pregnant after the hypnotist joined would be amazing. Or at a certain point they go full brainwashed and just empty eyed do his bidding. Maybe an ex-cultist or wizard?
 
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Welking

Member
Jan 30, 2020
247
122
Now for the H...

The dev painted himself into a small corner with the NTR tag, and forgot to put in actual H elements. The game can easily mix in some corruption and light BDSM element, like the bandit slapping the gnome girl's butt during the gnome village rescue, to broaden the scope. Even NTR need some back story and appropriate situation to make it feel like NTR, rather than the current random stud horse in your party slept with random girls.

Let's start with Inn and Party interaction. For a game with such a lengthy duration where you would be spending a lot of time with your party members, there is little interaction between them, H or otherwise. Right now the inn stay room assignment mini-game is fairly pointless. I think we should make use of the inn stay element to inject additional interactions and H elements, while not disrupting the robust dungeon elements we currently have. And we really should make use of the other males in the party:
  • Max
    • Being the MC's buddy, he can influence the MC to do H stuff that can upset the female party members and reduce their Hearts towards MC. He can introduce and develop MC's voyeur skill (new inn mechanic), which allows MC to peak at other rooms at night for more inn HCG & events.
    • Teaches MC some basic sex technique after marriage (currently MC needs to do it 30x before getting to intermediate grade). This is referring to the sex stat Technique in Eva's house in Northrop village. Currently it does not do much, MC starts at 0 technique (beginner) and is capped at 100 (intermediate) to prevent MC from getting better than Blue/Wild Bull (This needs to be unlocked for free mode). Maybe technique can be used to unlock new sex positions for H with your wife (see below). Also, this "teaching" opens up the MC to another NTR route with Max, should player dodges Blue's cucking by skipping the Inn stay near the end.
    • After the MC finally marries and Blue kicked the bucket, Max can convince the MC to have orgy (with Max and other female party members) and potentially 3P with his wife, etc. On a side note, need more scenes with the girls lining up and sticking out their bum like in Leane 2.
    • In free mode, the above should also open up the harem route (where MC prevented Max from touching his wife during the orgy and takes all the girls).
  • Linus
    • He can demand specific girls a couple more times
    • If the MC satisfy his demands, he can start selling MC sex costume, H potions, and sex toys. More goods are unlocked the more times he is satisfied.
    • Expand on the current clothing/equipment. Add sex toys and their corresponding equipment slot to the game. See Female Party Members section below.
    • Add corruption element: Once Linus earned enough hearts with female party members, he will pay them to wear his sex toys or H costume (which replaces player assigned equipment for the time period), and eventually open them up to prostitution (build up this stat like the captured girls)
  • Blue
    • Just need some HCG with generic party member girls or mercenaries
  • Wild Bull
    • Add some light bondage (rope) and sex training elements (spanking) after the girls are captured.
    • Can also add wooden horse, butt wall, tail plug, etc. for some more kinky HCG.
    • Wild Bull will now taunt you and let you see the captured girl(s) being trained.
    • Add sex trainer NPCs. Once you defeat Wild Bull, some of these NPC escaped capture and will offer to sex train your party members if MC does not turn them in (MC can find 1 or 2 NPC at each of the 3 Wild Bull hideouts, with their own speciality). MC can participate in the training, or leave party member(s) behind.
  • MC
    • Sex with wife is a joke right now. After spending such a long time to get to marriage, at least allow proper interactivity should player choose to, and with corresponding H scenes (like letting you choose the pose with actual CG and interaction). The current method can be use as a quick mode.
    • Add Voyeur skill per Max above, allow peaking in other girl's room
  • Female Party Members
    • Right now I can keep the girl's lust at 200, and if nothing happens they simply drop lust by 20 points after an inn stay...
    • Give your wife (or ideally all the girls) a sexual preference stats to help vary the H and H reactions. This can be changed later with sex training from above.
    • MC stays Virgin too easily right now, and kinda pointless in a H game. Female party members and guests should have needs too (especially with their lust @ 200). They should be allowed to go after MC's virginity to ruin a perfect, pure love virgin end. Cheating is also good trigger and excuse for NTR.
    • Missed opportunities for girl x girl, which can be seen with the voyeur system mention above
    • They can also start buying Linus' sex toys above, which will earn them hearts with Linus. MC can peak at them masturbating, or Max can barge in and H.
    • Maria: will start running into MC periodically after being rescued from the Cult, for some quickie H.
    • Sandra: revenge H with Max if Blue keeps sleeping with other women, or she was just simply being horny
    • Milady: keep doing her thing, just need HCG (Milady x Max, Milady x Linus, Milady x MC?, add: Milady bullying female roommate)
    • Sex toys: add 4 toy slots for nipple, vagina, anus and 2 BDSM slots for rope (for shibari) and marks (e.g. spanking marks), and finally a slot for lewd crests.
    • Can have multiple types of lewd crests, from simply ones that continuously increase lust to appearance altering, like preventing the darkened nipples and pubes when the girl gets experienced.
  • Female Summoned Monster - Succubus
    • Would be nice if we allow them to come out at night to play
    • For example, if the female party member can use summoning magic, they can let out the succubus against Linus/Max if they get upset (small %). Can recycle said HCG from combat H.

The various Inns should also be a little more unique than their current room arrangement.
Each inn can have their own H theme. And we can add a new floor/room for the H element, while moving the current the sleeping quarters to 2F.
  • Seagull village - Beach theme/nude beach where you can interact with party members in the nude without penalty, Max can go nuts here
  • Dancers in desert - Linus would encourage and pay them to strip dance
  • Hotel Queens can add light BDSM and pet play theme with headband/tail plug
  • Northrop - add a massage parlor and MC get dragged in to help out
  • Add Amazon Fortress to the list, once you finish their rescue quest. Female party members get dressed in Amazon clothing, and play strip janken.
  • Every Inn can supply their rosters of NPC girls in addition to your party (potentially from Leane 1+2 roster)

Tip of the iceberg for the dev to spice up the H in the game. Of course, I understand he is conscious of his budget are the amount of art asset... so he can pick and choose what he likes.
 
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Welking

Member
Jan 30, 2020
247
122
Now for the Combat H, it feels unsatisfying as the combat H feels like firing off once and done, with the girl on a few rounds of CD.
  • Regarding stripped equipment, I already mentioned about the temporary storage and auto re-equip feature in QoL above.
  • There is a bit of logic issue if there are two potential targets. If there are 2 or more potential targets, the capture can be split.
    • Female party members can easily escape if captured by 2 or less mobs.
    • So if there are only 4 H mobs split between 2 potential targets, the H attack might never trigger if the capture is split
    • If there are 10+ mobs, like the horde of tentacles, 9 of them might focus on 1 girl and only 1 or 2 on another and this never triggers the capture H of the 2nd girl.
  • I think the battle engine needs to do a check on the number of H mob before allowing H attack on more than 1 target. And if it does go after more than 1 target with the same mob type, it needs to split the attack evenly to ensure the 2nd girl is also captured
  • CAP the max # of party members that can be captured at a time based on party size (e.g. no more than half the party) to avoid splitting the capture and letting the girls escape
  • Allow bigger size H mob to generate multiple stacks of capture
  • Potential changes:
    • Mobs in the front row with fight/trigger capture. If there is a successful capture triggered, then they will shift to the back row. Potentially look at shifting individual mob instead of entire row.
    • Mobs in the back row will always trigger H attack on captured girls
    • Mobs that can switch to the front row will now stop capture and fight.
    • Girls are no longer get released after ejaculation, have to wait for being rescued. H counter is increased every turn until rescue.
    • Rework the water drop debuff into a 2-turn dazed after rescue (prevent user command), but does not prevent further capture. Captured girl now gain fatigue, 5% every turn they are captured, and 10% after each ejaculation.
    • Guard/Guard All skill can only stop a limited # of capture attacks per turn.
  • Nice to have: Female guest characters can also be captured
Addition 1: Female-only Underground arena in the colosseum
  • Similar to the bath, only the girls are allowed to participate
  • Fight against multiple, large hordes of H monsters follow by random new Bosses with H attacks
  • Potential to force the girls to wear special costumes, with hidden + random restrictions (no skill use, no spells, can only attack on odd or even turns, etc.)
Addition 2: Female-only Erotic Trap dungeon (new map) under the Colosseum or Hotel Queens
  • Only 1 girl can participate at a time
  • Temporarily given jump and push stone
  • Player loses if they hit 200 lust before they reach the end of dungeon
  • Punishment H scene if player loses. Player can choose choice of reward and punishment if they win/lose, as a bet prior to start of erotic dungeon.
  • Player choice to have penetration H, in case some players want to keep their girl's virginity/protect the wife
  • Erotic traps - pushing a stone may trigger an H trap
  • Randomize certain portion of the dungeon, like the Snake and ladder from Tower of Radmilla 7F
  • New humanoid H mobs armed with sex toys, they do harassment H attacks instead of capture
  • New tiles - area where the girl need to crawl through
    • they can get stuck for a buttwall scene (spanking for non-penetration, or actual H otherwise)
    • assault by tentacles or slimes
  • Alternatively, the girls have to wear animal ear headband and tail plug, they have to crawl through the dungeon, or the last portion of it. Lust goes up by 1 with every step.
  • The girl can demand Inn time with MC for participating, forced Inn stay after competition.

Heroine's Sex Log:
  • Capture virginity loss from Armor of Immoral Depravity - bottom
  • Capture H attack in the girl's sex log
 

susanoo123

Newbie
Dec 20, 2018
25
7
Just started looking through the files to try and mod the game a little and figured I'd ask some questions I have here. Does anyone know where the data for the lover characters is stored?

I'm trying my hand at adding a new rival gang and started by adding an event to the early game slime gang duel so that they kidnap a girl instead of taking only items. They take the girl fine and she shows up in the captive girls list after some tweaking, but nobody has sex with her, presumably because there are no designated lover members in the slime rival faction.

So yeah, my question is if anyone has seen where the data for designated lovers is stored?
 

drchainchair2

Member
Mar 28, 2020
379
1,013
Just started looking through the files to try and mod the game a little and figured I'd ask some questions I have here. Does anyone know where the data for the lover characters is stored?

I'm trying my hand at adding a new rival gang and started by adding an event to the early game slime gang duel so that they kidnap a girl instead of taking only items. They take the girl fine and she shows up in the captive girls list after some tweaking, but nobody has sex with her, presumably because there are no designated lover members in the slime rival faction.

So yeah, my question is if anyone has seen where the data for designated lovers is stored?
guysList
 
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slepth

Member
Aug 5, 2016
150
160
Monster dungeon mod: Beta version 0.2
A modified jailBF2 map with each room full of horny monsters.

- New map point added to NW of Sapphire City map.
- I tested the mod with drchainchair2's edit of 1.28 english patch + compability patch for 8char & drchainchair's mod
https://f95zone.to/threads/makura-cover-soft-dungeon-and-bride.39728/post-17868329
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Sayasaya111

Newbie
Mar 17, 2025
70
62
Alright... is it possible for a complete beginner to make a mod for this game beyond editing values?
What should I learn to at least know my way around?
 
Jun 25, 2017
79
103
Is there any tool to modify the value or status?
I didn't notice that changing jobs would reduce attributes.(I originally thought it was just a level reduction, but the character who changed jobs was a level 1 character.)

Also, it would be great if we could change good from evil.
(*)I know that in the later stages, you can force the change through methods such as the cursed good shield.I'm just curious if there are any tools that can help me do this.

*MTool:Some values can be modified, but not all.
 

vendarr

Member
Jan 22, 2019
278
2,105
New version of .
Edited 399 images. Covers elf, dwarf, human, gnome, sylph and Riselle.



Changes:
Now as a patch instead of chara.xp3 replacer. Much smaller file size (28 MB instead of 300) and more importantly: much more likely to stay compatible with future versions. Just put into game directory. Enjoy!

Should you already have a file named 'patch14.xp3' in your game folder, just change the '14' to some other number.
 

CobraPL

NTR PALADIN
Donor
Sep 3, 2016
2,432
4,679
Is there any tool to modify the value or status?
I didn't notice that changing jobs would reduce attributes.(I originally thought it was just a level reduction, but the character who changed jobs was a level 1 character.)

Also, it would be great if we could change good from evil.
(*)I know that in the later stages, you can force the change through methods such as the cursed good shield.I'm just curious if there are any tools that can help me do this.

*MTool:Some values can be modified, but not all.
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