[Makura cover soft] Dungeon and Bride - suggestions, changes, modding, improvement discussion

sonicsd55

Member
Dec 26, 2017
180
124
228
--Modified

Sexual Contents Add Mod Minor Patch.

The following changes have been made:

  1. The conditions for insertion/non-insertion have been changed and relaxed.
    -> The previous requirement of having prior sex experience for insertion sex has been removed, and several other conditions have been adjusted.
  2. Lizel can no longer become pregnant before rejoining the party in the later part of the story.
    -> This change was made because pregnancy during the Arena D-day Countdown caused issues.
  3. Fixed an issue where characters who were pregnant (but not yet revealed as such) and placed in the Guild Wait Room could not be retrieved.
    -> The warning message remains the same, but now such characters will be moved to the waiting room for pregnant characters (Not the Guild).
The above three items involved code changes only; I haven’t been able to test them yet.
Although it would be proper for me to verify these changes through direct playtesting, I’m sorry to say that I’ll have to rely on your playtests instead.

I apologize for repeating myself, but I’m currently in a state of burnout.
I’ve already gone through three endings alone to debug and test balance, and I simply don’t have the will to run the game again right now.

However, since bugs—especially game-breaking ones—are critical issues, I made these urgent code fixes as soon as possible.

I’m sorry for any inconvenience caused.
Thank you for all your hard work I will try after work
 

sonicsd55

Member
Dec 26, 2017
180
124
228
Ah, I knew it...
I’m wondering if I should use something like ChatGPT to translate it.



I’ll be waiting for your feedback with ease.
and I also hope you enjoy it.
If it's easy sure but only if it's easy. You're already burnout so it could either be boring or annoying won't help with your burnout.

1763004074698.png 1763004093461.png

seems like moving them to the nursery can cause a bug where they somewhat disappear. Leaving and coming back makes them come back
 

Eigil84

Newbie
Aug 28, 2025
73
48
28
If it's easy sure but only if it's easy. You're already burnout so it could either be boring or annoying won't help with your burnout.

View attachment 5432454 View attachment 5432455

seems like moving them to the nursery can cause a bug where they somewhat disappear. Leaving and coming back makes them come back
That’s probably a bug from the original game.
There are a few parts in the code where if the name and race are the same, the system treats them as the exact same entity.

and.

I’m unsure how well GPT or Gemini would handle preserving meaning and nuance if I entrusted them with translating the entire file.
At the same time, doing it manually is overwhelming because of the sheer volume.
 

sonicsd55

Member
Dec 26, 2017
180
124
228
That’s probably a bug from the original game.
There are a few parts in the code where if the name and race are the same, the system treats them as the exact same entity.

and.

I’m unsure how well GPT or Gemini would handle preserving meaning and nuance if I entrusted them with translating the entire file.
At the same time, doing it manually is overwhelming because of the sheer volume.
If you do translated it's really just read once, maybe twice. Even if there's not really much different scenes, I do like looking at those parts. Though Blue at least to me is kind of a mood killer.

I might try out Free Mode soonish. I'm like somewhat done with my playthrough. I know there were some problems with Free mod and my only concern would be the inn part
 

Eigil84

Newbie
Aug 28, 2025
73
48
28
If you do translated it's really just read once, maybe twice. Even if there's not really much different scenes, I do like looking at those parts. Though Blue at least to me is kind of a mood killer.

I might try out Free Mode soonish. I'm like somewhat done with my playthrough. I know there were some problems with Free mod and my only concern would be the inn part

From my testing, my mod doesn’t work in Free Mode.

It could be made to work by tweaking a few of the game’s initial settings, but I don’t plan to touch that yet.

The original developer had promised improvements to Free Mode, and with the next patch—which has been delayed for nearly a month—it seems quite a lot of things are going to change.
 

Eigil84

Newbie
Aug 28, 2025
73
48
28
Continuing from the idea I shared last time.

0.

Since the game has pregnancy but no actual childbirth,
I started wondering whether I should add a “baby item.”

Some people might remember that in Baldur’s Gate 2: Throne of Bhaal,
Aerie traveled while keeping a baby in her quick slot.

Similarly, in DnB, when a character gives birth, a baby item would appear in the inventory.
Each baby would grant a “veteran mother” buff,
and discarding the baby (i.e., having none in the inventory) would inflict a serious debuff.

I also thought about adding interaction lines when the baby is in the inventory,
allowing “use” or “discard,”
and if the number of babies in the inventory is fewer than the number of pregnancies,
there would be a periodic chance of the character making a guilty monologue about the missing baby.

Additionally:

1.

During map transitions, there could be random combat encounters.
If certain enemies possess a “captured” skill, there would be a small chance that a female character starts the battle in a restrained state.

2.

When retreating from battle, there would be a small chance for a female party member to be taken away.
She would be placed somewhere randomly on the same map.
If the player leaves the map without finding her, she is considered permanently lost.
If she is rescued, her record will note that she experienced a non-consensual assault by multiple foes.

If the kidnapped character is important or holding a crucial item,
the entire party may end up failing the run (for example, if she has magical boat items, return spells, etc.).

In that case, when the party wipes, they would be rescued and awaken in the Sapphire City guild.
During this process, additional party members may be lost (unrecoverable).
Any female characters involved would have their history updated to reflect experiencing an assault by enemies.

3.

In the Netonam capture scenario:
If a female character has already fallen to the enemy faction,
instead of clearing rooms or resisting, she would immediately assist in the takeover.
Her record of “multi-partner encounters” would increase accordingly.
In this case, the staged progression events are skipped,
and the outcome moves directly to the forced scenario.


---

Everything except item 0 (the baby system) currently only has basic code.
I haven’t even started working on item 0 yet.

Implementing all of this will take quite a bit of time,
since I can only spare about 1–2 hours of work per day.

If anyone is looking forward to these features, I hope you can wait a little longer.
 

sonicsd55

Member
Dec 26, 2017
180
124
228
Continuing from the idea I shared last time.

0.

Since the game has pregnancy but no actual childbirth,
I started wondering whether I should add a “baby item.”

Some people might remember that in Baldur’s Gate 2: Throne of Bhaal,
Aerie traveled while keeping a baby in her quick slot.

Similarly, in DnB, when a character gives birth, a baby item would appear in the inventory.
Each baby would grant a “veteran mother” buff,
and discarding the baby (i.e., having none in the inventory) would inflict a serious debuff.

I also thought about adding interaction lines when the baby is in the inventory,
allowing “use” or “discard,”
and if the number of babies in the inventory is fewer than the number of pregnancies,
there would be a periodic chance of the character making a guilty monologue about the missing baby.

Additionally:

1.

During map transitions, there could be random combat encounters.
If certain enemies possess a “captured” skill, there would be a small chance that a female character starts the battle in a restrained state.

2.

When retreating from battle, there would be a small chance for a female party member to be taken away.
She would be placed somewhere randomly on the same map.
If the player leaves the map without finding her, she is considered permanently lost.
If she is rescued, her record will note that she experienced a non-consensual assault by multiple foes.

If the kidnapped character is important or holding a crucial item,
the entire party may end up failing the run (for example, if she has magical boat items, return spells, etc.).

In that case, when the party wipes, they would be rescued and awaken in the Sapphire City guild.
During this process, additional party members may be lost (unrecoverable).
Any female characters involved would have their history updated to reflect experiencing an assault by enemies.

3.

In the Netonam capture scenario:
If a female character has already fallen to the enemy faction,
instead of clearing rooms or resisting, she would immediately assist in the takeover.
Her record of “multi-partner encounters” would increase accordingly.
In this case, the staged progression events are skipped,
and the outcome moves directly to the forced scenario.


---

Everything except item 0 (the baby system) currently only has basic code.
I haven’t even started working on item 0 yet.

Implementing all of this will take quite a bit of time,
since I can only spare about 1–2 hours of work per day.

If anyone is looking forward to these features, I hope you can wait a little longer.

0-isn't that just like sending a pregnant character into a fight. What about daycare so you can interact with baby? (Clear debuff of missing child after a while) Also females get pregnant so many times like damn.

1- Fine but I also thing there should be more random chance to capture. Like if they're in the front they're harder to capture and or if they're warrior base class that would make it harder to capture. If they in the back and more of a mage class they're be easier to capture.

2- Instead of just making the game over or anything. How about they keep everything but if you leave them behind. They make it back main city pregnant and with slave armor or something.

3- I don't know what you mean from that. When you say Netonam capture are you referring to the Wild Bull Specifically because he captures girls? Still not sure what they're doing anyways

Is there a way to make another enemy team party? They would activated the dual between parties?
 

Eigil84

Newbie
Aug 28, 2025
73
48
28
0-isn't that just like sending a pregnant character into a fight. What about daycare so you can interact with baby? (Clear debuff of missing child after a while) Also females get pregnant so many times like damn.

1- Fine but I also thing there should be more random chance to capture. Like if they're in the front they're harder to capture and or if they're warrior base class that would make it harder to capture. If they in the back and more of a mage class they're be easier to capture.

2- Instead of just making the game over or anything. How about they keep everything but if you leave them behind. They make it back main city pregnant and with slave armor or something.

3- I don't know what you mean from that. When you say Netonam capture are you referring to the Wild Bull Specifically because he captures girls? Still not sure what they're doing anyways

Is there a way to make another enemy team party? They would activated the dual between parties?
I’m thinking of adding an event trigger for “abandoning a child”: several confirmation pop-ups would appear, and if the player ultimately proceeds, the baby is sent to an orphanage. (This would only be possible inside a town.) After that, the character would receive a severe debuff and repeatedly experience regret-themed monologues that interfere with gameplay.

If banning combat during pregnancy was a decision based on my personal discomfort, then the child-related mechanics are, frankly, a form of harassment directed at the player, rooted in my own anger.

I want the player to feel helplessness, guilt, and a sense of loss through the character-loss that happens when they leave the map without rescuing a kidnapped character.

Number 3 refers to room assignments at the inn.

For example, if Linus has already “fallen” character A (isFallen flag set),

and A and B are assigned to the same room:

In the original system, Linus would move to their room, A would move to another empty room, and if B had an NTR event, it would be shown.

In the system I’m planning, A stays in the room, B’s NTR event is skipped, and the three of them end up enjoying themselves together.

and.

Do you mean you want to create more parties like AlexBull?
Or Hawk?

That would be a very tedious task.

To be honest, I have no intention of doing it.
 

sonicsd55

Member
Dec 26, 2017
180
124
228
I forget Hawk is even a party. I don't seem them at all.

If you doing the kidnap character part will it be like any part of the current map? I know that some maps are sometimes split and you need to go to a different map just to access it. Also I don't know how the game would react to wife being kidnap since normally you're not allow to remove them from the party so this is a form of getting rid of a permeant party member
 

Eigil84

Newbie
Aug 28, 2025
73
48
28
I forget Hawk is even a party. I don't seem them at all.

If you doing the kidnap character part will it be like any part of the current map? I know that some maps are sometimes split and you need to go to a different map just to access it. Also I don't know how the game would react to wife being kidnap since normally you're not allow to remove them from the party so this is a form of getting rid of a permeant party member
I’ve only ever encountered Hawk in the source code myself lol.

I should probably put some protection code on the wife, but part of me is thinking about just letting her die and allowing the player to marry someone else.

Would that be too immoral? I’m sure there will be people who abuse it…

It’s limited to the same map file (.map).
 

sonicsd55

Member
Dec 26, 2017
180
124
228
I’ve only ever encountered Hawk in the source code myself lol.

I should probably put some protection code on the wife, but part of me is thinking about just letting her die and allowing the player to marry someone else.

Would that be too immoral? I’m sure there will be people who abuse it…

It’s limited to the same map file (.map).
I encounter him once. He tried to take equipment I think? I forfeit when he challenge me and the game crash.

That is immoral but I doubt people abuse it because they need to offer up a pretty built character and also dealing with novice characters are a pain.

1763104688374.png

There are like some instant like this where you need to go to a different map to head to the different part of the map. Is it possible to always leave them there until you can rescue them? I know you want the whole despair thing but like there's despair and then annoying because they took them where you can't reach because you have to leave map and or they were holding something needed to move
 

Eigil84

Newbie
Aug 28, 2025
73
48
28
I encounter him once. He tried to take equipment I think? I forfeit when he challenge me and the game crash.

That is immoral but I doubt people abuse it because they need to offer up a pretty built character and also dealing with novice characters are a pain.

View attachment 5435609

There are like some instant like this where you need to go to a different map to head to the different part of the map. Is it possible to always leave them there until you can rescue them? I know you want the whole despair thing but like there's despair and then annoying because they took them where you can't reach because you have to leave map and or they were holding something needed to move
In maps like that, you basically have to assume it’s impossible unless you have the Warp spell.

Honestly, handling those maps with special exceptions is a hassle.
 

sonicsd55

Member
Dec 26, 2017
180
124
228
In maps like that, you basically have to assume it’s impossible unless you have the Warp spell.

Honestly, handling those maps with special exceptions is a hassle.
Could you just always leave them there until they can be rescue if it's a case like this or maybe put like a day timer?
 

Eigil84

Newbie
Aug 28, 2025
73
48
28
Could you just always leave them there until they can be rescue if it's a case like this or maybe put like a day timer?


Sigh…


For me, the risks tied to fleeing from battle, the risks of investing many resources into a single companion,
and the fact that these risks can stack to the point where you completely lose a party member—
these are elements I consider natural and enjoyable.


So honestly, I really don’t want to change that.


But since many people, including you, feel uncomfortable with this kind of feature,
I’m starting to wonder if I should compromise.
(Especially you. You keep bringing it up again and again, and I’m getting a little exhausted lol.)


Alright. How about this approach?


If you leave the map, you won’t be able to retrieve that character right away.


After about 2–3 days pass, when you enter Sapphire City again:


A.
You can find her in the guild waiting room.
There will be a short text event.


She has suffered at the hands of numerous monsters, and was rescued by other adventurers.


Even if she returns to the party, within a few days you’ll discover that she became pregnant.


B.
You receive her remains and belongings at the guild waiting room.
Also accompanied by a brief text event.


If she was holding a quest item during this?


A1. You can’t progress that quest until she returns to the waiting room.
A2. After her pregnancy is discovered, she automatically moves to the waiting room → and until childbirth (30 days), that quest cannot progress.


B1. You receive the quest item from her belongings.


This is my proposed revision.
 
  • Like
Reactions: Darkpoo7

Eigil84

Newbie
Aug 28, 2025
73
48
28
Battle Start Rape Complete.





However, I still need to develop the system where retreating from battle leads to a kidnapping event and then forces a map assignment. :eek:
 

sonicsd55

Member
Dec 26, 2017
180
124
228
Sigh…


For me, the risks tied to fleeing from battle, the risks of investing many resources into a single companion,
and the fact that these risks can stack to the point where you completely lose a party member—
these are elements I consider natural and enjoyable.


So honestly, I really don’t want to change that.


But since many people, including you, feel uncomfortable with this kind of feature,
I’m starting to wonder if I should compromise.
(Especially you. You keep bringing it up again and again, and I’m getting a little exhausted lol.)


Alright. How about this approach?


If you leave the map, you won’t be able to retrieve that character right away.


After about 2–3 days pass, when you enter Sapphire City again:


A.
You can find her in the guild waiting room.
There will be a short text event.


She has suffered at the hands of numerous monsters, and was rescued by other adventurers.


Even if she returns to the party, within a few days you’ll discover that she became pregnant.


B.
You receive her remains and belongings at the guild waiting room.
Also accompanied by a brief text event.


If she was holding a quest item during this?


A1. You can’t progress that quest until she returns to the waiting room.
A2. After her pregnancy is discovered, she automatically moves to the waiting room → and until childbirth (30 days), that quest cannot progress.


B1. You receive the quest item from her belongings.


This is my proposed revision.
Sorry sorry I just think about not soft locking yourself. I lost a lot of gameplay due to crashes and whatnot. So basically I don't wanna reset because I misclick autorun
 

sonicsd55

Member
Dec 26, 2017
180
124
228
Battle Start Rape Complete.





However, I still need to develop the system where retreating from battle leads to a kidnapping event and then forces a map assignment. :eek:
Oh I thought this was the mod patch. I mean free pot shots I guess
 

Eigil84

Newbie
Aug 28, 2025
73
48
28



The first link is the event where a companion gets kidnapped when you retreat during battle.
The second link is the event that plays when you find the kidnapped companion.

As for the third case, after leaving the map without rescuing the kidnapped companion and letting some time pass, you can find them at the waiting area in Sapphire City.

However, I need to perform more detailed testing on this process
(such as how it behaves when multiple companions are kidnapped on the same or different maps),
so despite having the code written, I haven’t been able to properly test the third part yet.

On top of that, I’ll need to revise the event texts—which were originally written based on the Korean TL Mod—and go through the process of applying the newly added code before I can release it.

It’s likely to take some time, so I ask for your understanding.