[Makura cover soft] Dungeon and Bride

DanglerJim

Newbie
Jul 1, 2020
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Losing the bonus points can make re-leveling up pretty painful though, especially with the limits on level ups and the Inn requirement and whatnot...
Regarding limits on level ups, as long as you level the char in their class you do get the +5/+10 tickets, so that nullifies a lot of the pain of the inn. But also, I think it is intentionally an additional punishment/risk for shoving girls into the inn frequently if you're just spamming class changes without leveling them to the point of getting the tickets.

Regarding other statements, in response to point 1.1, that is very common across this genre of oldschool style dungeon crawler. Spamming char rolls in Wizardry so you get +30 instead of +4 is just a part of the game. Regarding 1.3, I think that was an...interesting design choice. Either you get a mob slave whose hole you can feed to the hungry hordes, or you can get a potentially powerful magical critter. Personally I think it's totally unbalanced in favor of the mobhole, since by design you're going to need at least one spellcaster type in the rear anyway, so the pokemon summoned mob will be a redundancy at best, and I don't think you can fend off boners with a random monster - well, bandit boners, sure, but I digress. Most of your points, like I addressed re. 1.1, hearken back to oldschool dungeon crawler staples. And perhaps I've not played enough of those to intuit my own query, but is there not a way to ascertain proficiency regarding "thieving" skills? I know that Thief Skills, with a capital S, can be obtained by more advanced classes, but are they naturally as proficient in guessing the traps? In disarming them? I moved a character further up that class line and she seemed to suddenly become a bit mentally defunct in both of those aptitudes, despite having the same Skills.

None of this theorycrafting shit matters anyway, game won't be released until I'm in the old folk's home and that bitch roastie nurse won't let me just enjoy myself with my laptop in my electric bed.
 

kopiluwak

Member
Jul 25, 2020
296
1,108
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Regarding limits on level ups, as long as you level the char in their class you do get the +5/+10 tickets, so that nullifies a lot of the pain of the inn. But also, I think it is intentionally an additional punishment/risk for shoving girls into the inn frequently if you're just spamming class changes without leveling them to the point of getting the tickets.

Regarding other statements, in response to point 1.1, that is very common across this genre of oldschool style dungeon crawler. Spamming char rolls in Wizardry so you get +30 instead of +4 is just a part of the game. Regarding 1.3, I think that was an...interesting design choice. Either you get a mob slave whose hole you can feed to the hungry hordes, or you can get a potentially powerful magical critter. Personally I think it's totally unbalanced in favor of the mobhole, since by design you're going to need at least one spellcaster type in the rear anyway, so the pokemon summoned mob will be a redundancy at best, and I don't think you can fend off boners with a random monster - well, bandit boners, sure, but I digress. Most of your points, like I addressed re. 1.1, hearken back to oldschool dungeon crawler staples. And perhaps I've not played enough of those to intuit my own query, but is there not a way to ascertain proficiency regarding "thieving" skills? I know that Thief Skills, with a capital S, can be obtained by more advanced classes, but are they naturally as proficient in guessing the traps? In disarming them? I moved a character further up that class line and she seemed to suddenly become a bit mentally defunct in both of those aptitudes, despite having the same Skills.

None of this theorycrafting shit matters anyway, game won't be released until I'm in the old folk's home and that bitch roastie nurse won't let me just enjoy myself with my laptop in my electric bed.

okay-grandpa-lets-get-you-to-bed-meme-7.jpg

" I WAs thEre wHEn thEY fiRst adVErtiSed the gAme, BaCk in 2019"
 

Iexist

Engaged Member
Jul 20, 2018
2,368
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451
Yeah, I noticed the level-up ticket thing too, though it seems you get 5 for lvl 10, which makes a difference, but it's debatable if it makes enough of one. Especially since you have to hit the dungeon(s) after the class change enough times to level-up that many times in one go AND you need to ensure that the character in question survives through combat, which may not be easy depending on what you're trying to do.

Either way, given that the main reason to do this is piling up spells on characters, you'll want to level-up a bunch before class-swapping anyway so you get the spells from the level-ups...

I honestly have no idea if it can be considered necessary though, aside from, as mentioned before, the utility of having Alchemy skills on multiple characters, which gives you more uses of jump and detect and the like.

As for the whole thing with summon vs slave... Well, at the end of the day, MC can only really pursue 1-2 girls anyway, so, unless the game forces more guys than just 2 in your party, I'm not sure if there's any particular risk in feeding one of the normal party girls to those guys occasionally. As long as you keep then one(s) you want MC to hook up with out of their grasps, you'll be gucci.

Well, I think I saw someone saying that if a girl gets developed enough, she tries to feed other girls to the guy who fucks her, but that sounds like a pretty extreme mechanic... and even if it IS true, you can still kick her out of the party and replace her if you plan things properly.

As for Thief stuff. I honestly didn't pay too much attention to what classes specifically fit after Thief or get the Thief skills. I think that aside from the skills, effectiveness in dealing with traps and whatnot involves a combination of Agility and Luck. Possibly the level of the character itself influences things... but there's no way to know for sure without taking the game apart and finding the formula for these things. If I'm right though, it'd mean that the party Thief is the one party member that you absolutely don't want to class change and which you want to optimize in terms of Bonus points. I could be wrong though.

Can't say that I'm a fan of how reliant you are on having a thief in the party if you want to be effective...

That said, yeah, the theory-crafting may not matter. It's debatable if this game will ever come out. XD
 

gohat42

Newbie
Sep 12, 2021
77
84
118
Well, I think I saw someone saying that if a girl gets developed enough, she tries to feed other girls to the guy who fucks her, but that sounds like a pretty extreme mechanic... and even if it IS true, you can still kick her out of the party and replace her if you plan things properly.
This isn't exactly the case, but if they have 50 hearts with a man they will take rooms and refuse to move. They'll also chase men they have enough hearts with on their own if he is alone. What development actually does is disable the likePlayerChara() function at 30 and change the portrait on the side in H-status.

The men are more likely to target the hero's 'favorite' heroine though.

...but there's no way to know for sure without taking the game apart and finding the formula for these things.
Funny you say that.
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TLDR: The dominating factor is the base value for the job, thieving equipment, then level.
There are a couple of items that non-thieves (Thieves' Gloves, Covert Boots) can also use that give thief skill (10 each). The theives only dagger grants 20.

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Alternatively you can just get lots of detects.
 

Iexist

Engaged Member
Jul 20, 2018
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This isn't exactly the case, but if they have 50 hearts with a man they will take rooms and refuse to move. They'll also chase men they have enough hearts with on their own if he is alone. What development actually does is disable the likePlayerChara() function at 30 and change the portrait on the side in H-status.

The men are more likely to target the hero's 'favorite' heroine though.
So basically, the girls become even more obnoxious than they already are...

That said, does the affection value of the girls towards the MC do anything at all? I ask because, with the way the initial phase of the game is set-up, there's nothing stopping you from setting up an entire party of bitches that have 100 affection for the MC. (Not sure if you can have more than 100...)

Not that I can say I care much about MC's relationships, given that he seems to be a total moron... But that's a whole other conversation. Though I do wonder if the dude can even have sex... He turns down the slut-loli when she propositions him, which is just... uh... yeah...

Also, not surprised at all that the other guy(s) that are forced on the party have a tendency to target MC's faves. It's to be expected after all.

Funny you say that.
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TLDR: The dominating factor is the base value for the job, thieving equipment, then level.
There are a couple of items that non-thieves (Thieves' Gloves, Covert Boots) can also use that give thief skill (10 each). The theives only dagger grants 20.

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Huh. So there's a "Thief value" for jobs too... Interesting. At low levels, that'll absolutely make or break their usefulness. But the difference between Thief and say Hunter or Pirate or Bard will drop quite a bit at high levels with high stats... Though this also depends on their skills too. The Thief does have extra skills that help with thievery stuff after all...

The games also has stat booster items, which can help improve detection even further, assuming they become grindable later down the line. Which I expect they will if previous games are any indication...

It's a weird system imho, and obnoxious too. It basically guarantees that you need a Thief in the early game, because there's no way you can afford the amount of detect uses you'd need. Later in the game though, I suppose that between higher income and higher Alchemy mana values, and possibly multiple party members with Alchemy mana values... it'd be entirely possible to go by just on Detect usage. Though I'm not sure if it's enough to account for disarm needs too.

On a different note. I wonder if the Assassin class is even worth it... The Lord Class seems pretty strong when it comes to the Extreme Alignment classes, and then there's Bishop which is the best for Appraisal. Does Assassin even offer enough to offset the difficulty of using it because of the Evil Alignment?
 
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windark

New Member
Apr 16, 2021
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So basically, the girls become even more obnoxious than they already are...

That said, does the affection value of the girls towards the MC do anything at all? I ask because, with the way the initial phase of the game is set-up, there's nothing stopping you from setting up an entire party of bitches that have 100 affection for the MC. (Not sure if you can have more than 100...)

Not that I can say I care much about MC's relationships, given that he seems to be a total moron... But that's a whole other conversation. Though I do wonder if the dude can even have sex... He turns down the slut-loli when she propositions him, which is just... uh... yeah...

Also, not surprised at all that the other guy(s) that are forced on the party have a tendency to target MC's faves. It's to be expected after all.



Huh. So there's a "Thief value" for jobs too... Interesting. At low levels, that'll absolutely make or break their usefulness. But the difference between Thief and say Hunter or Pirate or Bard will drop quite a bit at high levels with high stats... Though this also depends on their skills too. The Thief does have extra skills that help with thievery stuff after all...

The games also has stat booster items, which can help improve detection even further, assuming they become grindable later down the line. Which I expect they will if previous games are any indication...

It's a weird system imho, and obnoxious too. It basically guarantees that you need a Thief in the early game, because there's no way you can afford the amount of detect uses you'd need. Later in the game though, I suppose that between higher income and higher Alchemy mana values, and possibly multiple party members with Alchemy mana values... it'd be entirely possible to go by just on Detect usage. Though I'm not sure if it's enough to account for disarm needs too.

On a different note. I wonder if the Assassin class is even worth it... The Lord Class seems pretty strong when it comes to the Extreme Alignment classes, and then there's Bishop which is the best for Appraisal. Does Assassin even offer enough to offset the difficulty of using it because of the Evil Alignment?
assassin is worth it imo if you get via a special effect to change to the class (iirc from the thief dagger?) since then you bypass the whole evil requirement for it.
 

gohat42

Newbie
Sep 12, 2021
77
84
118
So basically, the girls become even more obnoxious than they already are...

That said, does the affection value of the girls towards the MC do anything at all? I ask because, with the way the initial phase of the game is set-up, there's nothing stopping you from setting up an entire party of bitches that have 100 affection for the MC. (Not sure if you can have more than 100...)
1a. At 5 hearts the MC visiting a character at night will reduce their heat by 20-30.
1b. At 50 hearts they will move to the same room as the MC if he is alone. Notably this includes if they are being targeted and if the MC is in a room with only one slot, so they can outright dodge or flee men targeting them. A specific character totally negates this but he is not in the demo.

Not that I can say I care much about MC's relationships, given that he seems to be a total moron... But that's a whole other conversation. Though I do wonder if the dude can even have sex... He turns down the slut-loli when she propositions him, which is just... uh... yeah...
This is, unfortunately, a real Makura Classic. His protagonists are usually actually reasonably competent but about as sexless as they come. There are vanilla scenes (like three variations on one) with the girl you marry in the code at least.
 
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william2271

Member
Aug 16, 2021
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1a. At 5 hearts the MC visiting a character at night will reduce their heat by 20-30.
1b. At 50 hearts they will move to the same room as the MC if he is alone. Notably this includes if they are being targeted and if the MC is in a room with only one slot, so they can outright dodge or flee men targeting them. A specific character totally negates this but he is not in the demo.



This is, unfortunately, a real Makura Classic. His protagonists are usually actually reasonably competent but about as sexless as they come. There are vanilla scenes (like three variations on one) with the girl you marry in the code at least.
Wait, the MC can't have sex? Then what is the point of him getting hearts?
 

gohat42

Newbie
Sep 12, 2021
77
84
118
I started making a little information spreadsheet about class requirements and other stuff (what no gooning does to a mf).

Putting it , in case anyone else finds it useful.
For leveling and stat growth: It's always a 50% chance per stat. HP growth is partially defined per class and by Vitality. Guests (anyone not in the 6 person bar, who is a full character) use a slightly different but mostly identical formula
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Wait, the MC can't have sex? Then what is the point of him getting hearts?
He can, after marriage. Marriage is locked behind a quest for each girl and 9 magic stones.
 

quick cast

Newbie
May 13, 2018
58
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As for the whole thing with summon vs slave... Well, at the end of the day, MC can only really pursue 1-2 girls anyway, so, unless the game forces more guys than just 2 in your party, I'm not sure if there's any particular risk in feeding one of the normal party girls to those guys occasionally. As long as you keep then one(s) you want MC to hook up with out of their grasps, you'll be gucci.
I am honestly expecting some surprise mechanic that punishes you if girl falls too much for another guy and in that way also punishes you if you start using the main girls as open holes to "protect" your main one. I was planning for it to be my go to strategy with the release version but I just cant shake away the feeling that there is going to be a trap there.