- Sep 3, 2016
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Maria is HOT! However she may not have all the content we could want...Without going too heavy on spoilers (just a yes or no is fine), I assume there is no romance/marriage route with Maria?
Maria is HOT! However she may not have all the content we could want...Without going too heavy on spoilers (just a yes or no is fine), I assume there is no romance/marriage route with Maria?
That sucks, maybe in an update one day...no. only the main party members.
it will be a looong time before you get to marriedthen how to get lp and get married
underground city magic storeHow do you get the boat spell
Yes! An option to re-watch inn scene when clicked on the characters would be awesome!It is a common option in rpgm games to allow player to chose if he want watch or skip scenes already seen,
Where is the gold dagger in the kings tomb? Is it behind the locked door on the first floor? If so where is the key to open it?
Thank youunderground city magic store
Finding all of the relevant addresses is easy in this one, they're all 4byte ones that you can find by searching for it every time it changes. I can't seem to find pointers or permanent ways to find addresses to anything though, I've done every method I know of, injection, scripting, pointermap, and pointer levels. I'm able to find a few pointers for a few things that work over a couple reloads, but they all break eventually, even when they're supposed to be static pointers. Leane 2 did the same thing with their addresses, and I've never been able to figure out how to pin down the addresses. lol so if someone was able to figure out how to find true static pointers in this game, I'd be eternally grateful.do you mind sharing tables for the game? I'm bad at figuring CE on my own lol
I'm sure you could, but you'd have to find someone willing to make new CGs for it too, and with how customizable the heroines are, that's probably not an easy task. Makura's art style is rather unique in this space too, so that's another factor you'd have to consider. Its likely for this reason alone that there's not many scenes in the game in the first place, even the dev didn't want to spend that much time accounting for the hair color variables, or coming up with many variations for anything.I wonder if it would be possible to mod and add new scenes or routes if the NTR system is good.
I know that fatigue is a double and coordinates (north and East values) can persist after loading a save midway (not restarting)."Finding all of the relevant addresses is easy in this one, they're all 4byte ones"
Check ladder of 4th floor, one of it is an answer.You don't have permission to view the spoiler content. Log in or register now.
I haven't tried changing fatigue yet, thanks for letting me know. I've found a method to basically give infinite spells before resting at an inn, it's tedious at first though. Search for the value of the spell you want a lot of, find it using 4byte, then change it to a unique and ridiculous number like 123123123. Then you can populate a group with all the spells you want to have a lot of, and make sure you change those values back to 123123123 before you save. So when you reload and all the addresses change you can easily find the value again by doing an initial search for the 123123123 values. You could probably do this much easier on a clean save, by adjusting the maximum spell slots when a character levels up, that way you can just rest and have a huge number of spells available each time.I know that fatigue is a double and coordinates (north and East values) can persist after loading a save midway (not restarting).
What i said about consistancy is what happens if you change party members or arrangement and what id gives to a newly created character or 10.. Don't feel likie throwing yourself into this rabbithole for a table is worth the time and trouble. Game is easy enough as it is.I haven't tried changing fatigue yet, thanks for letting me know. I've found a method to basically give infinite spells before resting at an inn, it's tedious at first though. Search for the value of the spell you want a lot of, find it using 4byte, then change it to a unique and ridiculous number like 123123123. Then you can populate a group with all the spells you want to have a lot of, and make sure you change those values back to 123123123 before you save. So when you reload and all the addresses change you can easily find the value again by doing an initial search for the 123123123 values. You could probably do this much easier on a clean save, by adjusting the maximum spell slots when a character levels up, that way you can just rest and have a huge number of spells available each time.
Being able to find pointers though would make this SO much easier though. The game must be using them to change the addresses between reloads, but I can't for the life of me figure out exactly how.