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[Makura cover soft] Dungeon and Bride

vendarr

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Jan 22, 2019
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Will be able to use the eyes as a variation or just overrides the old ones?

Edit: would also be good to have 2 colors in some races same time. As half elf half something else for rpg flavor
Just overrides. Adding more options would be cool, but it's beyond my abilities and the scope of the mod. Just working with the assets that are already there. And I can't script for the life of me.
 
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NutInShell

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Dec 1, 2019
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Just overrides. Adding more options would be cool, but it's beyond my abilities and the scope of the mod. Just working with the assets that are already there. And I can't script for the life of me.
drchainchair already offered to help with that why not asking for the possibility? XD it would be also safer if you could get help adding it as a patch rather than changing the core files but the whole post serves just as an opinion.

You did great and thanks for throwing another bone to us "hungry dogs" XD
 
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Dodododo105

Member
Nov 28, 2017
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Haha, I'd say they look a -different- kind of uncanny now. To me it's a better, more aesthetic kind of uncanny than the original look. As I said, no artist here.
The eyes looking smaller brings more attention to the fact the nose barely exists (which is common in some "cuter" anime art styles) which in turn is creating that uncanny valley thing they are talking about. The eyes being smaller while keeping the whole face the same size just makes it look monstrous.
 

vendarr

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Jan 22, 2019
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The eyes looking smaller brings more attention to the fact the nose barely exists (which is common in some "cuter" anime art styles) which in turn is creating that uncanny valley thing they are talking about. The eyes being smaller while keeping the whole face the same size just makes it look monstrous.
I get that. Still prefer the eyes smaller. Those overly huge eyes had the same effect you describe on me. As I said: a different kind / flavor of uncanny. Personal preference. I like them better that way. Feel more mature, less childlike to me as well.
 

vendarr

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Jan 22, 2019
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drchainchair already offered to help with that why not asking for the possibility? XD it would be also safer if you could get help adding it as a patch rather than changing the core files but the whole post serves just as an opinion.

You did great and thanks for throwing another bone to us "hungry dogs" XD
It's not about maybe getting it figured out. More of just a scope thing and what I want to achieve. More options (though cool) are not my priority. And even working on all the expressions for every girl, including CG is a huge project. There are a lot of images to edit.
 
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NutInShell

Member
Dec 1, 2019
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I get that. Still prefer the eyes smaller. Those overly huge eyes had the same effect you describe on me. As I said: a different kind / flavor of uncanny. Personal preference. I like them better that way. Feel more mature, less childlike to me as well.
The dwarf one could improve tremendously with a small edit. Most characters and especially rhe liesel one has a little shine in the nose while dwarf does n't in your sample btw. Maybe if you play around it will not look so flat. the others are fine

Edit: If you want emphasize darker color you could also to reverse the shine coloring to slight shadow.
 
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gohat42

Newbie
Sep 12, 2021
77
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CC + Tweaks compat with .20 patch and harsher capture system.
Tweaks appears to have a new level scaling function and extra HP for capture enemies. I did test out a battle with one and things appear to be working fine but tell me if anything weird happens IF you have the HP multiplier on as well.

Neither mod overwrites the single file the INN CG viewer mod affects, so you can just slap that in your folder.
 

gohat42

Newbie
Sep 12, 2021
77
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So if anyone wants to offer some input take a look at this and give some suggestions. There should be 3 levels of difficulty - medium, hard, and he's going to fuck your waifu.
Early game or in terms of easy difficulty, Alex himself dies too quickly. His single target damage and counter is nasty and gives the fight a feeling of difficulty but he doesn't have the HP pool to compensate for the fact that his party disintegrates around him and then he dies easily. I'd say to put his HP up to about 300 at the least - just remember to buff Schwarz to compenstate. Maybe add another Bushwhacker or other high teir bandit unit to the backline- the game automatically upgrades them into assassins overtime, which are pretty nasty until you totally outspeed them.

For medium and higher, he needs allies like Pixies (the faires that spam light steam) or mermaids or anything that has a good AoE. If you don't instantly exterminate his allies his allies have no way to do lots of damage to the whole party very quicky so they maybe get one or two kills at most before his party is dead and he is alone.

A lot of problems with the games balance is simply monster HP being way too low relative to the damage AoE spells do, and end of tree AoE spells also hit *everything* for ludicrous damage (Earthquake hits for 80, Maelstrom and Demonic Flare do 200- most top tier enemies in most categories don't have HP for that.) But you get those spells relatively early especially with Liselotte.
 

Dodododo105

Member
Nov 28, 2017
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I get that. Still prefer the eyes smaller. Those overly huge eyes had the same effect you describe on me. As I said: a different kind / flavor of uncanny. Personal preference. I like them better that way. Feel more mature, less childlike to me as well.
The dwarf one could improve tremendously with a small edit. Most characters and especially rhe liesel one has a little shine in the nose while dwarf does n't in your sample btw. Maybe if you play around it will not look so flat. the others are fine

Edit: If you want emphasize darker color you could also to reverse the shine coloring to slight shadow.
What NutInShell said, yes. Like I said, it's not the smaller eyes alone. It's the combination of having smaller eyes while not changing anything else about the face to match the new proportions. Having smaller eyes is fine if you change other things to match it.
 

anasui

Newbie
Jul 1, 2020
71
125
198
Working on other mods as well.
One for changing / reworking / removing parts of the UI, since I find it quite cluttered and could be prettier. Being far from an artist or photoshop wizard, I try to keep it simple.

And another one I am working on is changing the girls' faces. Mostly eyes / mouth placement. Especially Riselle looks a bit retarded to me in her original appearance. Oh, and I aim for a bit more variation in eye colors by giving the dwarf girl brown eyes - and Riselle green eyes. Both colors were lacking. Also trying to make the eyes shine a bit more by ramping up the contrast. Plan is to also cover CG.

A quick before / after shot of some UI changes and faces:

View attachment 5148225

View attachment 5148226

Some of the changes:
Sidebar background, compass, transparent top bar, neutral portrait background. Biggest changes are the eyes of course. Also have other parts of the UI covered already.

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Actually, they look retarded with your edit.
 

vendarr

Member
Jan 22, 2019
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What NutInShell said, yes. Like I said, it's not the smaller eyes alone. It's the combination of having smaller eyes while not changing anything else about the face to match the new proportions. Having smaller eyes is fine if you change other things to match it.
As I said: I find the huge eyes more disturbing. They also don't match the head proportion-wise. (Same as your point, just the other way around for me.) Like my edit much better. And as I also said: taste differs. Let's just agree on that and not run another circle. Everyone's free to not agree, like, use, whatever. I respect that.
 
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Tovarishch69

Member
Feb 10, 2019
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Guys, just a quick question... I don't care about spoilers so...
Does she become playable later on? Or does she actually die during the golem attack?
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thenugget

New Member
Dec 21, 2017
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Long time lurker here. This game has a lot of potential as there is a solid dungeon crawler but it has very little porn content to it. I think most the scripting for H content already exist for it but they relegated to areas where the player only visit rarely such Wild Bull's mansion or the labyrinth for example.

I already open the game files using GARbro it seems to be fairly easy to add the existing H enemies to other areas as each map just has single line of code on which enemies can spawn. I just need to copy & paste the name of the enemies to spawn outside their dungeons.

I was wondering if anyone else has tinkered with enemy spawns or dug into the map files. I am also interested in hearing which areas I should add H Enemies.

I should have a mod version out by tomorrow as it seems to be just simple edit is needed.
 
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