Feb 4, 2021
61
54
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I figured out to get the Rupee in Jeans shop you just have to get her a lava lamp, and the reason i was having issues was i had it already in my inventory and it wasn't registering that i had it when went to her shop. Eventually after going back and forth it did and i was able to continue.

So how can you tell if you've completed all possible content? I've only got the task about the brat stealing my camera, but there's a bunch of locked gallery images that i haven't unlocked by they all reference stuff that I haven't found/encountered yet.
Same problem, i tried what u said but it doesn't work for me... I have a save with and without the lava lamp but still nothing happens and i can't make progress in the game, anyone can help?
 

Dwarin

Member
Jul 3, 2018
112
167
184
How bad are the bugs these days?

Love the game, but when last I played (a while ago, I think the park zone was just added?) it was a mess of bugs where if you didn't do things in a precise order stuff would fall apart.

Did the dev ever sit down and watch someone else play the game from the start to understand how frustrating it was and fix things? Loved the art and the idea just haven't been willing to put myself through it again recently.
 

Drew583

Newbie
Oct 29, 2018
30
42
86
How bad are the bugs these days?

Love the game, but when last I played (a while ago, I think the park zone was just added?) it was a mess of bugs where if you didn't do things in a precise order stuff would fall apart.

Did the dev ever sit down and watch someone else play the game from the start to understand how frustrating it was and fix things? Loved the art and the idea just haven't been willing to put myself through it again recently.
Haven't grabbed the latest version, but all of them I've played thus far have suffered from situations where the player can softlock their progress by doing things "out of order." Not every item grabbed early will break the game, but there are a few that can throw a wrench in the works and you get unintentionally punished for picking up too much too quickly.
 

tacosgrande

Newbie
Sep 29, 2018
94
55
72
Haven't grabbed the latest version, but all of them I've played thus far have suffered from situations where the player can softlock their progress by doing things "out of order." Not every item grabbed early will break the game, but there are a few that can throw a wrench in the works and you get unintentionally punished for picking up too much too quickly.
Accurate. I really like this game, but it either needs a change of when things become available or something that prevents curiosity from being punished.

I think the only way to have a "no softlocks" walkthrough would be to follow the gallery and scenes and sort of piece the game map together. Short of code surfing, that is.
 

Drew583

Newbie
Oct 29, 2018
30
42
86
Accurate. I really like this game, but it either needs a change of when things become available or something that prevents curiosity from being punished.

I think the only way to have a "no softlocks" walkthrough would be to follow the gallery and scenes and sort of piece the game map together. Short of code surfing, that is.
The biggest issue comes in two parts. You have newcomers that will try to collect everything that isn't nailed down in case they need it, and you also have veterans who will collect everything because anything that can be picked up serves a purpose at one point or another.

The only ways to prevent sequence-break softlocking are to either make sure the plot advancement coding is rock solid so scenes don't get skipped or seen early, or restrict what plot-centric items can be picked up early (being able to grab the Knife at your leisure, knowing it's used eventually vs. the MC reacting with "that looks sharp, I'd better leave it alone" until he needs it).
 

Dwarin

Member
Jul 3, 2018
112
167
184
The only ways to prevent sequence-break softlocking are to either make sure the plot advancement coding is rock solid so scenes don't get skipped or seen early, or restrict what plot-centric items can be picked up early (being able to grab the Knife at your leisure, knowing it's used eventually vs. the MC reacting with "that looks sharp, I'd better leave it alone" until he needs it).
Either way, the game needs to spend a dev cycle fixing it one way or the other if it wants to grow the audience further. Right now I think it is too frustrating to recommend to people, regardless of how much I really do like the ideas behind the game, the art style, and how fun the game is when it is working.

Just too easy to break right now, and too frustrating to have to restart again and again to avoid the softlocks.
 

mentalmeddle

Member
Jun 16, 2024
202
95
106
Y'know I feel myself to be a pretty thorough point-n-clicker, but I've never encountered any softlocks…
 
4.30 star(s) 41 Votes