- Dec 15, 2017
- 1,190
- 1,277
Oh, and again.
Manor Alpha 22 Preview 2
Windows 64-bit -
+ Fixed saving and loading of null values
+ Swapped witches and the master to use magic when attacking
+ Fixed odds display of combat actions
+ Added Mao's champion form, the enforcer Kira. She has a very high brute (combat/direct) focus, and a medium social focus
-> High+ brute focused champions have an extra wound (like guards)
-> High+ brute focused champions have a bonus against the distract and entertain actions
-> High+ brute focused champions will ransack rooms in an attempt to find evidence; this mostly just makes a huge mess. Maids present will ask them to stop
-> Medium+ brute focused champions will investigate toggleable items (radio/diffuser) in a rough manner. This finds evidence like a scan, but may break things. Champions who can scan will not do this. Maids who are present will ask them to stop
-> High+ brute focused champions will challenge characters to duels. This does a social check then a combat check (the first to avoid the duel). They use this to check the skills of staff, and will gain related evidence if they win. They will also sometimes challenge characters for items, taking it if they win and leaving the manor in shame if they lose
-> When leaving, a high+ brute focused champion might try to abduct a character to bring back as final evidence (if they are close to having enough). This may or may not be enough to prove things (shown), and your characters can attempt to interrupt the abduction (if successful, the champion will just leave)
-> The enforcer has an intimidation/seemingly reliable strength effect that may cause traitors and visitors to give information to her unprompted. She has an associated goal where she wanders the manor to trigger this
+ Fixed a likely crash when maids tell champions picking doors to stop
+ Fixed not being able to directly order the 'stop that' action (requires the same room, as it's only relevant for one turn)
+ Fixed an issue with the champion investigate rooms goal that may have caused strange behaviour
+ Tweaked revealed to maintain after a character leaves the hidden state
+ Right-click now always drags the game view around
+ Tweaked returning to stay locations; no longer viewed as a goal which should make maids perform idle actions on the way back
+ Fixed some chances not being shown when the odds calculation returned negative odds (due to bad values like negative maxes going in); should also avoid showing >100% odds that occur for similar reasons
+ Characters doing actions in rooms due to boredom will no longer see what they are doing as important enough to stay when shooed
+ Hopefully fixed traitor champions not transforming to their regular forms after dropping their champion items in some cases
+ Hopefully fixed some complex actions not being cancelled after body swapped
+ Fixed characters being able to drop bound items by being ordered to leave them in other rooms
Manor Alpha 22 Preview 2
Windows 64-bit -
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+ Fixed saving and loading of null values
+ Swapped witches and the master to use magic when attacking
+ Fixed odds display of combat actions
+ Added Mao's champion form, the enforcer Kira. She has a very high brute (combat/direct) focus, and a medium social focus
-> High+ brute focused champions have an extra wound (like guards)
-> High+ brute focused champions have a bonus against the distract and entertain actions
-> High+ brute focused champions will ransack rooms in an attempt to find evidence; this mostly just makes a huge mess. Maids present will ask them to stop
-> Medium+ brute focused champions will investigate toggleable items (radio/diffuser) in a rough manner. This finds evidence like a scan, but may break things. Champions who can scan will not do this. Maids who are present will ask them to stop
-> High+ brute focused champions will challenge characters to duels. This does a social check then a combat check (the first to avoid the duel). They use this to check the skills of staff, and will gain related evidence if they win. They will also sometimes challenge characters for items, taking it if they win and leaving the manor in shame if they lose
-> When leaving, a high+ brute focused champion might try to abduct a character to bring back as final evidence (if they are close to having enough). This may or may not be enough to prove things (shown), and your characters can attempt to interrupt the abduction (if successful, the champion will just leave)
-> The enforcer has an intimidation/seemingly reliable strength effect that may cause traitors and visitors to give information to her unprompted. She has an associated goal where she wanders the manor to trigger this
+ Fixed a likely crash when maids tell champions picking doors to stop
+ Fixed not being able to directly order the 'stop that' action (requires the same room, as it's only relevant for one turn)
+ Fixed an issue with the champion investigate rooms goal that may have caused strange behaviour
+ Tweaked revealed to maintain after a character leaves the hidden state
+ Right-click now always drags the game view around
+ Tweaked returning to stay locations; no longer viewed as a goal which should make maids perform idle actions on the way back
+ Fixed some chances not being shown when the odds calculation returned negative odds (due to bad values like negative maxes going in); should also avoid showing >100% odds that occur for similar reasons
+ Characters doing actions in rooms due to boredom will no longer see what they are doing as important enough to stay when shooed
+ Hopefully fixed traitor champions not transforming to their regular forms after dropping their champion items in some cases
+ Hopefully fixed some complex actions not being cancelled after body swapped
+ Fixed characters being able to drop bound items by being ordered to leave them in other rooms