CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
4.50 star(s) 4 Votes

Nobles

Active Member
Apr 15, 2022
871
872
So im in game where cops showed up and now wondering the mansion.

I have to ask.. Why are they just wondering around... To search a house, they need a warrant ? and two, wouldnt they question Katanashi or a maid or two, then be done and leave ?. They have no even tried to communicate with Katanashi. Its a missing persons, they not searching for a murder. Too me the cops actions are unlawful. They stay way too long. and I notice the cop timer still goes up while cops are roaming the mansion... Why is this ?
 
Last edited:

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
So im in game where cops showed up and now wondering the mansion.

I have to ask.. Why are they just wondering around... To search a house, they need a warrant ? and two, wouldnt they question Katanashi or a maid or two, then be done and leave ?. They have no even tried to communicate with Katanashi. Its a missing persons, they not searching for a murder. Too me the cops actions are unlawful. They stay way too long. and I notice the cop timer still goes up while cops are roaming the mansion... Why is this ?
Missing persons reports in isolated forest, only building for miles is the manor, of course they're turning every stone over.

According to the Dev, people are being assigned rooms when they arrive in-universe, so there is some sort of greeting system in place we aren't seeing.

Investigators looking for people want answers, and maids/Katanashi set to 'Reduce Concerns' will attempt to explain said missing people with a Social check.
Investigators just looking around the manor (because again, it's the only building for miles at the epicenter of missing persons reports, one that no records exist for) want to see every room before they leave just to be one hundred percent positive, because it's just too obvious that the Manor is the cause of the disappearances. ...Plans are in motion to add a Dynamic timer so that larger layouts don't auto-fail due to the officers simply not having time to search the whole place.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
All right, let's get back into it. For real this time.
Manor Alpha 19 Patch 1
Windows 64-bit -
Mac -
Linux -
+ Value changes for concerns are now forgotten after four hours (for save file size)
+ Cops are now allowed to leave by default
+ Plant zombies being guided by characters will no longer transform before reaching the yard they are being guided to
+ Visitors who know about alraune seeds should now always help out visitors who are following goals relating to an alraune seed infecting them
+ Hopefully fixed succubuses seeking sleeping targets ignoring targets in rooms adjacent to corridors they are heading through to reach other corridors
+ Added a quick destroy clothing action when viewing the laundry that creates destroy actions on as many outfits (that aren't associated with a visitor form character still in the manor) as possible
+ Fixed destroy every action targeting items that can't normally be destroyed
+ Modified the destroy every action to no longer affect items carried by maids (caused all maid outfits to be destroyed when trying to clear out the laundry, for example)
+ Fixed boxed alraunes counting towards the alraune cap
+ Fixed characters removing handcuffs on others being more effective than intended, and rope removal being less effective than intended
+ Ropes/handcuffs/etc. applied by player controlled characters can now be removed by player controlled characters instantly
+ Fixed maids ordered to do actions not always following the ordered lock order. This may have side effects, as it required a (hopefully sensible) change that affects the 'go to x and do y' goal used for most orders
+Made a couple of possible fixes for cops sometimes having memories of their partner as a visitor
+ Succubuses should no longer make characters sleepy when they are heading to have sex with someone
+ Added an order for maids determining whether they take extra outfits to the laundry or not
+ Cops no longer gain the leave concern when unaware that the barrier usually prevents exit
+ Characters full transformed by the identity mirror are now forgotten by player controlled characters (similar to them forgetting characters who leave, etc.)
+ The amount of time before cops are viewed as missing now depends on the size of the manor as well as the chosen setting; the default has been reduced slightly to compensate but won't automatically apply to existing settings
+ Made visitors generally more likely to fall for cursed items
+ Fixed visitors becoming worried when they lock the door of the room they are in
+ Fixed Josephine image set aroused cop image name
+ Fixed ordering non-regular maids to go undercover
+ Cops should now always send an arrest group when cops have gone missing
+ Minimum arrest group size set to four
+ Fixed errors when ordering a character to magically raise the concerns of a character in another room
+ Visitors should no longer keep following characters who are fully transformed by the identity mirror
+ Maids ordered not to unlock doors while moving idly/following orders will now make an exception for barricades barricading the room they are in
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
...And immediately back into not-real we're doing this.
Why. This is just a bugfix. Very little was actually added! Arrgh!
Manor Alpha 20 Preview 1
Windows 64-bit -
+ Fixed saving and loading issues for nulls
+ Fixed an issue that occurs when two saves have the same slot number
+ Summoned succubuses who are new (not summoned from a contract with a specific target) now have their orders set on summoning
+ Moved stats up on characters cards a bit to avoid action overlaps
+ Fixed quick destroy clothing action
+ Hopefully fixed an issue occurring when a character's sex partner is removed from the manor
+ Limited cops defaulting to 'allowed to leave' to those that are not aware
+ Maids not busy with other tasks who are asked by visitors/cops about characters they would freely tell the locations of (i.e. not transformed etc.) will now guide the askers to those characters, avoiding them missing each other
+ Fixed shoo being able to shoo cooks out of kitchens
+ The heal order and visitor seed growth override/food/medicine orders have been moved to the order section. The visitor seed growth override is a defaults only level order, so it currently only appears when setting defaults
+ Various player controlled characters now view disobedient trainees as allies when considering helping them recover from incapacitation
+ Added a destroy alraune seed action. The cost to do so increases as the seed germinates
+ Added some new manual topics
+ Added a mass forget action for use on player side characters. It has a high cost, and will attempt to make the target partially forget every visitor character they have a bond with
+ Added some manor concern gains based on seeing certain items
 
  • Like
Reactions: DoroDoroDoro

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
Another preview build... but actual new content, can't be mad about that.
Manor Alpha 20 Preview 2
Windows 64-bit -
+ Fixed count for loose item destruction counting all items rather than just the number that will be targeted
+ Unaware visitors with knowledge of alraunes who are near other characters who are trying to resolve concerns relating to alraune seeds will now remove those seeds; they also have a small chance of noticing seeds
+ Fixed cops being seen as missing before they should be
+ Characters seeking someone for sex should no longer politely leave if the sought character is masturbating or having sex
+ Controlled beegirls harvesting pollen will now no longer double up targets, and the threshold for harvesting has been increased to 12
+ Cops will now stop following their partner when their partner decides to or is having sex/masturbating
+ When guiding characters to other characters characters should now take into account movements made by the character being guided to
+ Added the first champion, the Princess
-> A champion will be sent to investigate the manor after a customisable amount of power (default 1000) has been used
-> The champion investigate in various ways
--> Champions favouring social investigation (e.g. the princess) will ask visitors, staff and monstergirls (by communing with their hidden presences) questions, and question the master. They will also attempt to bamboozle staff into revealing the nature of the magic affecting them
-> After the champion acquires enough evidence to prove that the manor is up to no good, they will leave and report back to the champion society
-> If a champion reports back, or is unable to check-in, the champion society will dispatch a part of heroes to attack the manor with a follow up raid team in case they fail
-> If a champion investigates enough to satisfy themself they will leave. Any evidence will count towards the power requirement for the next investigation (including negative amounts)
-> Champion items can be sealed, allowing the champion to be interacted with like a normal visitor (i.e. removing various immunities)
--> Champions will unseal champion items they find, and give them to visitors to transform them into champions
 

Rosen King

Engaged Member
May 29, 2019
2,258
1,743
Is there a way to review a tutorial popup you accidentally skipped? I tried to rush things to get the champion to show up, then ended up clicking right past the tutorial popup. There doesn't seem to be an entry on champions in the manual yet, either. Now I have no idea how to "seal" champion items.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
Is there a way to review a tutorial popup you accidentally skipped? I tried to rush things to get the champion to show up, then ended up clicking right past the tutorial popup. There doesn't seem to be an entry on champions in the manual yet, either. Now I have no idea how to "seal" champion items.
Yeah, click on the bottom bar and then click on 'Reset Tutorial.'
 

bobjones9792

Member
May 27, 2017
263
736
+ Added the first champion, the Princess
-> A champion will be sent to investigate the manor after a customisable amount of power (default 1000) has been used
-> The champion investigate in various ways
--> Champions favouring social investigation (e.g. the princess) will ask visitors, staff and monstergirls (by communing with their hidden presences) questions, and question the master. They will also attempt to bamboozle staff into revealing the nature of the magic affecting them
-> After the champion acquires enough evidence to prove that the manor is up to no good, they will leave and report back to the champion society
-> If a champion reports back, or is unable to check-in, the champion society will dispatch a part of heroes to attack the manor with a follow up raid team in case they fail
-> If a champion investigates enough to satisfy themself they will leave. Any evidence will count towards the power requirement for the next investigation (including negative amounts)
-> Champion items can be sealed, allowing the champion to be interacted with like a normal visitor (i.e. removing various immunities)
--> Champions will unseal champion items they find, and give them to visitors to transform them into champions
Looks good, but I foresee a few issues here.

- 1000 power as the sole condition might trigger champions too early. It would be better to add a certain amount of elapsed time or minimum number of maids to the requirement.

- Champions seem to use cop mechanics, so we'll have the same issue we do with cops (endless large scale assaults), requiring the mansion to teleport periodically. Personally I see manor teleportation as something of a crutch, so I'd like to see champions track the mansion across teleports, but be limited in numbers with a lengthy recovery period once exhausted.

One last thing, I've noticed some pretty severe performance issues once I started approaching the max number of player controlled characters. I'm not sure what the solution to this is, but if the biggest drain is the memory/relationship system, then perhaps some methods to limit that on the player side would be appropriate. (Mind controlled assets shouldn't really care about others.)
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
Another one. Just some minor hiccups with the new systems.
Manor Alpha 20 Preview 3
Windows 64-bit -
+ Fixed princess disconcerted image not being set
+ Prevented Katanashi joining sex
+ Added a cloud evidence action, which can reduce the severity of evidence a champion has seen
+ Added a disrupt seeking action, which cancels the seeking spell used by magically capable champions to find characters to question/etc. They will need to recast the spell and may target a different character instead
+ Added a light transform effect for champions
+ Contribution can now be spent to avoid the first champion investigation
+ Fixed maids cancelling moves when champions are in a room
+ Hopefully fixed champion party members other than the leader not doing much
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
Uhh, hmm... I guess it's fine.
Manor Alpha 20
Windows 64-bit -
Linux -
Mac -
+ Fixed champion seeking spell finding stasised/boxed characters
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,352
1,351
Manor-A20
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
If I want characters to just mindlessly masturbate what should I do? Is that even possible?
I believe someone had a 'problem' where a couple of Succubus in the room casting 'Arouse' would build lust faster then the visitor could get rid of it, resulting in that effect, so possibly.
 

themagiman

Well-Known Member
Mar 3, 2018
1,450
470
I have no idea how to play this game. Following the tutorial and everyone runs away while I dump corruption on the characters with bonus resource and nothing happens. Then I don't do anything and they run away regardless. Someone please just tell me how to play this game because the tutorial is useless to get me running besides just explaining complex item systems.
 

DoroDoroDoro

New Member
Mar 21, 2020
4
0
I have no idea how to play this game. Following the tutorial and everyone runs away while I dump corruption on the characters with bonus resource and nothing happens. Then I don't do anything and they run away regardless. Someone please just tell me how to play this game because the tutorial is useless to get me running besides just explaining complex item systems.

I didn't play for a while but I think the beginning is still the same, and once you know what to do, it's a really great management game.

---
Your first main goal is to get more maids, but if you want to save up your magic power for now, let's do it manually.

1. Sign the contract in your room and call a succubus. She will help with a lot of stuff in your mansion, but her usefulness is to make the guests weak and sleepy. let her do whatever she wants for now.

2. Drag one of your maids to one of the guests. I recommend someone with high social and combat status you can find, but anyone will do at the beginning. Select " Attend to " then she will takecare most of the stuff automatically.

3. Take the clothing and select " Trap " this process is longer but it's the simplest way to make someone into a trainee. just make sure to put the cloth somewhere that other guests won't see.

4. Order your trainee and someone who can mentor her into one of the rooms, then lock the door. Keep training her until she becomes your maid. Then continue this progress with other guests.
---

That is a starting guide, but once you get the hang of the basic steps, you can try to experiment with a lot of things, like turning people into zombies, injecting drugs when someone is sleeping, using your power to make someone go crazy, creating traitor, fight the cops, etc etc.

Also, don't dump corruption, it's the status to make someone become a traitor, not a maid, and it's a bit complicated when starting the game.
 

themagiman

Well-Known Member
Mar 3, 2018
1,450
470
I didn't play for a while but I think the beginning is still the same, and once you know what to do, it's a really great management game.

---
Your first main goal is to get more maids, but if you want to save up your magic power for now, let's do it manually.

1. Sign the contract in your room and call a succubus. She will help with a lot of stuff in your mansion, but her usefulness is to make the guests weak and sleepy. let her do whatever she wants for now.

2. Drag one of your maids to one of the guests. I recommend someone with high social and combat status you can find, but anyone will do at the beginning. Select " Attend to " then she will takecare most of the stuff automatically.

3. Take the clothing and select " Trap " this process is longer but it's the simplest way to make someone into a trainee. just make sure to put the cloth somewhere that other guests won't see.

4. Order your trainee and someone who can mentor her into one of the rooms, then lock the door. Keep training her until she becomes your maid. Then continue this progress with other guests.
---

That is a starting guide, but once you get the hang of the basic steps, you can try to experiment with a lot of things, like turning people into zombies, injecting drugs when someone is sleeping, using your power to make someone go crazy, creating traitor, fight the cops, etc etc.

Also, don't dump corruption, it's the status to make someone become a traitor, not a maid, and it's a bit complicated when starting the game.
I followed your instructions and couldn't get it to work besides getting two maids and running out of energy. By then most are yellow soon to be red and then game over again.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
Okay, again. Not that much interesting here.
Manor Alpha 20 Patch 1
Windows 64-bit -
Linux -
Mac -
+ Hopefully fixed a crash occurring when champions have been removed from the game but are still expected to check in
+ Fixed traitor champions not removing their check in timers after leaving the manor
+ Fixed various target magical seeking goals not predicting movements
+ Hopefully fixed traitors attacking champions who have noticed that they are traitors, when the champion isn't hostile to them (e.g. during investigation before having evidence) + Fixed teleporting the manor not clearing power use
+ Fixed champion checkin hours and window settings sliders
+ Fixed trainees swapped into maid bodies effectively instantly finishing their training
+ The master, witches and guards can now be ordered to upgrade rooms
+ Greatly increased the default power use amount required to attract the attention of champions
+ Shifted champion stats to mostly be buffs from their champion items
+ Added the orders screen to the tutorial
+ Added some stuff about the orders screen to the manual/updated some parts to mention it
+ Added a tutorial step about character type caps
+ Allowed the master to seal items
+ Added banishing champion items to gain contribution. The item must be sealed first, and it takes additional power to banish
+ Added an option when viewing a room upgrade item to pick a maid and then a target room (if multiple options exist) to upgrade
+ Champions no longer opportunisitically commune with monstergirls (they will only commune with explicitly sought targets). This may return as a special ability for a champion type later
+ Characters following other characters due to being suspicious can now be shooed out of rooms ... but they will spy from the room they are shooed into
+ Fixed champions communing with characters in stasis
+ Fixed a crash sometimes occurring when character are guiding characters to characters
 

DoroDoroDoro

New Member
Mar 21, 2020
4
0
I followed your instructions and couldn't get it to work besides getting two maids and running out of energy. By then most are yellow soon to be red and then game over again.
Hmmm my starting guide doesn't require any energy at all. Maybe you are setting food to something other than normal food, or turning on the incense.

I'm not sure what you mean by yellow and red, if it is the trainee that is turning yellow, you have to send someone to instruct them and the guest will have concerns that build up over time, you have to send someone to attend or reduce specific concern, but as long as your guest don't see you do something weird or doing something to their friends, you should have enough time to do something.

You have to occasionally check on your guest, see their status. it's best to do things when they are sleeping.

---
If you still struggle, I suggest doing this to quickly get a trainee in the first day:

1. Create a maid injector in the master suite, it has to be in that room because you get reduced energy costs when using power in that room.

2. Find a guest who is alone and sleep in the room

3. infect the maid injector on them, then order them into the master suite with the master

4. lock the door and keep instructing them until they become a maid. make sure to order them to stay and keep checking if the door still locks or if they are going out of that room

5. repeat with other guests.
---

this should quickly get you more maid at the start.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
Back to previews... but new champion, can't be mad.
Manor Alpha 21 Preview 1
Windows 64-bit -
+ Added a 'distract investigating cops' order to allow maids to be set not to entertain/distract cops who are investigating (allowing them to investigate in a timely manner)
+ Fixed a lot of checks made by aware visitors (including cops and champions) that wouldn't include traitors or secret maids as targets unintentionally
+ Guards are now faster than other maid types at repairing doors and upgrading rooms
+ Added the shaman champion
-> The shaman favours magical investigation (but also performs some social investigation). She is able to ward characters and rooms to detect when magic and transformations occur; they can be disrupted at a power cost (doing so is seen as minor evidence)
-> Magic investigating champions scan characters, items, large objects (control crystals and the identity mirror) and rooms for magic. Traces of transformations and magic can be removed from visitors and most monstergirls (maids and controlled beegirls are an exception); and scans can be interfered with by witches or the master directly to give false results
-> Shamans have two special combat abilities - seal and banish. Banish will teleport the target out of the manor (into a yard area), disrupting fights. Seal will prevent the target from being enhanced by any empowerment that has been applied to them, however it can be dispelled
-> Magic focused champions attempting to escape the manor will try to teleport out. This is unlikely to succeed, but can - especially if the champions magic is far stronger than the master's
-> When led by a magic focused champion, parties or raids may decide to destroy any control crystals they can find
+ Fixed champions directly speaking to monster girls who are hidden
+ Fixed champions cancelling moves when attempting to leave after completing an investigation if they believe they can win a fight
+ Fixed champions who escape the manor with evidence triggering a party/raid attack when their check-in timer has already expired and triggered a party/raid attack
+ Champions may now leave before carrying out all possible investigation tasks. They will perform a minimum of four plus an extra one for every five pieces of evidence they have found. The chance of leaving increases with each additional task performed
+ Fixed evidence values not tallying correctly
+ Characters seeking sex should now try to join in if they find someone having sex
+ Fixed investigating champions ignoring alraune seeds on themself
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
Again! ...But another new champion, still no anger here.
Manor Alpha 21 Preview 2
Windows 64-bit -
+ Fixed concern values not being saved
+ Added a stay put when following idle mode order
+ Added goals where magically capable champions will seek the master using magic (for questioning and defeating her)
+ Added the lord golem champion
-> The lord golem is primarily a social investigator, however she lacks magical capabilities and instead of using seeking spells will ask around or intimidate characters
-> Her secondary focus is brute actions; which includes 'investigations' of rooms that leave them messy and may reveal evidence, as well as attempting to break through doors to see unseen rooms and attempting to intimidate characters
-> The lord golem carries a golem converted into condensed form with her, and will deploy it when fleeing or part of a party/raid
+ Fixed shaman room wards not being removed after expiry
+ Fixed scanning simple objects goal completion being broken
+ Fixed issues with some champion objectives being seen as completed when they had never been started
+ Champions will now sometimes select characters to monitor; magic using champions will use seeking spells to find targets and track down targets they lose sight of (and will suspect that someone has been transformed if the trail leads to 'someone else')
+ Fixed an issue causing champions to reconsider moves they shouldn't
+ Fixed check-in timer tooltip text
+ Fixed champions rallying other champions
 
4.50 star(s) 4 Votes