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Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
Uh, oops, absent-minded on me for ignoring this for so long...
Manor Alpha 21 Preview 3
Windows 64-bit -
+ Scanning meals with special effects or the empty plates that held them now gives champions weak evidence
+ Scanned visitors who have alraune seed infections or succubus marks now give champions evidence
+ Added golem headplate text
+ Fixed some text issues with several of the new single target actions
+ Fixed cases where golems would continue assisting characters after they cease being lord golems
+ Added code for body swaps with golems
+ Hopefully fixed skipping of the orders tutorial
+ Fixed a bunch of actions not being able to target golems
+ Traitors who were champions but are no longer now clear their check-in timers on leaving the manor
+ Fixed issues caused by unexpected properties in save files
+ Maids now interrupt visitors (including cops and champions) who are bashing down doors. If successful, this will cancel their current goal, but they may return to try again later
+ Cops will now begin leaving without finishing their objectives if the time before they're expected to return runs low
+ Added a way to exchange golem balls for a small amount of contribution (likely temporary)
+ Made some changes to how missing character reports are handled when characters leave the manor; affects a variety of cases but covers things like 'traitor leaves with the wrong personality and weirds out their friends' or 'visitor leaves in the wrong body' and should remove reports that weren't being removed because the leaving character was in the wrong body (report is removed on personality or appearance match now, instead of ... a somewhat silly check)
+ Teleporting the manor now clears champion check-in trackers; champions will gain evidence when experiencing a teleport and those who are still investigating will try to re-establish contact (creates a new check-in tracker)
+ Adjusted the stay put when idle order; it now has an additional 'return to post' option, which will make a character return to a chosen room after travelling elsewhere. A set idle post action has been added when viewing a character to set the location. This has extended/combined the 'stay put when idle' and 'clean here and neighbouring' settings
+ Probably fixed a bunch of issues relating to various characters acting unusually towards plant zombies (e.g. aware characters warning them). Possibly caused new issues
 

Gadriel

Well-Known Member
Dec 15, 2017
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Ah, and this is why. Shame, I'd literally just bug reported some stuff, but oh well.
Manor Alpha 21
Windows 64-bit -
Linux -
Mac -
+ Investigating cops now investigate all disappearances
+ Fixed bunnygirls and witches not having the "Set Stay Room" option
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,354
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Manor-A21
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Gadriel

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Dec 15, 2017
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How much sexual Content is in the game ?
People have sex with each other when horny. Their artwork is suggestive but not explicit, while the sound effects (if you play with events on) are explicit.
...That's it for now. Technically more could be added with Succubi powers/dreams, but this is mostly about transformation over sexuality.
 

Gadriel

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Dec 15, 2017
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Wait, what? Was this something added to the latest update that I didn't play yet, or was there some major option that I missed?
Okay, when you click on the bottom info bar, it expands and gives you some options.
By default it's set to 'show none' but if you change that, when you hit 'Next Turn,' then camera will focus on characters taking actions for a second and play a sound effect (if one exists for that action).
The opposite is 'show all'. Don't click that, it'll show you what every character is doing every turn, including standing still doing nothing.
'Show Important' is the recommended setting, as it shows actual... you know, actions. The exception is Succubus Powers, Dreams, and Alarune Pheromones, which show just about every goddamn turn despite nothing of interest happening. I've held off flagging these for the dev to disable, since those are ripe for good sound effects, but they're also the reason I personally have switched back to 'Show None'.
...You can also toggle the big stop to show TFs on end turn and change how long the camera lingers on every action from those options, but those are less important.
 

Gadriel

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Dec 15, 2017
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So... these characters are originally from Umineko no naku koro ni.
...No? I don't see it, at least.
Plus, the characters here come from three distinct sources: House of Pandemonium, the Unity remake, and original content. I could buy the original being inspired from When the Seagulls Cry, but not all of them.
 

Rosen King

Engaged Member
May 29, 2019
2,257
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Okay, when you click on the bottom info bar, it expands and gives you some options.
By default it's set to 'show none' but if you change that, when you hit 'Next Turn,' then camera will focus on characters taking actions for a second and play a sound effect (if one exists for that action).
The opposite is 'show all'. Don't click that, it'll show you what every character is doing every turn, including standing still doing nothing.
'Show Important' is the recommended setting, as it shows actual... you know, actions. The exception is Succubus Powers, Dreams, and Alarune Pheromones, which show just about every goddamn turn despite nothing of interest happening. I've held off flagging these for the dev to disable, since those are ripe for good sound effects, but they're also the reason I personally have switched back to 'Show None'.
...You can also toggle the big stop to show TFs on end turn and change how long the camera lingers on every action from those options, but those are less important.
I feel like this should, y'know, be visible somewhere in the Settings menu. Apparently there are a lot of settings hidden in some rarely-used corner of the game screen and not in the menu specifically for settings.
 

Gadriel

Well-Known Member
Dec 15, 2017
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I feel like this should, y'know, be visible somewhere in the Settings menu. Apparently there are a lot of settings hidden in some rarely-used corner of the game screen and not in the menu specifically for settings.
I already pinged the dev to have the lower bar start open by default.
Better stuck open then stuck closed.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,180
1,250
Is there a guide on how not to suck?
It's difficult for me to articulate what to actually do in a general sense, as a player who knows what they're doing can lock down the front garden with 12 beegirls set to kill anything that moves, which is technically unbeatable but so boring to do.
...I guess in general, set your Succubi to the Calm dream and post Katanashi in the dining room to keep a decent amount of people content so you can do whatever to them. Again, it's very easy to optimize the fun out of the game, and learning what strategies you like is the enjoyment here.
 

Mxiio

Member
Jul 30, 2024
242
205
Can someone explain a few things for a noobie, please?
1) How do I make someone a Guard?
2) How do I make someone a Witch, and what do Witches do?
3) How do I make someone a Bunnygirl, and what do Bunnygirls do?
4) Is there a way to get rid of the real beegirl hives?
 

talkingcompass

New Member
May 8, 2024
3
8
Can someone explain a few things for a noobie, please?
1) How do I make someone a Guard?
2) How do I make someone a Witch, and what do Witches do?
3) How do I make someone a Bunnygirl, and what do Bunnygirls do?
4) Is there a way to get rid of the real beegirl hives?
(1, 2, 3)
This a general gist I think of how to do it.
First you need to get enough contribution points, which you can get by exchanging a character (maids, succubus, allarune, controlled beegirl, traitors etc).
to exchange succubus and traitors, simply click on them then press exchange then they will go to a position to be sold off
to exchange others, first click the entrance yard then press organise pick up, then a time duration will pop up and now you have the option to exchange characters, the characters that will get picked up are characters u explicitly marked to exchange and is in the entrance yard (so you wont accidently exchange a random character wandering to entrance yard). you can box characters in stasis to exchange them (cost 5 power and needs to be moved to entrance yard)

Once you have enough contribution points (just 500 for all the maid upgrades), drag takanashi over a maid then a menu will pop up. Then choose "change form" then choose the form you want, takanashi and the maid will start a bit lengthy process in the ritual room afterwards

most of the information regarding what each upgrade do is in the manual, specifically "8. Maid Upgrades" in the gameplay section, tho to summarise each upgrade
  • guards have increased combat capability, with higher stat, ability to guard attacks from allies, and an extra "life" essentially
  • witches have increased magic and can do most things you can do with takanashi (reduce concern by magic, empower stats and changing forms) with the extra ability to teleport people and objects near them for 20 power and they can buff or debuff a stat by 3 on another character for a turn. You generally use witches as an extension of Takanashi so you can keep her safe on other rooms
  • bunny girls have increased social and can "entertain" (which are just distract but x3 as longer + increases arousal + roomwide effect), they also seem to have better chance at flirting and offering sex to visitors in general.

(4)
so far there does not seem like any way, i think the real beehives are an ingrained challenge, just like how the cops work. you cant exactly seem to change it through system settings other than how much pollen per bee it takes (setting it to a really high number basically turns the hive into a nonthreat)
 
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