- Dec 15, 2017
- 1,180
- 1,250
Uh, oops, absent-minded on me for ignoring this for so long...
Manor Alpha 21 Preview 3
Windows 64-bit -
+ Scanning meals with special effects or the empty plates that held them now gives champions weak evidence
+ Scanned visitors who have alraune seed infections or succubus marks now give champions evidence
+ Added golem headplate text
+ Fixed some text issues with several of the new single target actions
+ Fixed cases where golems would continue assisting characters after they cease being lord golems
+ Added code for body swaps with golems
+ Hopefully fixed skipping of the orders tutorial
+ Fixed a bunch of actions not being able to target golems
+ Traitors who were champions but are no longer now clear their check-in timers on leaving the manor
+ Fixed issues caused by unexpected properties in save files
+ Maids now interrupt visitors (including cops and champions) who are bashing down doors. If successful, this will cancel their current goal, but they may return to try again later
+ Cops will now begin leaving without finishing their objectives if the time before they're expected to return runs low
+ Added a way to exchange golem balls for a small amount of contribution (likely temporary)
+ Made some changes to how missing character reports are handled when characters leave the manor; affects a variety of cases but covers things like 'traitor leaves with the wrong personality and weirds out their friends' or 'visitor leaves in the wrong body' and should remove reports that weren't being removed because the leaving character was in the wrong body (report is removed on personality or appearance match now, instead of ... a somewhat silly check)
+ Teleporting the manor now clears champion check-in trackers; champions will gain evidence when experiencing a teleport and those who are still investigating will try to re-establish contact (creates a new check-in tracker)
+ Adjusted the stay put when idle order; it now has an additional 'return to post' option, which will make a character return to a chosen room after travelling elsewhere. A set idle post action has been added when viewing a character to set the location. This has extended/combined the 'stay put when idle' and 'clean here and neighbouring' settings
+ Probably fixed a bunch of issues relating to various characters acting unusually towards plant zombies (e.g. aware characters warning them). Possibly caused new issues
Manor Alpha 21 Preview 3
Windows 64-bit -
You must be registered to see the links
+ Scanning meals with special effects or the empty plates that held them now gives champions weak evidence
+ Scanned visitors who have alraune seed infections or succubus marks now give champions evidence
+ Added golem headplate text
+ Fixed some text issues with several of the new single target actions
+ Fixed cases where golems would continue assisting characters after they cease being lord golems
+ Added code for body swaps with golems
+ Hopefully fixed skipping of the orders tutorial
+ Fixed a bunch of actions not being able to target golems
+ Traitors who were champions but are no longer now clear their check-in timers on leaving the manor
+ Fixed issues caused by unexpected properties in save files
+ Maids now interrupt visitors (including cops and champions) who are bashing down doors. If successful, this will cancel their current goal, but they may return to try again later
+ Cops will now begin leaving without finishing their objectives if the time before they're expected to return runs low
+ Added a way to exchange golem balls for a small amount of contribution (likely temporary)
+ Made some changes to how missing character reports are handled when characters leave the manor; affects a variety of cases but covers things like 'traitor leaves with the wrong personality and weirds out their friends' or 'visitor leaves in the wrong body' and should remove reports that weren't being removed because the leaving character was in the wrong body (report is removed on personality or appearance match now, instead of ... a somewhat silly check)
+ Teleporting the manor now clears champion check-in trackers; champions will gain evidence when experiencing a teleport and those who are still investigating will try to re-establish contact (creates a new check-in tracker)
+ Adjusted the stay put when idle order; it now has an additional 'return to post' option, which will make a character return to a chosen room after travelling elsewhere. A set idle post action has been added when viewing a character to set the location. This has extended/combined the 'stay put when idle' and 'clean here and neighbouring' settings
+ Probably fixed a bunch of issues relating to various characters acting unusually towards plant zombies (e.g. aware characters warning them). Possibly caused new issues