4.50 star(s) 4 Votes

Gadriel

Well-Known Member
Dec 15, 2017
1,196
1,283
Oh, and again.
Manor Alpha 22 Preview 2
Windows 64-bit -
+ Fixed saving and loading of null values
+ Swapped witches and the master to use magic when attacking
+ Fixed odds display of combat actions
+ Added Mao's champion form, the enforcer Kira. She has a very high brute (combat/direct) focus, and a medium social focus
-> High+ brute focused champions have an extra wound (like guards)
-> High+ brute focused champions have a bonus against the distract and entertain actions
-> High+ brute focused champions will ransack rooms in an attempt to find evidence; this mostly just makes a huge mess. Maids present will ask them to stop
-> Medium+ brute focused champions will investigate toggleable items (radio/diffuser) in a rough manner. This finds evidence like a scan, but may break things. Champions who can scan will not do this. Maids who are present will ask them to stop
-> High+ brute focused champions will challenge characters to duels. This does a social check then a combat check (the first to avoid the duel). They use this to check the skills of staff, and will gain related evidence if they win. They will also sometimes challenge characters for items, taking it if they win and leaving the manor in shame if they lose
-> When leaving, a high+ brute focused champion might try to abduct a character to bring back as final evidence (if they are close to having enough). This may or may not be enough to prove things (shown), and your characters can attempt to interrupt the abduction (if successful, the champion will just leave)
-> The enforcer has an intimidation/seemingly reliable strength effect that may cause traitors and visitors to give information to her unprompted. She has an associated goal where she wanders the manor to trigger this
+ Fixed a likely crash when maids tell champions picking doors to stop
+ Fixed not being able to directly order the 'stop that' action (requires the same room, as it's only relevant for one turn)
+ Fixed an issue with the champion investigate rooms goal that may have caused strange behaviour
+ Tweaked revealed to maintain after a character leaves the hidden state
+ Right-click now always drags the game view around
+ Tweaked returning to stay locations; no longer viewed as a goal which should make maids perform idle actions on the way back
+ Fixed some chances not being shown when the odds calculation returned negative odds (due to bad values like negative maxes going in); should also avoid showing >100% odds that occur for similar reasons
+ Characters doing actions in rooms due to boredom will no longer see what they are doing as important enough to stay when shooed
+ Hopefully fixed traitor champions not transforming to their regular forms after dropping their champion items in some cases
+ Hopefully fixed some complex actions not being cancelled after body swapped
+ Fixed characters being able to drop bound items by being ordered to leave them in other rooms
 

Gadriel

Well-Known Member
Dec 15, 2017
1,196
1,283
I didn't even get around to playtesting! ...I mean, it's just new Champions, ideally I never see them because they're still so goddamn lethal if mishandled.
Manor Alpha 22 Preview 3
Windows 64-bit -
+ Added Nao's champion form, the good succubus. She has a high social focus, and medium magic and stealth focuses
-> She has a special combat ability that allows her to try and charm a target. While charmed, they will attack their allies instead of enemies
-> She has a special goal during which she will wander around seducing characters, including maids
--> If she succeeds they will go have sex, and she will gain evidence during the act/from pillow talk
--> A partially successful seduction will distract her target, and increase the chance subsequent seductions succeed
--> Characters who have sex with her will have any succubus marks removed
-> Like regular succubuses, she has a passive arousal aura
-> She will commune with hidden succubuses opportunistically
+ Fixed stealth champions trying to pick barricaded doors
+ Fixed maids telling characters to stop removing barricades on doors
+ Fixed stealth champions sometimes causing crashes when deciding to hide
+ Fixed a crash that could occur when champions leave
 

Gadriel

Well-Known Member
Dec 15, 2017
1,196
1,283
Pfft, okay.
Manor Alpha 22 Preview 4
Windows 64-bit -
+ Added Lotta's champion form, the outlaw. She has a high brute focus, and medium stealth and social focuses
-> She has two special combat abilities; rapid fire and suppressing fire. Both makes six attacks at half combat skill that can deal at most one wound (effectively, guards can take three shots and others two if unwounded); rapid fire against a single target and suppressing fire against random enemy targets. After either, she must reload before becoming able to attack in this way again
+ Kazuto's champion form (dark elf noble) can now transform characters into dark elf minions and will do so when she believes she has a good opportunity. She has a maximum of two
+ Fixed a crash occurring when observer marks from a character who has left the manor observe things
+ Fixed some card layout issues caused by hidden champions
+ Talia's champion form (elf noble) can now summon temporary magical gear that lasts for a few hours. The armour protects against incapacitation once, and the weapons provide stat boosts (and in the case of the wand, the ability to use the magic stat to attack)
+ Fixed a crash sometimes occurring in some champion character seeking goals
 
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Gadriel

Well-Known Member
Dec 15, 2017
1,196
1,283
Okay, for realsies. The Dev is switching to Itch.io as they've had problems with Mega, so don't get confused.
Manor Alpha 22
Downloads are at
+ Possible fix for invisible action arrows (iffy)
+ Fixed issues when loading saves with dark elf minions active
+ Fixed characters hanging around after being consumed for power sometimes
+ Fixed some card positioning issues when champions hide
+ Fixed action menu not closing when choosing to banish an item
+ Fixed dark elf clothes hanging around after transformation reversion
 
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Reactions: Xeron_Xr

Fapmaniax

Formerly 'xtromenia'
Nov 23, 2022
3
1
It's a really interesting game, most of the time i don't understand what i am doing. But somehow i manage to have fun anyways, i wasn't even interested in the sexual aspects of the game, just strategizing and trying new things out is fun :)
 
Jan 12, 2019
21
18
...No? I don't see it, at least.
Plus, the characters here come from three distinct sources: House of Pandemonium, the Unity remake, and original content. I could buy the original being inspired from When the Seagulls Cry, but not all of them.
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FaceCrap

Ghost of torrents passed
Donor
Oct 1, 2020
1,336
906
Manor-A22
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Nobles

Active Member
Apr 15, 2022
875
877
Can someone give me a low down on what the champions are ? I was wating for the police to get fleshed out, as they were kinda annoying (and didnt make much sense on how they were handled). But seems the devs moved on to champions ?

Is there a guide on how not to suck?
As a new player, its a little daunting.. THere is much to learn about the manor. But if I had to give some advice.. Observe who you get for your first 7 (I thinki defualt is 7 visitors) Anyone who has an combat of 12-14 would be the most dangerous to you. There good targets to go for first, and bringing them onto your side as maids, and their combat stat remains.. However, this isnt an instant win in combat, There more likely to win, I have seen 14 combat, fail to 6 combat if you get unlucky. But generally getting the high combat visitors on your side early makes you better off if things get messy.

Confiscate any tasers ASAP if you see a guest find one. It becomes a very good weapon for you maids, I usually give it to Katanashi for her self defense. I use it as emergency, or a high combat visitor to deal with. Or if you get a high combat stat bee girl, those can be tough.

Sleep pills in food is generally the best way I go about spiking food. And Succubus's are actually pretty good at calming guests while they sleep. It can buy some extra time before they act. Lowering the leaving concern is pretty useful.
 
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4.50 star(s) 4 Votes