Unity Manor [Alpha 25 patch 1] [TirelessLurker]

4.70 star(s) 7 Votes

Gadriel

Well-Known Member
Dec 15, 2017
1,298
1,403
Been a bit... and it SHOWS. ...Don't get this right now, it's bugged so hard that the base build is better. Hell, the last preview build is better then 25, with the Succubi nonsense...
Manor Alpha 25 Patch 1
Downloads are at
+ Fixed wrong images used for memories of maids in special outfits
+ Dark elf transformations should no longer be usable as transformation evidence, and clear other evidence flags as well
+ Weakened champion stealing chance when not hidden, and even if not caught a failure will add bad guest points if the player can see the thieving champion
+ Partial fix for succubuses sometimes deciding to get locked onto smashing doors/clearing barricades
+ Fixed succubuses following marked characters not avoiding use of the calming dream on hostiles
+ Succubuses should no longer use their powers on characters about to succumb to a succubus tf, nor arouse on characters handling their arousal
+ Alraune harvest bliss can no longer be helped towards recovery
+ Gardeners now only harvest from visible alraunes
+ Hopefully fixed champions not taking their champion items with them when leaving after turning traitor
+ Fixed victory ritual duration being a third of what was intended
+ Fixed reroute portal action
+ Fixed upgrade room action likely appearing inconsistently
+ Fixed alraunes being stuck starting to enter stasis every turn when not in yards
+ Hopefully fixed golems being fight targets while they are shutting down
+ The player can now reset the minds of monstergirls and maids (other than trainees)
+ Visitors should no longer treat one door yards as nice, private rooms when relieving horniness
+ Fixed some issues with monstergirls sometimes being able to confiscate items from visitors
+ Fixed bunnygirls not locking doors while following player ordered goals
+ Fixed an oddity in the maid clean idle order that caused them to favour neighbouring rooms with multiple doors over those with single doors, causing patrol behaviour where single doored rooms were ignored until they became noticeably messy
+ Trap books are no longer destroyed when a character reading them has their reading cancelled
+ Allowed renaming succubuses and alraunes
+ Alraunes entering stasis no longer count towards the capacity limit
+ Fixed a crash in the blast room action
+ Fixed hidden champions that are following another doing nothing but following while hidden
+ Gardener maids should now stay put when their idle movement order is stay, or if they are assigned to a specific yard
+ Fixed gardeners doubling up on alraunes
+ Fixed a few crashes that could occur when some events occur during the ritual of domination
+ Possible fix for a crash when certain characters (e.g. golems) become trainees
+ Added some additional memory cleaning for player side characters
+ Mirror clone options are now sorted
+ Fixed a crash when bees try to heal incapacitated allies and instead target wounded allies (which there might be none of)
+ Stopped characters from using items when they're tied up
+ Lowered the priority of untying allies for cops
+ Room upgrade items that are removed from the manor are now destroyed so they don't prevent buying replacements
+ Hopefully fixed beegirls exchanging themselves not hiding before moving yard to yard
+ Added a 'Box All In Room' action when a character is acting on a character in stasis and others in stasis are present
+ Added mass taking and mass giving items between friendly characters
+ Changed confiscate items actions into one action that asks (if pertinent) whether cursed items should be taken as well
+ Fixed traitors dropping their clothing if they end up carrying it while not wearing it by removing traitors dropping extra clothing in general
+ Traitors will also wear clothing that matches their image set if their clothing has been destroyed
+ Fixed items held by succubuses who end up as contracts, and golems who return to ball form, disappearing (they should now move to the reliquary, or be dropped in the case of golems)
+ Split tracking of cop bodies and minds; might have weird results when bodies are swapped etc.
+ Succubuses and controlled beegirls should now lock doors as maids do, when it is safe to do so
+ Characters using a bedroom are now shown when looking at it (traitors/visitors)
+ Traitors and visitors now show their assigned bedroom when viewed
+ Traitors can now have their assigned bedroom changed
 
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bobjones9792

Member
May 27, 2017
274
767
Been a bit... and it SHOWS. ...Don't get this right now, it's bugged so hard that the base build is better. Hell, the last preview build is better then 25, with the Succubi nonsense...
Manor Alpha 25 Patch 1
Is there something specifically wrong with THIS patch? I know Alpha 25 had issues, but what's wrong with the patch build?
 

Gadriel

Well-Known Member
Dec 15, 2017
1,298
1,403
Is there something specifically wrong with THIS patch? I know Alpha 25 had issues, but what's wrong with the patch build?
Traitors are bugged and auto-exchange themselves, so you can't use them.
Alraunes lost their Bliss sprite for some reason.
Succubi still have their AI shattered in regards to downed hostiles.
Dev says a patch will be coming friday to try and fix these.
 
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Gadriel

Well-Known Member
Dec 15, 2017
1,298
1,403
Yeah, like this.
Manor Alpha 25 Patch 2
Downloads are at
+ Fixed alraunes not using incapacitated images when blissed out
+ Maids attending to characters should now tell characters to stop door bashing, etc.
+ Fixed the riflewoman forcing alraunes out of yards
+ Fixed champions who escape the manor with sufficient evidence after the manor is teleported not triggering an attack
+ Added Q/E page changing to several screens
+ Alraunes can now be ordered to use pheromones on specific targets
+ Fixed move actions that aren't reconsiderable (e.g. drags) being in the wrong initiative order
+ Hopefully fixed cases where succubuses and beegirls would move through doors they need to unlock, revealing themselves to characters in or moving into their target room
+ Fixed rush action mysteries concern gain occurring when hidden characters are rushed
+ Succubuses and controlled beegirls who are in a room with an enemy whose healing they can suppress and are not intending to leave the room (e.g. stay order) will no longer hide if there's no-one to avoid
+ Characters assigned to hinder investigations will now distract champions attempting duels or intimidation
+ Fixed regular (non cop/champion) traitors deciding to return to normal life
 
4.70 star(s) 7 Votes